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깔끔한 3x6 격자의 18패널 스토리보드는 피곤한 직장인의 월요일 아침 받은 편지함이 디지털 괴물로 변해가는 과정을 보여줍니다. 이 공포 코미디는 인터페이스 과부하, 책상 위로 쏟아지는 이메일, 그리고 마지막에 살아남는 알림을 묘사합니다.

프롬프트

Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: THE INBOX THAT BIT BACK META LINE: 2D digital office horror-comedy / Monday email panic / notification monster / 15-second desktop nightmare PRIORITY: tired worker, Monday laptop open, inbox starts calm, unread counter multiplies, pop-ups explode, calendar alerts attack, cursor overwhelmed, inbox becomes giant digital pressure-mass, laptop closes, tiny notification escapes MICRO BRIEF: Eighteen-panel storyboard of a tired worker opening their laptop on Monday morning as their inbox mutates into a living digital monster made of emails, alerts, pop-ups, counters, and windows. [CONTINUITY HEADER] SEQUENCE ID: INBOX-BIT-BACK-18 REFERENCE PRIORITY: This storyboard controls C1 tired worker identity, desktop/laptop environment, inbox-interface escalation, unread-counter rhythm, digital monster behavior, screen-to-desk spillover, visual clarity, final tiny-notification gag, and horror-comedy tone. [SCENE PACKET] PREMISE: Monday morning. A tired worker sits at a desk with coffee, keyboard, laptop, and the grey emotional weight of the workweek. They open the laptop. The inbox is calm for one impossible second. Then the unread counter begins multiplying: 0, then dozens, then hundreds, then 999+. Notification sounds visually stack as little graphic bursts. Email windows pop open faster than the cursor can close them. Calendar invites, reply-all threads, reminders, meeting blocks, and red badges swarm the screen. The inbox icon swells into a giant pulsing digital mass made from windows, counters, icons, alerts, and message cards. Emails flood out of the screen into the desk world like an attack. C1 tries to click, close, drag, and escape, but the system overwhelms them. Finally, C1 slowly closes the laptop. Silence. Then one tiny notification crawls out from underneath the closed laptop, proving Monday is not over. LOCATION: Office desk on Monday morning, transitioning into stylized desktop surrealism. Real desk layer: laptop, keyboard, coffee cup, mouse, sticky notes, desk lamp, office chair, muted cubicle background, tired morning light. Digital layer: email inbox interface, unread counter badges, pop-up windows, notification icons, calendar blocks, cursor, progress bars, loading spinners, message cards, alert bubbles. World logic: the horror is digital pressure made physical. The inbox is not a biological monster and not a creature with teeth. It is an overwhelming interface becoming too large, too fast, and too aggressive. START -> END: C1 opens laptop on Monday morning -> inbox begins calm -> unread counter multiplies rapidly -> screen fills with pop-ups and alerts -> inbox mass spills into desk space -> C1 closes laptop -> one tiny notification escapes from underneath. ACTION CHAIN: Monday desk -> laptop opens -> calm inbox -> unread counter appears -> counter jumps upward -> pop-ups burst -> cursor clicks desperately -> calendar blocks stack -> inbox icon swells -> email cards flood screen -> alerts spill onto desk -> worker fights to close windows -> screen chaos peaks -> worker overwhelmed -> laptop closes -> silence -> tiny notification slides out -> final gag. PROP / EFFECT STATE: C1 is a tired office worker, drained and unprepared, not a slapstick clown. Their reactions are sharp, stressed, and relatable. C2 inbox monster is made only from digital interface elements: unread badges, email cards, pop-up windows, alert icons, calendar blocks, notification counters, loading wheels, cursor trails, and UI panels. No teeth, no claws, no gore, no organic horror anatomy. Unread counter escalation should be visual and readable as graphic badges, but do not rely on long readable email copy. The only readable numbers should be simple escalation badges such as 0, 47, 213, 999+. Final tiny notification is the punchline: a small red or bright alert badge crawling/sliding out from under the closed laptop like a surviving bug. MUST READ: The film should feel like Monday inbox panic made literal. Keep it clean, graphic, fast, and readable. The menace comes from quantity, speed, pressure, and interface overload — not from generic horror imagery. [CHARACTER SANITIZATION] C1: tired office worker, adult, simple stylized 2D cartoon design, messy Monday hair, tired eyes, office shirt or sweater, slouched posture, coffee nearby, drained expression, increasingly stressed but not goofy. Keep C1 readable and consistent. C2: inbox digital monster, starts as normal inbox icon/interface, then grows into a pulsing mass of overlapping email windows, notification badges, calendar alerts, red counters, message cards, pop-ups, and cursor errors. No face, no teeth, no animal body, no demonic design. C3: desktop props — laptop, mouse, coffee cup, keyboard, sticky notes, desk lamp, office chair, muted cubicle background, all stylized clean and graphic. P1: tiny final notification, small red unread badge or alert bubble, crawls/slides from under the laptop after it closes. [IDENTITY CONSISTENCY] Keep C1’s tired worker design, outfit, hair, posture, and desk setup consistent across every panel. Keep C2 as a digital interface-based monster, never a biological creature. Keep the laptop and desk geography clear: screen facing C1, keyboard below, coffee cup to one side, mouse/cursor logic connected to the screen. Preserve face, identity, skin tone, body shape, hair, outfit, and proportions exactly across every panel. No identity drift. No redesign. [STORYBOARD PURITY] Create a clean professional storyboard sheet with 18 panels arranged in a compact 3x6 grid. Full-color 2D digital cartoon / office horror-comedy panel artwork. Put panel numbers, beat names, and lens tags in a clean header strip outside each panel image. No long readable email text, no paragraphs, no brand logos, no real email-client logos, no watermarks, no speech bubbles, no captions inside panels, no arrows inside the artwork, no technical overlays. Keep the chaos visually organized. Each panel must have one clear escalation beat. [MASTER SHOT RULE] P01 must clearly establish Monday morning desk exhaustion. P03 must show the inbox calm before the attack. P05-P08 must clearly show unread counters and pop-ups multiplying. P10-P13 must show the inbox becoming a digital monster and spilling into the desk world. P16 must clearly show the laptop closing and silence. P18 must clearly show the tiny notification crawling out from underneath the closed laptop. [EMOTIONAL ARC] Monday dread -> false calm -> first notification -> multiplying pressure -> interface overload -> digital attack -> desperate control attempt -> total overwhelm -> forced shutdown -> silence -> one tiny surviving notification -> punchline dread. [STYLE LOCKS] STYLE LOCK: 2D digital cartoon / office horror-comedy / stylized desktop surrealism, clean vector-like shapes, graphic color blocks, exaggerated UI motion, sharp timing, bold silhouettes, expressive simple character animation, crisp screen glow, high-contrast notification colors, controlled visual clutter, modern cartoon polish. HORROR-COMEDY LOCK: stressful and funny, not genuinely scary. No gore, no monsters with teeth, no demonic imagery. The horror is email volume and work pressure. DIGITAL LOCK: menace comes from UI elements multiplying: unread badges, pop-ups, alert bubbles, calendar blocks, email cards, message windows, cursor trails, loading icons, red counters, notification stacks. RHYTHM LOCK: faster and punchier than quiet object comedy. Use quick escalation, repeated pop-open beats, visual rhythm, screen impacts, and final dead stop when the laptop closes. CLARITY LOCK: do not rely on readable email copy. Use simple iconography, counters, shapes, and interface motion. The viewer must understand the inbox attack visually. ENDING LOCK: laptop close creates one clean silent pause, then the tiny escaped notification delivers the final gag. [SPATIAL CONTINUITY LOCK] P01-P04 stay in the real desk/laptop world. P05-P09 focus inside the laptop screen and interface escalation. P10-P13 break the boundary as digital email chaos spills from screen into desk space. P14-P16 return to C1 physically closing the laptop to stop the attack. P17-P18 hold on the closed laptop and final tiny notification gag. The laptop must remain the source of the attack throughout. The final notification must emerge from underneath the closed laptop, not from another device. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use clean shot chips, thin lines, small rhythm blocks, and short labels only. No readable email copy, no long text blocks, no explanatory graphics. PANEL HEADERS: P

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