Utilisez @[storyboard ref] comme ancre de storyboard visuelle pour l'ordre des plans, la grammaire de la caméra, la mise en scène, la pose, le blocage, la direction de l'écran, l'état des effets, la continuité des dialogues et la continuité environnementale. Rendez la séquence filmée finale, pas la feuille de storyboard. N'ajoutez pas d'événements en dehors de cette invite. Lisez chaque panneau comme un seul plan cinématique de la même scène continue. Préservez C1 Aya et C2 Ata comme les seuls personnages. Utilisez @[character ref] comme seule autorité pour l'apparence finale, le visage, les proportions corporelles, les longs cheveux blonds, la garde-robe, les matériaux, les accessoires et la ressemblance de C1. Utilisez @[character ref] comme seule autorité pour l'apparence finale, le visage, les lunettes, les proportions corporelles, la garde-robe, les matériaux, les accessoires et la ressemblance de C2. VISUAL STYLE: premium anime sakuga, cinematic realism, aggressive handheld camera, immersive camera language, dynamic perspective, physically accurate motion, subtle wide-angle distortion, shallow cinematic depth of field, natural film grain, practical sunset lighting, atmospheric haze, volumetric dust, realistic secondary cloth simulation, realistic hair physics, environmental debris interaction, motivated camera movement, heavy foreground layering, environmental framing, deep staging, strong parallax movement, rule-of-thirds composition, characters rarely centered. AUDIO: Pas de musique. Vent sur le toit, ambiance urbaine lointaine, canette de soda qui roule, pas sur le béton, froissements de vêtements, pichenette, claque de main nette, respiration, subtile ambiance de toit. ENVIRONMENT: abandoned rooftop basketball court during sunset, cracked painted lines, bent chain-link fence, scattered rubble, rooftop walls, broken concrete, basketball hoop, distant city skyline, drifting dust illuminated by warm sunlight. EMOTIONAL GUIDANCE: Aya veut qu'on la laisse tranquille et apprécie le coucher de soleil paisible. Ata envahit délibérément son espace personnel pour s'amuser. La tension monte progressivement de l'agacement à la confrontation jusqu'à ce qu'Aya le défie ouvertement de se battre. RHYTHM + ESCALATION: Commencez par un silence calme. Introduisez une interruption ludique. Augmentez l'inconfort par des taquineries physiques. Terminez par un face-à-face cinématique intense qui mène naturellement au combat. DIALOGUE: Japanese only. BEATS: P01: Ultra-low tracking shot through foreground rubble. The camera slowly pushes toward Aya sitting quietly on the rooftop ledge while watching the sunset. Wind gently moves her long blonde hair. Aya: 「……今日は静かでいい。」 P02: Ground-level macro tracking shot follows a crushed soda can rolling across cracked concrete toward Aya's boot. Warm sunlight reflects across the aluminum surface. SFX: コロ……コロ…… P03: Low hero angle from behind Aya. Ata casually walks into frame from deep background with both hands inside his jacket pockets, smiling confidently. Ata: 「一人で黄昏れてるの?」 P04: Tight close-up framed through loose strands of Aya's hair. She slowly turns her head toward Ata with visible annoyance. Aya: 「……あっち行って。」 P05: Over-the-shoulder shot from behind Aya. Ata casually crouches beside her, invading her personal space while the city skyline stretches across the background. Ata: 「そんな顔するなよ。」 P06: Slow cinematic push-in toward Aya's face. Her expression grows colder while the wind lifts loose strands of blonde hair across her eyes. Aya: 「今、機嫌悪いの。」 P07: Low two-shot. Ata reaches forward and flicks Aya's forehead with one finger. The camera subtly shakes from the impact while hair and clothing react naturally. SFX: ピンッ Ata: 「怖い怖い。」 P08: Extreme close-up of Aya's eye. Her pupil narrows. The surrounding ambience suddenly becomes silent except for the wind. P09: Medium tracking shot. Aya slowly stands from the rooftop ledge while the camera cranes upward with her movement. Long shadows stretch behind her. Aya: 「……今、何した?」 P10: Low-angle medium shot. Ata laughs and casually shrugs while opening both hands toward Aya. Ata: 「遊んだだけ。」 P11: Dynamic handheld medium shot. Aya forcefully slaps Ata's hand away. The strike creates a sharp fabric snap and lifts dust from the rooftop. SFX: バシッ Aya: 「子供じゃないの。」 P12: Tight close-up. Ata smirks confidently and taps his own cheek while leaning closer. Ata: 「じゃあ、怒った顔もっと見せて。」 P13: Ultra-low cinematic hero shot framed through foreground debris. Aya removes her belt strap and throws it aside. Wind violently lifts her long blonde hair while sunset rim light outlines her silhouette. Aya: 「……後悔するよ。」 P14: Immersive ultra-wide final shot from behind broken concrete. Aya stands in a Wing Chun fighting stance on the left third of the frame while Ata slowly raises both fists on the right third. The camera slowly dollies forward through drifting dust as the glowing sunset fills the background. Aya: 「来い。」 Ata: 「へぇ……面白くなってきた。」