@Image1 is the performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. @Audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of @Audio1 exactly on time; face visible and sharp through every vocal line, no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated. 14.5–15.0 instrumental hold. Music-video route: performance, rooftop golden hour with crew. Director thesis: skyline coronation — she raps against the sunset while four dancers frame her like a moving crown. Visual world: flat concrete rooftop of a brutalist tower at golden hour, low sun raking long shadows, hazy city skyline behind, wind in fabric. 4 background dancers in tonal rust and camel utilitarian streetwear. Palette: golden amber, rust, concrete, bone white, indigo. Natural light only, no neon, no particles. Shot flow: 0–2.8s low-angle medium against the sky: she raps the opening lines into the lens, sun flaring softly behind her braids, dancers standing far behind in silhouette. 2.8–3.2s on "Hey!" all four dancers pivot to camera in unison. 3.2–6.7s backward-dollying camera as she struts the rooftop rapping, dancers converging diagonally in lockstep, changing formation on each snare — box, diagonal, split pairs — while her face stays center frame; finger to lens on "come correct". 7.5–10s cut on the kick to a tight golden close-up: second hook with doubled intensity, wind moving the braids, jaw snapping every consonant. 10–13.7s slow orbital around her as she raps, the four dancers whipping around her in a fast counter-carousel, long shadows strobing the concrete; her articulation never leaves focus. 13.7–15s on "Woo!" the crew drops to one knee in a pentagon around her, she freezes arm high against the sun, hold. Loopable. Performance rules: regal, stoic, commanding delivery; dancers neutral, precise, never upstage her lines. Continuity: same five people, same rooftop and light. Audio intent: @Audio1 only, mouth locked to it; faint wind and gravel foley. Quality bar: expensive editorial rap video, natural cinematic grade, no AI gloss.
Basketball Court Music Video
A cinematic music video features a rapper performing on a fenced outdoor basketball court at golden hour, with four dancers in synchronized hip-hop choreography. The scene captures the raw energy of an urban setting with dynamic camera work and detailed styling.
Prompt
@Image1 is the performer — preserve her exact identity: cornrow braids into long dark curls, silver chain-drop earring, gold pendant necklace, washed-green denim corset top, glossy lips. @Audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of @Audio1 exactly on time; face visible and sharp through every vocal line, no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated. 14.5–15.0 instrumental hold. Music-video route: dance/performance, NYC caged basketball court. Director thesis: queen of the cage — she raps at the center of a chain-link basketball court while her girls run formations around her. Black girlie hustle vibe. Visual world: outdoor NYC basketball court wrapped in tall chain-link fence, faded court paint, brick housing blocks and fire escapes behind, late golden-hour sun throwing fence-diamond shadows across the asphalt. 4 background dancers: Black girls styled sharp — matching cropped white tanks, baggy cargo denim in different washes, bamboo hoops, colorful silk scarves tied on heads, clean Timberlands and Air Force 1s. Palette: asphalt grey, golden sun, brick red, denim, gold jewelry. No neon, no particles. Shot flow (crash zooms through the chain-link): 0–0.5s static wide THROUGH the chain-link fence: she stands at center court, four girls scattered frozen. 0.5s CRASH ZOOM IN through the fence diamonds to her face on the first word — she raps dead center, fence shadow patterning the asphalt around her. 2.8–3.2s on "Hey!" all four girls snap into a diamond formation around her on one beat. 3.2–6.7s she raps strutting the free-throw line, camera dollying laterally inside the cage; CRASH ZOOM punches on "tense" and "consequence"; the girls hit unison hip-hop choreography — chest pops, scarf-flick accents, synchronized bounce — locking freezes on every snare; finger to lens on "come correct". 7.5s CRASH ZOOM IN on the kick to a low-angle close-up against the sun — second hook doubled, braids backlit, jaw snapping consonants. 10–13.7s fast orbital around the whole formation as the girls run a rotating carousel around her rapping at center; two more crash zooms slamming in on snare hits; fence shadows strobe the ground as the camera circles. 13.7–15s on "Woo!" CRASH ZOOM OUT through the fence to the full wide: she's frozen arm high at center, girls dropped into four squat freezes around her, hold. Loopable. Performance rules: feminine swagger, athletic bounce, immaculate diction; only she raps, girls never mouth words. Continuity: same five women, same court and light. Audio intent: @Audio1 only, mouth locked to it; faint ball-bounce echoes and city hum under the track. Quality bar: expensive NYC rap video, real film texture, no AI gloss.
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SCENE CONTEXT One continuous shot with an in-camera transition of location AND wardrobe. Eduardo fights his way along the wrecked, burning deck of his galleon under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the sterncastle cabin door. The ship explodes — a white flash, dust and smoke flood the entire frame, wiping the world out. The dust thins and settles — and the world behind it has changed: the same man now stands in an endless sunlit desert, dressed as a desert wanderer, dunes to the horizon, the ship gone. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; he is the runner on the deck in the first half, BEFORE the dust. <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> — the SAME man as <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> (identical face: dark curly hair, thin moustache, same features) transformed into a desert wanderer: layered sand-beige nomad robes, a loose hood and shawl draped over his head and around his neck, rust-red sash accents, a leather shoulder strap, wrapped gloves and bound desert boots. 100% matches the reference; he is the man revealed in the desert AFTER the dust settles. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky in the first half only. <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — endless pale-gold sand dunes, sharp wind-cut ridgelines, hazy white sky. 100% matches the reference; it is the world after the dust settles. LOCATION MAP First half: the main deck of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires between the mainmast and the sterncastle cabin door at the stern. The cabin door is the destination, background-center. Sea and smoke beyond the broken rail. Second half, revealed by the settling dust: <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — a rippled sand slope in the foreground where Eduardo stands, a high dune ridge midground, rows of dunes dissolving into white haze at 2 km. Sun high in both worlds. FIRST FRAME / BLOCKING First frame: deck level behind <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>>, MS — he is already moving away from camera down the wrecked deck toward the sterncastle cabin door in the background-center, smoke streaming across the frame, small fires burning left and right, the deck listing. FORMAT MODE One continuous shot — the camera does not cut on its own. The location transition happens INSIDE the shot, hidden in the dust whiteout. PHASE 1 — the gauntlet: handheld follow behind Eduardo working down the wrecked deck toward the cabin door. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint and the blast: he shoves off and breaks into a desperate sprint at 12 km/h for the cabin door. Two steps before the door, a hard white flash floods from screen-right, overexposing the frame for two frames. The shockwave hits — Eduardo is thrown off his stride, the camera kicks 5 cm — and a wall of grey-brown dust and smoke rolls over him and the lens, filling 100% of the frame. Hold 1.5 seconds inside the moving dust, faint orange glow pulsing, then fading to neutral bright haze. PHASE 3 — the settle: the dust thins from 100% to 0% over 3 seconds, brightening to clean white daylight — and it uncovers <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> with <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> standing alone on the rippled sand slope: the same man, now in the layered sand-beige nomad robes and hood, in the same body position the blast left him in — half-crouched, arms still shielding his head. He slowly lowers his arms and straightens, sand streaming off the robes, the hood settling around his face, and turns a full slow circle taking in the dunes. Silence. Hold on him small in the wide desert to the end. OPTICS 47° neutral through the run and the blast, easing to 63° as the dust settles so the desert reads wide around him. Focus rides Eduardo throughout; during the whiteout the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him in phase 1, footstep energy visible. The blast kicks the camera hard and buries it in dust. As the dust settles the camera steadies to a slow drift, settling 8 meters behind and slightly above him, level horizon, watching him turn. ACTION The gauntlet is desperate and physical, in strict order: left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the door. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. The final blast interrupts him mid-stride — body thrown forward and down into a brace. In the desert he rises slowly: one beat on his knees feeling the sand under his hands, then standing, wrapped boots sinking in the loose grains, robes swaying with the movement, a slow 360° turn, chest heaving from the sprint that no longer has a ship under it. PERFORMANCE During the run: jaw clenched, eyes fixed on the cabin door. After the settle: confusion in the body before the face — hands testing the sand, a slow blink against the bright light, breath still ragged, eyes scanning a horizon with nothing on it. Pore-level skin realism, grime and dust caked on the sweat, sun catch-lights. PHYSICS The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then rolls into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The final shockwave arrives before the dust — cloth and hair snap flat first, then the cloud swallows. Dust hangs and settles with real particulate behavior, fine grains raining out last. Desert sand is loose: boots sink to the ankle, streams pour off his shoulders when he rises, his footprints mark where he stands. Heat shimmer wobbles the far ridge. The nomad robes move with real cloth weight, hems dragging lightly on the sand. LIGHTING Phase 1: high sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; each of the two explosions throws a brief warm flash from its side of the frame. Phase 2: two frames of white-hot overexposure, then dim orange-lit dust from inside the cloud. Phase 3: the light cleans as the dust thins — flat bright 5600K desert light through thin haze, soft shadows in the dune hollows, white sky, mild silver bloom at the horizon. AUDIO Phase 1: boots on broken planks, fire crackle, groaning timbers, wind — then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots, ragged breath; BOOM right, debris pattering down over him. Phase 2: sprinting boots, then a sub-bass thump with the flash and a full-spectrum roar collapsing into a muffled ring — sound buried with the picture. Phase 3: the ring fades and hard silence takes over — then only thin desert wind and the hiss of settling sand, Eduardo's ragged breathing the loudest thing in the world. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; every change of world and wardrobe happens ONLY inside the 100% dust whiteout. The deck explosions land in strict order: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast at the door — three explosions total, no more. One man in the whole shot: before the dust he is <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> (pirate wardrobe, mustard-yellow bandana with the white shark tooth); after the dust he is <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> (nomad robes and hood) — the FACE stays 100% identical across the transition: same dark curly hair, same thin moustache, same features. The dust reaches full 100% frame coverage before anything about the environment or wardrobe changes. The desert contains only dunes, wind and haze, matching <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>>, and the man standing in it. The horizon after the settle is free of sea, ship and wreckage.
Style : IMAX 8K. Photoréaliste aucun rendu 3D, aucun moteur de jeu. Éclairage : Lumière naturelle uniquement contre-jour, caméra placée du côté ombragé, légère brume atmosphérique présente tout au long de la scène. La lumière principale provient uniquement du ciel et des fenêtres. Aucun éclairage artificiel. Couleurs : Répartition 60:30:10 dominante / secondaire / accent. Caméra : Objectif de cinéma réel. Flou de mouvement avec un obturateur à 180°. Peau : Réalisme au niveau des pores duvet visible, grains de beauté asymétriques, rougeurs capillaires, ombres des pores cohérentes avec l'éclairage du plateau. Jeu d'acteur : Niveau Hollywood micro-pauses avant les réactions, direction du regard précise, yeux vivants avec reflets lumineux, respiration visible par les mouvements de la poitrine. Les personnages ne restent jamais immobiles : ils réagissent constamment. Physique : Gravité et inertie respectées, chaque masse possède un poids réaliste, ombres de contact correctes. Aucun objet flottant. Composition : Règle des tiers + nombre d'or. Chaque personnage est en mouvement dès la première image. Continuité : Les personnages, accessoires et décors restent identiques d'un plan à l'autre. Aucune dérive d'identité. Technique : Mouvement fluide en 24 images par seconde. Détails en 8K. Aucun tremblement. Audio : Bruitages d'ambiance uniquement. Aucune musique. Aucun sous-titre. Personnage VIEIL HOMME (<<<5571b746-cf71-4d00-856a-e63dfbc65ea5>>>) fin de la soixantaine, lunettes à monture métallique légèrement de travers sous un casque de sport rouge brillant lui aussi légèrement déplacé, jugulaire noire toujours attachée, moustache grise, t-shirt blanc remonté laissant apparaître son ventre, short de sport rouge, protections noires aux coudes et aux genoux, chaussettes montantes rayées et rollers à flammes (<<<12af3151-dc95-4411-83d7-e8a4d1fa65ea5>>>). Scène En bas de la pente (<<<46231bd6-1653-4ded-b50e-69c0ff1165ea5>>>), au niveau des bandes blanches du passage piéton, près de la borne incendie. Le vieil homme arrive à une vitesse maximale, impossible à contrôler. PLAN 1 : Travelling latéral, objectif 35 mm, panoramique rapide pour le garder dans le cadre Une roue accroche une fissure dans le trottoir. Tout son corps bascule vers l'avant au-delà du point de non-retour : ses bras se déploient comme ceux d'un oiseau surpris, une jambe part en arrière, ses lunettes quittent l'arête de son nez. Il pousse un cri étouffé. Son langage corporel évoque une comédie de maladresses, mais avec un poids et une physique parfaitement réalistes. PLAN 2 : Grand angle au ras de l'asphalte, 24 mm, caméra fixe Il s'écrase en direction de l'objectif. Il percute le passage piéton en effectuant une chute roulée : épaule, hanche, un demi-salto par-dessus les bandes blanches, avant de glisser lentement sur le dos jusqu'à s'immobiliser, les membres écartés comme le contour d'une silhouette dessinée à la craie. De fines particules de poussière montent dans le contre-jour. Les roues d'un de ses rollers décorés de flammes continuent de tourner librement dans le vide en produisant un léger sifflement. PLAN 3 : Vue plongeante verticale, lente descente de la caméra Allongé sur le dos au milieu des bandes du passage piéton, sa poitrine se soulève lourdement. Ses lunettes pendent d'une seule oreille. Il relève la tête de quelques centimètres, laisse échapper un gémissement, puis la laisse retomber lourdement sur l'asphalte. Dans un souffle faible et résigné, il murmure : « …aïe. » La roue encore en rotation de son roller finit lentement par s'arrêter.
Style : IMAX 8K. Photoréaliste aucun rendu 3D, aucun moteur de jeu, aucune esthétique de cinématique de jeu vidéo. Cinématographie : Emmanuel Lubezki × Roger Deakins. Éclairage : Lumière naturelle uniquement contre-jour, caméra placée du côté ombragé, légère brume atmosphérique présente tout au long de la scène. La lumière principale provient uniquement du ciel et des fenêtres. Couleurs : Répartition 60:30:10 dominante / secondaire / accent. Caméra : Objectif de cinéma réel. Flou de mouvement avec un obturateur à 180°. Peau : Réalisme au niveau des pores duvet visible, grains de beauté asymétriques, rougeurs capillaires, ombres des pores cohérentes avec l'éclairage de la scène. Jeu d'acteur : Niveau Hollywood micro-pauses avant les réactions, direction du regard précise, yeux humides et vivants avec reflets lumineux, respiration visible par les mouvements de la poitrine. Physique : Gravité et inertie respectées chaque masse possède un poids réaliste, ombres de contact correctes. Aucun objet flottant. Composition : Règle des tiers + nombre d'or. Chaque personnage est en mouvement dès la première image. Continuité : Les personnages, accessoires et environnement restent identiques d'un plan à l'autre. Aucune dérive d'identité. Technique : Mouvement fluide en 24 images par seconde. Détails en 8K. Aucun tremblement. Audio : Bruitages d'ambiance uniquement. Aucune musique. Aucun sous-titres. SUJET <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> correspond à 100 % à l'image de référence. La canette <<>> est tenue dans sa main droite. À la fin de la séquence, il est entièrement transformé en <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> : l'armure s'assemble en temps réel pendant qu'il est en plein vol, et <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> correspond à 100 % à la référence. Balance des blancs : 6500 K. MULTI-PLANS montage cinématographique rapide avec une énergie qui monte progressivement durant toute la séquence de 15 secondes. LIEU <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> sert uniquement de référence de style, et non de plan fixe. Utiliser cette référence pour le style visuel, l'ambiance, l'architecture et l'éclairage : une grande avenue déserte de type New York sous un soleil de midi intense. Seedance doit générer librement le reste du décor : nouveaux immeubles, nouvelles portions de l'avenue et nouveaux angles de caméra. Le personnage se déplace réellement dans l'espace d'un plan à l'autre. Il ne doit jamais rester figé à l'emplacement ou dans le cadrage de l'image de référence. Ne pas reproduire l'image de référence à l'identique. ACTION PLAN 1 (0:00–0:02) Très gros plan, du menton jusqu'au front. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> porte la canette <<>> à ses lèvres et boit une longue gorgée. Sa pomme d'Adam descend puis remonte deux fois. Coupe franche. PLAN 2 (0:02–0:04) Même cadrage rapproché. La canette redescend rapidement. Ses yeux s'ouvrent brusquement, vifs et parfaitement attentifs (détails naturels de la peau et de l'iris, aucun effet lumineux). Le muscle zygomatique se contracte : un véritable grand sourire apparaît en moins d'une seconde, les commissures des lèvres passant d'environ 2 mm à 8 mm. Le sternum se soulève lors d'une profonde inspiration. Il déborde d'énergie. Coupe franche. PLAN 3 (0:04–0:06) Plan large en contre-plongée. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explose vers l'avant dans un sprint à 30 km/h, en poursuivant exactement la direction vers laquelle il regardait déjà. Il court tout droit dans l'avenue. Il ne se retourne jamais. À chaque foulée, ses baskets frappent violemment l'asphalte fissuré, projetant de petits nuages de poussière d'environ 10 cm. Coupe franche. PLAN 4 (0:06–0:08) Travelling suivant la course. Les bras effectuent un mouvement à environ 90°. La veste de survêtement flotte derrière lui sur environ 15 cm. Le sourire reste affiché. Les sourcils sont relevés. La bouche est légèrement entrouverte et détendue. La foulée s'allonge. Le temps de contact avec le sol diminue. Sa vitesse augmente. Coupe franche. PLAN 5 (0:08–0:10) Deux dernières foulées. Les genoux se compriment jusqu'à environ 110°. Le pied droit s'écrase dans l'asphalte. Le sol se fissure sur un rayon d'environ 20 cm. Il est propulsé vers le haut à 65 km/h. Coupe franche. PLAN 6 (0:10–0:13) En plein vol dans le canyon urbain de <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. Lecture en 24 images par seconde, vitesse normale. Aucun ralenti. Il ne reste jamais figé. Tout son corps continue de bouger pendant le saut : le torse pivote, les jambes continuent leur mouvement, les bras se déploient, la tête tourne pour suivre l'arrivée de l'armure. Pendant qu'il vole et tourne dans les airs, les différentes pièces de l'armure surgissent de l'environnement urbain et convergent vers lui. Le plastron se verrouille pendant la rotation. Les épaulières se referment lorsque ses épaules bougent. Les gantelets se verrouillent sur les avant-bras pendant que ses bras s'étendent. Les protections de tibia se fixent sur les jambes en mouvement. Le casque descend, puis la visière se referme brutalement lorsque sa tête revient vers l'avant. Toute la transformation se déroule en une seule séquence fluide et violente. Le corps reste constamment en mouvement. Un claquement métallique net accompagne la fermeture de la visière. Coupe franche. PLAN 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> s'écrase au sol dans <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> en position accroupie. Les deux pieds blindés frappent simultanément l'asphalte. Une onde de poussière d'environ 80 cm de rayon se propage. Il se relève. Il ouvre puis referme brusquement ses poings blindés : d'abord le gauche, puis le droit. Il baisse ensuite le regard vers son plastron. Un léger rire étouffé se fait entendre derrière la visière fermée. Coupe nette vers un écran noir. CAMÉRA Caméra portée extrêmement dynamique. Jamais statique. Jamais verrouillée. Forts tremblements naturels de l'opérateur dans chaque plan (rebonds de 4 à 8 cm), sans stabilisation. Angle néerlandais (Dutch Angle) très marqué durant toute la vidéo : inclinaison comprise entre 12° et 20°, variant d'un plan à l'autre et s'accentuant progressivement. Plan 1 : FOV 18°, très gros plan, inclinaison 15°, micro-tremblements violents. Plan 2 : FOV 18°, inclinaison inversée à environ 18°, caméra nerveuse. Plan 3 : FOV 84°, contre-plongée, inclinaison 12°, démarrage brutal de la course. Plan 4 : FOV 84°, caméra poursuivant physiquement le personnage, inclinaison 16°, forts rebonds synchronisés avec les foulées, flou de mouvement pendant les panoramiques. Plan 5 : FOV 63°, inclinaison 20°, bascule rapide vers le haut pendant le saut. Plan 6 : FOV 63°, caméra portée extrêmement dynamique. L'opérateur tourne autour du personnage en plein vol avec des rebonds de 6 à 8 cm, recadre rapidement chaque pièce d'armure lorsqu'elle se verrouille, inclinaison variant de 18° à 8°. Aucun ralenti. Plan 7 : FOV 63°, fort choc au moment de l'atterrissage, inclinaison 14°, la caméra recule d'environ 8 cm sous l'impact puis retrouve un léger mouvement respiratoire pendant l'inspection de l'armure. STYLE Dominante : gris clair de l'asphalte et canyon urbain (60 %). Secondaire : tenue bleu marine/crème évoluant progressivement vers une armure chromée (30 %). Accent : sourire, poussière, reflets chromés et LED bleue de la visière à l'atterrissage (10 %). Balance des blancs : 6500 K. Aucun effet lumineux dans les yeux. Les yeux sont uniquement éclairés par la lumière naturelle du soleil. CONTRAINTES Fin sur un écran noir. Format 16:9. Montage multi-plans avec coupes franches exactement selon les timecodes ci-dessus. Aucun ralenti à aucun moment, en particulier pendant la transformation. Caméra toujours portée à la main, avec de forts tremblements et un angle néerlandais. Jamais de caméra statique ou verrouillée. Aucun effet lumineux dans les yeux. <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> est uniquement une référence de style : ne pas reproduire exactement le cadrage ni conserver le personnage au même endroit. Le monde doit s'étendre librement et le personnage doit s'y déplacer. Le grand sourire doit être complètement installé avant le début du sprint.
Style: 8K IMAX, hand-drawn frame-by-frame animation at 12 frames per second — every frame painted by hand, visible brushstrokes, oil-on-paper texture, stop-motion-like temporal stutter, frame-hold animation cadence, hand-drawn line jitter between frames, no smooth interpolation, no 3D render, no game engine, no game-cutscene aesthetic, no CGI smoothness. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: single unified source — pale cold moonlight from above filtered through extremely thick atmospheric haze, contre-jour backlight on every subject, camera on shadow side, characters and environment lit by the same light, pale blue moonlight tinting skin, fabric, snow and trunks equally, cold rim light on shoulders and head cloths, faces in soft shadow. Atmosphere: extremely heavy blizzard and dense freezing fog throughout every shot — visibility roughly 3 meters, everything beyond dissolves into solid white-out haze, only the nearest trunks and figures readable, thick curtains of horizontal wind-driven snow blanketing the air, fog walls swallowing depth, snow accumulating fast on robes and head cloth, breath turning to vapor torn away by the wind, robes and hair whipped sideways by strong gusts. Character reaction to weather: every character squints hard against the wind, shields face with a hand or forearm, ducks head down, hides face into collar or head cloth, leans bodily into the wind. Emotional tone: a mother and her small child lost in a freezing storm, exhausted and terrified, the mother holding back panic for the child's sake, the child openly crying and afraid, both at the edge of their strength. Color: 60:30:10 dominant snow-blue / black trunks / cold accent. Camera: physical cine lens, 180° shutter motion blur. Physics: gravity and inertia respected, real weight, correct contact shadows on snow, no floating props. Composition: rule of thirds + golden ratio. Continuity: every character moving from frame one across every cut, identical character, props, environ
Style, palette, texture and mood from <<<image_1>>>. Location from <<<image_1>>> — same yurts, mountains, meadow, river. 2D animation in the style of <<<image_1>>>. MOTION RULE: atmospheric elements (clouds, mist, cloud-shadows, smoke, river, grass) drift SMOOTHLY; animals move with natural animated life; mountains, yurts and solid ground stay completely still. CAMERA: handheld from the hand — slow calm breathing sway, faint organic drift, tiny micro-corrections. Alive and observed, unhurried. NOT jittery, never gimbal-smooth, never tripod-locked. Eye level. Natural available light only, wide anamorphic lens kept close to the yurts. SCENE ALIVE: meadow grass and wildflowers ripple in waves of wind across the valley; herd of horses and sheep by the yurts graze and shift — heads lowering and lifting, tails and manes swishing, ears flicking, some stepping and turning, sheep milling; smoke curls from camp; river flows and glints; low cloud and mist drift across the snow peaks veiling them; large soft cloud-shadows slide slowly over the valley, light shifting shadow-to-glow. Never a frozen postcard. SCENE: Kazakh nomadic summer camp on a green mountain pasture — felt yurts left, herd of horses and sheep beside them, flowering meadow, pale river winding down the right, vast snow-capped mountains rising in the distance. Soft directional daylight, warm on peaks, cool valley shadow. SHOT 1 — WIDE, handheld. Thirds, not centered: yurts on lower-left power point close to camera; meadow sweeps right to the river in the right third; snow mountains fill the upper half; low horizon, camp small against colossal peaks. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on yurts and herd. Largest yurt on the left third, dark doorway the focal point; horses and sheep strung lower-center to right; slice of distant mountain upper-right. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. Camp tiny in the lower-left corner; enormous snow mountains fill the upper two-thirds; river a thin thread down the right; horizon very low, settlement minuscule at the foot of the range. Big-versus-small at its extreme. AUDIO (all shots): gentle mountain wind through grass, calls of the herd, soft bleating, thin trickle of the river, wide calm hush. No music, no dialogue, no subtitles. ~15s, three distinct shots with hard cuts, cinematic handheld landscape film, composition by rule of thirds throughout.
Style and look from the attached reference <<<image_1>>> — match its painting style, texture, palette and mood. Location and scene from <<<image_1>>>— match this place, its layout, its yurts, mountains, meadow and river. 2D animation, a moving image in the style of <<<image_1>>>. NOTE: this is a quiet cinematic landscape — the clouds, mist and cloud-shadows drift SMOOTHLY and slowly, not stepped, not on twos; only the sky, the light, the shadows, the river and faint life move, the mountains and yurts stay still. DIRECTOR'S NOTES: 1. CINEMATOGRAPHY — natural available light only, no artificial key, the soft directional daylight of the scene modeling the mountains and yurts; wide anamorphic lens kept close to the subjects so the foreground yurts feel near and the mountains vast behind; long unbroken takes, the camera following life organically; the camera is a living human presence in the landscape, breathing, not a machine. 2. HANDHELD FROM THE HAND — the camera is held in human hands with a soft living presence: a slow calm breathing sway, faint organic drift, tiny micro-corrections to hold the frame, the gentle weight-shift of an operator standing in a meadow. Alive and observed, but calm and unhurried for this landscape — NOT aggressive, NOT jittery, NOT buffeted, never gimbal-smooth, never tripod-locked, never a clean digital move. Eye level. 3. MOVING SKY AND LIGHT — low cloud and mist drift slowly and smoothly across the great snow peaks, veiling and revealing them; large soft cloud-shadows slide slowly across the green valley, the meadow and the yurts, the light shifting gently from soft shadow to warm glow and back; thin smoke or mist drifts in the valley; the river glints and flows faintly. Slow, calm, continuous, smooth. 4. EVERYTHING SOLID STAYS STILL — the yurts, the mountains and the ground are completely still and solid; only faint life moves: the small herd of horses and sheep by the yurts shifting and grazing slowly, tiny and unhurried, the grass and wildflowers stirring faintly in a breeze, a thin wisp of smoke rising. Subtle, never busy. SCENE: a Kazakh nomadic summer camp on a green mountain pasture as in <<<image_1>>>пейзаж — felt yurts at the left, a herd of horses and sheep beside them, a flowering green meadow, a pale river winding down the right side of the valley, and vast snow-capped mountains rising massive in the distance. Lighting: soft natural daylight, directional but diffuse, warm light on the snow peaks and meadow with cool shadow in the valley folds, the only changing light the slow drift of cloud-shadow across the land. Atmosphere: cool fresh high-altitude mountain air, slow drifting cloud over the snow peaks, faint haze softening the far slopes, the calm and vastness of a summer mountain valley, faint smoke and mist in the valley, a gentle breeze across the grass. SHOT 1 — WIDE, handheld. COMPOSITION by thirds, not centered: the yurts sit in the LOWER-LEFT third on the near power point, close to camera and clearly the human anchor; the green meadow sweeps from lower-left across to the RIGHT where the pale river runs down the right third; the vast snow mountains fill the UPPER half and dominate the far distance; the horizon kept low so the mountains and sky tower over the small camp. The yurts (pale light masses) read against the dark valley folds behind them; the great bright snow peaks the dominant mass above; the diagonal of the valley and river leading the eye from the camp back into the mountains. Big-versus-small: the camp small and human against the colossal indifferent peaks. Slow cloud-shadows drift across the meadow and yurts, light breathing over the scene; faint horses graze by the yurts; camera breathing softly, almost still. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on the yurts and herd. COMPOSITION by thirds: the largest yurt on the LEFT third at the upper-left power point, its dark doorway the point of attention; the herd of horses and sheep strung across the LOWER-CENTER to RIGHT on the trodden ground; the meadow and a slice of distant mountain filling the upper-right; the camp grounded in the lower-left, open valley opening to the right. The pale yurt against the darker slope behind, the animals as scattered dark accents on the green. Faint life: the horses shift and graze slowly, a wisp of smoke drifts up and is carried sideways, grass stirring. Slow cloud-shadow passing over. Camera breathing softly with a faint living drift, holding on the life of the camp. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. COMPOSITION by thirds pushed to scale: the camp now tiny in the LOWER-LEFT corner, a small cluster of pale dots; the enormous snow mountains filling the UPPER two-thirds and towering over the whole frame; the river a thin pale thread down the RIGHT third leading the eye deep into the valley; the horizon very low, the peaks and sky overwhelming everything, the settlement minuscule and fragile at the foot of the immense range. Big-versus-small at its extreme: human life dwarfed by indifferent nature. Vast slow cloud-shadows sweep across the whole mountain face and valley, immense moving patches of light and shade, mist drifting off the high snow; camera breathing softly, holding the vast frame. Audio across all three shots: a gentle mountain wind over grass, the faint calls of the herd — a distant horse, soft bleating — a far thin trickle of the river, the wide calm hush of a high summer valley, almost no other sound. No music. No dialogue. No subtitles. Constraints: style from <<<image_1>>> and location from <<<image_1>>>пейзаж, three distinct shots with hard cuts between them across about 15 seconds — WIDE landscape with the camp lower-left, MEDIUM WIDE closer on the yurts and herd, VERY WIDE EXTREME LONG SHOT of the tiny camp dwarfed by the mountains — a cinematic handheld landscape film, all gently handheld from the hand with a soft calm breathing sway and faint living drift NOT aggressive not jittery not buffeted never gimbal-smooth never tripod-locked, no whip pans no zoom no dolly, natural light only, the MAIN motion the slow SMOOTH drift of clouds mist and large soft cloud-shadows across the mountains meadow and yurts plus faint slow life of the grazing herd and a wisp of smoke and the faint flowing river — smooth not stepped not on twos because this is atmospheric and ambient movement, the yurts mountains and ground completely still and solid, COMPOSITION by the rule of thirds NOT centered — the camp placed on the LOWER-LEFT power point in shots 1 and 3 and the largest yurt on the LEFT-third power point in shot 2, the river along the RIGHT third, the mountains dominating the upper frame, a low horizon, the camp small against the colossal peaks for big-versus-small and indifferent nature over fragile human life, the valley and river as diagonal lines of dynamics leading the eye into the mountains, the dominant peaks and sky as active negative space, vast lonely cinematic scale.
SCENE CONTEXT A boy hangs upside down by both ankles from a thick green jungle liana, eyes open, staring at a hairy spider hanging centimeters from his face. He screams, knocks the spider straight down to the ground with his left palm, then draws a machete and cuts himself free, dropping a short distance onto his back. ACTIVE REFERENCES <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>>: teenage boy, adventurer, bare-headed, disheveled hair, small backpack on his shoulders, compass pendant on a cord around his neck, a sheath fixed on the FRONT of his belt. 100% matches the reference. Voice: a raw panicked male scream. <<<77add297-8f10-438e-b207-c29d11a6ef91>>>: the boy's machete, carried in the sheath on the front of his belt. 100% matches the reference. <<<025fc600-2e47-4d28-8324-9721baa3f065>>>: hairy spider, 10–12 centimeters across, weighing 50–70 grams, clearly smaller than the boy's head. 100% matches the reference. <<<d459ca81-643a-40b1-bcb3-dc2f4c860210>>>: dense green daytime jungle. 100% matches the reference. LOCATION MAP Location <<<d459ca81-643a-40b1-bcb3-dc2f4c860210>>>: dense green jungle, daytime. Foreground: thick living lianas and the hanging boy — his ankles bound by a thick GREEN LIANA, a living jungle vine with rough green plant bark and small leaves along its length, anchored 2 meters up; his inverted head hangs close above the jungle floor. Midground: massive tree trunks, hanging vines, low bushes at ground level frame-left, shafts of sunlight through the canopy. Background: deep layered jungle fading into haze at 30 meters. The jungle floor beneath him is soft leaf litter. Sunlight comes from high above through the leaves, soft and diffused. Camera positions vary per shot, always on the shadow side. FIRST FRAME / BLOCKING First frame: close-up, inverted — <<<025fc600-2e47-4d28-8324-9721baa3f065>>> hangs on a silk thread at the left edge of frame in sharp focus, and behind it, soft and slightly blurred, the upside-down face of <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>> with eyes WIDE OPEN, locked on the spider. His hair hangs toward the bottom of the frame, confirming he is inverted. His arms are straightened and hang straight toward the ground, elbows unbent — hands and wrists stay below the bottom frame edge. FORMAT MODE Timed multishot, cuts only at the specified points, the camera does not cut on its own. 0.0s to 4.0s — SHOT 1, CU 29°, inverted framing: <<<025fc600-2e47-4d28-8324-9721baa3f065>>> hangs on its silk thread in sharp focus and crawls slowly from the left edge of frame toward the center, front legs flexing toward the boy's nose. Behind it the upside-down face of <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>>, eyes already open, frozen on the spider, his straight unbent arms hanging past his face toward the bottom of frame, hands below the frame edge. At 2.0s his mouth tears open in a raw male scream, eyes huge, cheeks shaking — and only THEN, at 2.5s, the focus RACKS from the spider to his already-screaming face. No drift mid-segment. 4.0s HARD CUT 4.0s to 9.5s — SHOT 2, WS 63° reveal: <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>> hangs upside down, both ankles bound together by the thick GREEN LIANA — a living jungle vine, clearly visible in frame running from his ankles up to its anchor 2 meters above — his inverted head close above the jungle floor, screaming and twitching only slightly with fear, arms waving. The same single <<<025fc600-2e47-4d28-8324-9721baa3f065>>> hangs on its silk thread at the level of his inverted head and eyes. He swats with his LEFT hand and SMACKS the spider straight DOWN — the 50–70 gram spider is light, drops at a moderate speed, unhurried, and lands on the ground directly below its thread, then runs away into the bushes at a moderate pace, disappearing from view. The green liana creaks and flexes slightly with his weight. No drift mid-segment. 9.5s HARD CUT 9.5s to 15.0s — SHOT 3, top-down 47° from the liana anchor point above: in the foreground the bound feet of <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>> fill the upper frame, the soles of his boots closest to the camera, the GREEN LIANA wrapped around his ankles clearly visible as living green plant vine, his inverted body hanging below, head close above the jungle floor. He reaches with his LEFT hand to the sheath fixed on the FRONT of his belt, grips the sheath with the LEFT hand, and with his RIGHT hand DRAWS <<<77add297-8f10-438e-b207-c29d11a6ef91>>> from it in one pull, curls his torso upward toward his feet, and CHOPS through the green liana in one clean swing. The drop is SHORT: his body falls less than a meter and lands FLAT ON HIS BACK on the jungle floor, his face turned UP toward the camera for the entire fall — the camera sees his face all the way down and after he lands, lying on his back, face to the sky. Leaves lift slightly around the impact. The moment his back hits the ground, <<<77add297-8f10-438e-b207-c29d11a6ef91>>> is knocked out of his right hand by the impact and slides aside to rest near the edge of frame. Camera holds at the anchor point. No drift mid-segment. CAMERA Shot 1 locked off tripod-steady, one rack focus at 2.5s from spider to face. Shot 2 static wide. Shot 3 locked top-down at the liana anchor, the body dropping the short distance into depth with the face toward the lens throughout the fall. Digital cinema look with soft highlight roll-off in the bright canopy gaps. PERFORMANCE Shot 1: terror builds in stillness — eyes already wide, pupils tracking the crawling spider, a swallow, then the scream detonates at 2.0s BEFORE the focus moves; the rack lands on a face already mid-scream. Shot 2: anxious trembling, scream sustained and cracking, one desperate downward swat of the left hand. Shot 3: panic hardens into determination — one precise right-hand grip on the handle, jaw set, one clean chop; during the fall his eyes and face stay turned up toward the camera. Pore-level skin detail, sweat beading on the inverted forehead, catch-lights in the eyes. PHYSICS Full inverted-gravity logic on the hanging body: hair hangs straight down toward the ground, the backpack sags off his shoulders toward the earth, the compass pendant dangles down past his chin, the sheath stays fixed tight on the front of the belt. When his arms are relaxed they hang straight toward the ground under gravity, elbows unbent, falling past his head toward the bottom of the inverted frame. The hanging body trembles and rocks in small jolts, staying roughly in place under the green liana; the liana behaves as a living plant vine — it stretches slightly under load and creaks like fibrous wood. The spider crawls along its thread at its own pace, independent of his motion; when smacked downward, its light 50–70 gram body falls gently straight to the ground beneath it, lands on the ground and runs into the bushes on real legs. The cut liana recoils upward; because his inverted head already hangs close above the floor, the freed body drops less than a meter — a short fall of the hero's full 70–80 kg body weight, back toward the ground, face up toward the camera — and lands flat on the back with a light burst of leaves, limbs bouncing once on impact; the ground impact knocks the machete out of his right hand and it slides across the leaf litter to the frame edge. LIGHTING Midday sun 5600K from directly above, shining through the tree canopy. Bright shafts with visible haze, soft green fill bouncing off the foliage. AUDIO Jungle ambience: insects, distant birds. Shot 1: a raw male scream "AAAAAHHH!!!" erupting at 2.0s before the focus shift, carrying through shot 2. Shot 2: liana creaking, a dry light tap on the spider hit, a soft drop onto the ground, a barely audible rustle as the spider escapes into the bushes. Shot 3: steel sliding from the sheath, one sharp chop, a short whoosh, a quick flat thud on leaves, the machete clattering aside. STYLE Photoreal live-action family adventure film, warm vivid greens, crisp 8K detail, fine natural grain, real-time speed throughout. POSITIVE LOCKS <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>> is bare-headed in every shot. Hair, backpack, compass pendant and relaxed arms hang toward the ground in every inverted shot; in shot 1 his hands and wrists stay below the bottom frame edge, only the tops of his arms from the armpits visible. The vine binding his ankles is a thick living GREEN LIANA with green plant bark texture in every shot where it appears — the same green liana in all three shots. He hangs by both ankles from it, his inverted head close above the jungle floor, and remains upside down until the short drop at the end of shot 3, where he lands FLAT ON HIS BACK with his face up toward the camera during the entire fall and after landing. Exactly ONE <<<025fc600-2e47-4d28-8324-9721baa3f065>>> exists in the scene — 10–12 centimeters, 50–70 grams — hanging at the level of the boy's inverted head in shots 1 and 2; it is smacked straight DOWN to the ground, then runs into the bushes and stays out of frame. <<<77add297-8f10-438e-b207-c29d11a6ef91>>> stays inside the sheath on the front of the belt through shots 1 and 2, is in his RIGHT hand only in shot 3, and lies on the ground near the frame edge after the impact knocks it loose. Location <<<d459ca81-643a-40b1-bcb3-dc2f4c860210>>> identical across all cuts, same daylight, cuts only at the specified points.
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