Extend @[video1] for 15s. Use @[image2] for Angie and @[image3] for Flesh as the sole authorities for final appearance, face, body, wardrobe, anatomy, proportions, wings, sword, carapace, horns, materials, and likeness; storyboard characters are blocking proxies only, and no composition reference is provided or permitted. ENVIRONMENT: Vast shattered stone arena open to pale sky, cracked floor, broken walls, rubble, one combat lane. Flesh stays center-left facing screen-right; Angie advances from screen-right foreground. Preserve debris and floor cracks. Launch ripples originate beneath Angie's feet and expand from that fixed point through impact. EMOTIONAL GUIDANCE: Valence: ominous threat to cold defiance to ruthless victory. Arousal: heavy hold, measured build, compressed pause, explosive rise, peak impact. Flesh moves with ancient predatory weight; Angie stays controlled until one instantaneous release. VISUAL STYLE: premium cinematic dark-fantasy anime with high-end 3D depth, crisp identity, bone-white, charcoal, rust-red and ember-orange palette, hard pale skylight, dusty air, tactile stone and bone, coherent weight, sharp impact, no gore. AUDIO: No music or score. Cavern wind, creature breath, claws on stone, sword grind, sparks, boots, sub-bass launch, ripple crackle, rushing air, wing snap, bone impact, ember hiss, abrupt silence. PANEL BEATS: P01: Low frontal 35mm push toward Flesh as it fills the frame, lowers its horned skull, spreads its forelimbs and opens its jaws in a direct threat; arena behind it stays fixed, stone groans and a deep breath rolls forward. P02: Low rear 50mm tracking crop shows Angie only from waist down as she walks toward distant Flesh; her giant sword drags on frame-right, tip scoring one continuous line and shedding tiny sparks, boots steady, metal grinding loud. P03: Low 24mm wide from rubble establishes the original confrontation: Flesh towers screen-left/background while Angie stands small screen-right/foreground with her back to camera, both locked on one axis; she stops, sword scrape ends, dust hangs in a tense pause. P04: Ground-level 35mm close as Angie plants both boots, moves both hands onto the hilt and launches straight upward with an extreme elastic release; concentric distortion rings buckle across the stone from her exact footprint, dust and pebbles lift, sub-bass crack. P05: Same-axis low 35mm tilt races upward beneath Angie as she clears the horns in one clean rising arc, wings flaring only for silhouette control, both hands raising the sword above her head; Flesh looks up too late, ripples still expanding below, air tears past. P06: Tight 50mm impact angle holds the same screen direction as Angie folds her body into the descent and drives the sword vertically with both hands into the crown of Flesh's skull; blade embeds, bone fracture lines burst outward, ember vents flare, dust and sparks erupt, no blood or gore, one crushing impact followed by silence.
Germany Fan Goal Celebration
A 15-second animated cinematic scene captures a German football fan's emotional journey from hopeful anticipation to explosive joy at a FIFA World Cup match. The video showcases dynamic camera angles and vibrant animation, culminating in a triumphant double-fist pump with confetti.
Prompt
Use @[storyboard_01 ref] as the authoritative director-approved storyboard blueprint. Treat every panel as a consecutive shot in a single 15-second cinematic sequence. Follow panel order exactly. Do not render the storyboard sheet itself. Preserve all camera angles, framing, staging, screen direction, and continuity. Use @[Image A ref] as the absolute character reference. Lock in exact round cheerful face, orange curly hair, chubby build, Germany national team jersey with black-red-yellow stripes and crest, black shorts, white socks, white sneakers. No deviations. ENVIRONMENT: Packed vibrant FIFA World Cup stadium at night, bright floodlights, green pitch in background, excited crowd, confetti falling. EMOTIONAL GUIDANCE: Starts hopeful, then explodes into maximum pure joy. Big smiles, rosy cheeks, energetic body movements, eyes closing in happiness. VISUAL STYLE: Polished cinematic cartoon animation matching Image A exactly — bold cel shading, strong silhouettes, dynamic bouncy motion, vibrant Germany flag colors, high-energy football celebration vibe. AUDIO: No music. Only loud crowd roar, referee whistle, ball hitting net, massive cheer explosion, character shouting "TOR!!!", flag waving SFX, jumping impacts. PANEL BEATS (15-second timing): P01 [0-3s]: Wide shot — fan standing among crowd watching the match with hopeful expression. P02 [3-5s]: Medium shot — ball hits the net, goal! Fan's eyes widen in delight. P03 [5-7s]: Close reaction — face lights up with huge smile, starts cheering. P04 [7-9s]: Dynamic angle — jumps up and down waving small Germany flag. P05 [9-12s]: Low hero angle — builds to massive celebration. P06 [12-15s]: Big airborne double-fist pump jump, pure joy expression, confetti everywhere.
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Generate a cinematic 15-second dark fantasy celestial apocalypse sequence using the provided storyboard reference image Image 1 . Maintain strict consistency of Seraphyne Image 2 throughout all shots — silver-white flowing hair, cracked porcelain celestial armor, black cosmic fabric gown, obsidian shard halo, glowing crystalline arm, divine gothic elegance, ethereal celestial presence. Animation quality should resemble a high-budget dark fantasy cinematic trailer with cinematic pacing, atmospheric tension, volumetric lighting, flowing cloth physics, cosmic particle simulations, realistic facial animation, and immersive environmental destruction. TIMELINE & SHOTS 0s–1s — PANEL 1 Extreme wide establishing shot of ruined gothic kingdom beneath eclipsed sky. Ash falls slowly while distant structures collapse in fog. 1s–2s — PANEL 2 Low-angle cinematic reveal of Seraphyne standing atop cathedral ruins as moonlight pierces storm clouds behind her silhouette. 2s–3s — PANEL 3 Close-up cinematic orbit around obsidian shard halo rotating slowly behind her head with floating cosmic particles. 3s–4s — PANEL 4 Macro cinematic shot of cracked porcelain armor glowing with divine golden light spreading through fractures. 4s–5s — PANEL 5 Medium shot as Seraphyne slowly opens crystalline arm, releasing shimmering cosmic particles into the air. 5s–6.5s — PANEL 6 Wide dramatic shot of silver hair and flowing black fabric violently moving in supernatural celestial wind. 6.5s–8s — PANEL 7 Overhead god-perspective shot showing celestial energy spreading through ruined gothic city streets below. 8s–9s — PANEL 8 Close emotional close-up of Seraphyne’s face while glowing golden tears slowly fall from her eyes. 9s–10.5s — PANEL 9 Dynamic skyward camera shot as gigantic celestial rings and eclipse distortions form above storm clouds. 10.5s–12s — PANEL 10 Epic wide cinematic reveal of Seraphyne levitating above collapsing gothic structures surrounded by cosmic storm energy. 12s–13.5s — PANEL 11 Heroic frontal cinematic shot of Seraphyne extending crystalline arm toward camera while divine energy erupts outward. 13.5s–15s — PANEL 12 Final apocalyptic silhouette shot against gigantic eclipsed moon while reality fractures around her, cosmic particles drifting through darkness, cinematic fade to black. CINEMATIC STYLE NOTES high-budget dark fantasy cinematography, celestial apocalypse atmosphere, flowing cloth simulation, volumetric god rays, divine cosmic energy, gothic environmental destruction, ultra-detailed textures, realistic hair motion, cinematic particle effects, elegant dark fantasy realism, AAA movie trailer quality, dramatic cinematic composition. NEGATIVE PROMPT low fps, blurry textures, inconsistent face, stiff animation, cartoon motion, anime style, sci-fi technology, flat environments, bad anatomy, duplicated limbs, oversaturated effects, weak lighting, poor transitions, jittery camera movement
@Image1 as the first frame. One-take continuous shot, no cuts, filmed by a bystander recording on his iPhone 15 Pro Max from a few steps behind him at ground level. Apply constant handheld shake, slight reframing drifts, and a slow subtle zoom-in as the person recording realizes something is happening. Keep the camera at a distance for the entire video. 0–3s: The swordsman walks away down the busy street, his back to the camera. A trash bag flies in from his right side and bursts against him, garbage scattering over his shoulder and black robe. A group of young men off-frame on the right laugh and mock him. One shouts in Japanese: "じいさん、ダサっ!" Another laughs: "なんだその格好!" He keeps walking slowly, garbage sliding off him. Pedestrians on the street stop and turn to look. 3–6s: He stops walking. He slowly turns his head to the right, then turns his body to face toward the camera, eyes sharp. He grips the katana hilt at his waist. The mocking laughter falters. More onlookers gather, some raise their phones. 6–9s: He draws the katana in one slow motion. The pavement cracks under his feet, dust and trash levitate upward around him, a wind shockwave blasts outward down the street. A blue-black spirit energy aura erupts and spirals around his body and up the blade, the katana glowing with a bright energy edge. Reishi particles stream upward off him like blue embers. Heat distortion warps the air. The group on the right stops laughing and stumbles back. One yells: "馬鹿な!" 9–13s: He moves at blinding speed with afterimage blur — closes the distance to the right instantly, slams the first attacker down with the flat of the blade, sweeps two more off their feet with a single spinning slash that releases an arc of blue energy, scatters the rest as they turn and run screaming. The spirit aura and energy trails follow every swing, brief slow-motion on each impact, debris whips around in the aura wind. Other pedestrians scramble out of the way. The camera shakes hard and steps back, keeps recording. 13-15s: The spirit aura flickers out, the blade's glow fades, the particles settle. He sheathes the katana, turns back down the street, and walks on calmly like nothing happened. The crowd stands frozen, phones raised. Sound: raw phone audio only — busy street ambience, trash bag impact, young men laughing then shouting in Japanese, a deep resonant whoosh as the aura ignites, a sharp metallic blade ring on the draw, energy hum, swift slashing sounds, heavy impact thuds, crowd gasps. No background music.
Storyboard: GPT Image 2 Animation: Seedance 2.0 on top / Omni Flash on bottom Image Prompt (GPT Image 2): "Use the attached real-person character as the reference @[image]. Build a storyboard sheet, vertical 9:16, classic MONOCHROME PENCIL style — graphite black-and-white gesture sketches, minimal shading, strong silhouettes, loose confident lines, unfinished previs energy. (This is the planning sheet; the final film will be photorealistic.) LAYOUT: 8 numbered panels, clearly separated, panel numbers visible. Beside each panel add short notes: SHOT, CAMERA, ACTION, BEAT. ANNOTATIONS — keep these color-coded even on the black-and-white drawings (for readability): - red arrows = body / character movement - blue arrows = camera movement - green = framing / composition - orange = light / energy - purple = timing / pause / emotional accent Arrows feel hand-drawn and energetic but stay clearly readable against the grayscale art. SIGNATURE ELEMENT: a thin colored timeline bar along the bottom showing the rising tempo from hook to finale. STORY (one continuous unfolding livestream event, no teleporting, energy rising then warm payoff): 1. (0–2s) HOOK. Cozy real bedroom, webcam/phone POV. The girl leans toward the camera holding an unmarked cardboard box, talking to chat. SHOT close, CAMERA easing in. Livestream UI: LIVE badge, viewer count, chat sliding by. 2. (2–4s) She shakes the box near her ear — something shifts and thumps inside. Eyebrows shoot up. SHOT tight close on box + face. 3. (4–6s) She peels the flaps open and freezes — soft glow spills out. SHOT over-the-shoulder into the box. Viewer count jumps. 4. (6–8s) A tiny fluffy creature blinks up at her. Reaction: delighted gasp. Chat explodes with hearts. SHOT medium, slight push-in. 5. (8–10s) TURN. The creature springs out and bolts around the room — knocking a mug, scattering papers, leaping over the desk. CAMERA whip-pans to follow. Likes spike. 6. (10–11.5s) She lunges and scoops it mid-air, both tumbling onto the bed. SHOT wide, fast, brief comedic freeze. 7. (11.5–13.5s) Calm beat. She sits up holding the creature in both palms; it yawns and curls up asleep. SHOT soft close-up. 8. (13.5–15s) FINALE. She looks into the camera, whispers to chat with a soft smile, slow wink. Creature glowing faintly in her hands. CAMERA holds close. Chat full of hearts. Vary the framing — close, medium, wide — never repeat the same shot twice in a row. Keep the action instantly readable."
SCENE CONTEXT A World Cup street celebration in central Madrid, Spain. A giant human-mosaic portrait made of a packed crowd holding colored cards fills the avenue; the crowd flips their cards in a travelling wave and the portrait transforms into the full Spanish flag; the camera then swoops down over the roaring fans and lands among real supporters crying and embracing with joy. One continuous 15-second celebration. ACTIVE REFERENCES @image1: the giant flat human-mosaic portrait formed by the street crowd holding colored cards, seen straight down from above. 100% matches the reference. Present in the first beat and as the starting state of the card-flip wave. @image2: the giant flat human-mosaic of the Spanish flag, three horizontal bands red then a taller yellow then red with the coat of arms on the yellow band, seen straight down. 100% matches the reference. It is the ending state of the card-flip wave. LOCATION MAP Foreground: dense celebrating crowd and colored cards covering the roadway. Midground: the mosaic formation, red and yellow flags waving along both sidewalks, confetti in the air. Background: ornate stone Madrid facades with flags on the balconies and an ESPANA fabric banner across the top of the street. High midday sun almost straight overhead. Camera begins far above the street center looking straight down, later swoops down and forward into the crowd. FIRST FRAME / BLOCKING Open already on the finished mosaic portrait from @image1 filling the frame from directly overhead, cards held up, flags rippling at the edges, confetti mid-fall. Striking non-empty first frame, portrait centered and symmetrical. FORMAT MODE The portrait-to-flag change is ONE continuous in-camera card-flip wave, the camera does not cut during it. After the flag is complete the sequence uses hard cuts. HARD CUT at 7.0s (aerial flag to descent), HARD CUT at 11.0s (descent to ground embrace), HARD CUT at 13.2s (embrace to shoulder-lift). OPTICS Segment A 0.0-3.3s: 84 degrees FOV, true nadir straight-down, no drift mid-segment. Segment B 3.3-7.0s: 84 degrees FOV, true nadir straight-down, no drift mid-segment. Segment C 7.0-11.0s: 84 degrees FOV wide immersive swoop, no drift mid-segment. Segment D 11.0-13.2s: 29 degrees FOV, eye-level close, no drift mid-segment. Segment E 13.2-15.0s: 47 degrees FOV, low angle looking up, no drift mid-segment. CAMERA Segment A: drone locked directly above the street center at roughly 55 meters pointing straight down, sensor parallel to the ground, extremely slow push down at 3 km/h. Segment B: same nadir position, holding steady with a barely-there push at 3 km/h so the travelling card-flip wave stays perfectly legible from above. Segment C: the drone descends smoothly from 45 meters while pitching up from straight-down to a forward horizon view, decelerating from 18 km/h to 4 km/h, gliding to a stop at head height about 2 meters above the upraised hands of the crowd, the standing fans and the road always remaining below the lens. Segment D: handheld at eye level, a slow 2 km/h arc around two embracing fans, tiny 1 cm handheld tremor, warm and intimate. Segment E: handheld low angle looking up at a fan hoisted on shoulders, the camera bobs and lifts with the crowd. ACTION 0.0-3.3s: the mosaic portrait from @image1 is alive, thousands of held cards shimmer with micro-adjustments, red and yellow flags whip along the sidewalks, confetti drifts down; camera eases down. 3.3-7.0s: a coordinated card-flip wave runs as a clearly visible line sweeping from the top edge of the mosaic down to the bottom over about three seconds; as the flip-line passes each row the people flip their two-sided cards and that row changes color, so the giant portrait dissolves row by row and reforms into the clean red-yellow-red Spanish flag with the coat of arms from @image2, the moving flip-line plainly travelling across the formation, flags waving and confetti falling throughout. 7.0s HARD CUT: the camera swoops down over the celebrating crowd, faces and flags rising toward the lens as it levels out among them. 11.0s HARD CUT: eye level in the crowd, two fans in red Spain national-team jerseys throw their arms around each other, one with tears streaming down his face, both breaking into open-mouthed roars of joy, a Spanish flag over their shoulders. 13.2s HARD CUT: a young fan in the red jersey is lifted onto shoulders, arms flung wide, screaming with elation, red and yellow flags and confetti bursting around, the crowd bouncing and roaring. PERFORMANCE Ground fans show sincere joy only, read through muscle: eyes glistening and brimming with real tears, cheeks lifted hard, wide genuine open-mouthed smiles, brows raised, chests heaving, tight real embraces. Pore-level skin with natural texture and realistic gloss, natural glow, skin grain, soft matte finish, capillary flush on the cheeks, catchlights and living moisture in the eyes, individual distinct human faces with natural micro-asymmetry, anatomically correct hands with five fingers and natural body proportions. Clearly football supporters in red Spain national-team jerseys, scarves and face paint in red and yellow. PHYSICS Confetti falls and tumbles under gravity, settling on hair and shoulders. Flags ripple and snap with real fabric weight. Held cards flip in the travelling wave with real paper mass. Bodies press, bounce and sway with real inertia, soft contact shadows beneath every person, the lifted fan carries real weight on the shoulders below. LIGHTING High midday sun at 5600K almost directly overhead, even and bright across the formation so the mosaic and the card-flip wave read by card color. At ground level the same warm sun keys the faces from above with soft open-sky fill lifting the shadows and warm bounce off pale facades wrapping the skin. Fog density 8 percent, fine confetti suspended in the air. COLOR GRADE Naturalistic press-documentary grade, moderate contrast, dominant red and yellow palette over warm skin midtones, gentle highlight rolloff on the sunlit crowd, naturally lifted shadows, euphoric true-to-life daylight mood with no stylization. AUDIO Continuous across all 15 seconds as one unbroken wall of sound: a massive stadium-style crowd roar with a rhythmic football chant of "Espana! Espana!", thousands of voices, bouncing drums, whistles and an air horn, flags snapping in the wind, confetti cannons popping, the raw ambient hum of a real on-location field recording, no music. STYLE Photoreal ultra-detailed authentic footage, aerial drone realism for the overhead beats and handheld documentary realism for the ground beats, thousands of distinct real individuals, fine natural film grain, faithful lens perspective, genuine on-the-street news-capture look. OUTPUT SETTINGS 16:9 horizontal, real-time speed from start to finish across every segment, high resolution maximum detail. POSITIVE LOCKS The portrait-to-flag change is a visible travelling card-flip wave, a smooth continuous transformation with the flip-line moving across the crowd. The camera descent stays above the standing fans and levels at head height, the people and the road remaining below the lens throughout. Every face is a real distinct human with natural asymmetry, matte lifelike skin and correct anatomy, hands with five fingers, coherent bodies. Ground fans are clearly football supporters in red Spain national-team jerseys. Emotions stay sincere joy only. The crowd cheers and chants from the very first frame. Real-time throughout with relentless energy.
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