IF I WAS IN ODYSSEUS A massive ancient Greek battlefield stretches to the horizon beneath dark storm clouds. Thousands of heavily armored Greek soldiers stand ready for war. Thick fog drifts across the muddy battlefield while smoke rises in the distance. Cold wind violently whips long black banners and cloaks. The atmosphere is tense, silent and overwhelming, like the opening scene of a $300 million Hollywood historical epic. REFERENCE IMAGE 1 Use Image Reference 1 as the ONLY identity reference. The uploaded person naturally exists as the legendary Greek commander leading the army. The uploaded person has absolute priority. The uploaded person must remain instantly recognizable throughout the entire video. Do not reinterpret or redesign the person's appearance. Keep exactly: • facial identity • facial proportions • facial structure • eye shape • eyebrows • nose • lips • jawline • hairstyle • hair length • hairline • fringe • hair texture • hair color • skin tone • body proportions • age appearance The hairstyle must remain exactly the same as the uploaded image. Never replace the hairstyle with long hair, curly hair or a different historical hairstyle. Only replace the modern clothing with historically accurate black Greek armor. Only transform the environment into an ancient battlefield. The final character must look like the uploaded person wearing Greek armor, not a different actor. STYLE Hyper-realistic live action. Premium Hollywood historical blockbuster. AAA cinematic realism. Ultra photorealistic. 8K realism. 4K output quality. Natural skin texture. Physically accurate lighting. Premium cinema color science. Physically based rendering. Heavy realistic black Greek armor with scratches, dents and metallic reflections. Realistic leather details. Heavy black cape. Realistic cloth simulation. No CGI appearance. No cartoon. No painting. No illustration. No fantasy stylization. LOCATION Massive muddy battlefield. Thousands of Greek soldiers. Dense pine forest in the far distance. Cold overcast weather. Low drifting battlefield fog. Smoke floating through the air. Wet muddy ground with footprints. Large cinematic battlefield scale. MAIN CHARACTER The uploaded person stands at the front of the Greek army. He wears realistic black Greek armor. A long black cape flows behind him. He holds a detailed black Corinthian helmet firmly in his right hand. He holds a long Greek sword in his left hand. He looks toward the enemy with absolute determination. ACTION 0–2s The commander stands motionless as wind violently moves his cape. The camera begins with a dramatic low-angle hero shot and smoothly orbits around him. The army waits silently behind him. Fog and smoke slowly drift across the battlefield. 2–4s Without breaking eye contact with the enemy, he slowly raises the sword high above the battlefield. He unleashes a powerful battle cry. His mouth opens naturally while shouting. The soldiers behind him immediately answer by raising shields and spears. The atmosphere explodes with anticipation. 4–6s While shouting, he smoothly lifts the Corinthian helmet with his right hand and places it onto his head in one clean cinematic motion. The camera continues its elegant orbit. The cape whips dramatically in the wind. Dust begins rising beneath the army. 6–8s He lowers the sword toward the enemy. He leans forward and begins walking with heavy determined steps. Behind him thousands of soldiers immediately begin charging together. Mud and dust explode beneath their feet. 8–10s The commander suddenly explodes into a full sprint leading the army into battle. The camera accelerates beside him in one uninterrupted Hollywood tracking shot. His cape streams behind him. His armor feels heavy and realistic. Hundreds of soldiers charge behind him. Mud flies through the air. Smoke, fog and battlefield chaos surround the army. The final frame feels like the opening battle of a Christopher Nolan historical epic. CAMERA One continuous cinematic take. No cuts. Professional ARRI Alexa 35 look. 85mm anamorphic cinema lens. Low-angle hero cinematography. Smooth cinematic orbit transitioning into an aggressive tracking shot. Natural handheld weight. Beautiful parallax. Subtle realistic motion blur. Professional Hollywood camera work. LIGHTING Natural cloudy daylight. Cold cinematic atmosphere. Soft diffused lighting. Volumetric battlefield fog. Realistic atmospheric haze. Premium blockbuster color grading. NEGATIVE PROMPT No transformation sequence. No morphing. No identity drift. No face changes. No hairstyle changes. No hair length changes. No hair color changes. No historical hairstyle replacement. No curly hair. No long hair. No facial reconstruction. No armor redesign. No weapon redesign. No fantasy magic. No glowing effects. No cartoon. No anime. No painting. No illustration. No extra limbs. No duplicate main character. No text. No subtitles. No logos. No watermark.
Luxury Tropical Villa Morning
A cinematic video captures a luxurious tropical villa with modern minimalist architecture, lush greenery, and floor-to-ceiling glass doors, bathed in soft natural morning light. The scene emphasizes a serene and upscale atmosphere, highlighting seamless indoor-outdoor living with warm neutral tones.
Prompt
A cinematic luxury tropical villa with modern minimalist architecture, lush greenery, floor-to-ceiling glass doors, warm wooden accents, floating wooden staircase, textured white stone walls, and elegant interior décor featuring fresh green hydrangeas. Soft natural morning light streams through sheer white curtains as a woman in a relaxed all-white outfit walks gracefully through the open-concept living room, opens the curtain, gazes outside, then sits on a cream sectional sofa holding a warm drink. Calm, serene, upscale atmosphere with seamless indoor-outdoor living, slow cinematic camera movements, warm neutral tones, premium lifestyle aesthetic, ultra-realistic, 4K.
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Use @[storyboard ref] only for staging: match each P## angle, scale, frame, blocking, screen positions, and direction. Ignore sketch artifacts; written beats, references, ENVIRONMENT, VISUAL MEDIUM, and CINEMATOGRAPHY control final identity, material, color, motion, and effects. Use @[char1] solely for C1's final appearance and @[char2] solely for C2's. VISUAL MEDIUM: Feature-film stylized 3D, painterly materials, controlled neon-noir cel shading. MOTION LANGUAGE: Hyper-fast real-time Muay Thai; instant recoil, continuous switches and pivots. VISUAL EFFECTS: Red-orange power arcs, violet-blue velocity streaks, fractures, bending haze. CINEMATOGRAPHY: Low-key split neon, ultra-wide proximity, controlled combat-handheld, deep-focus parallax. AUDIO: No score; shin slaps, foot squeaks, glove cracks, breath bursts. ENVIRONMENT: Black ring, navy canvas, matte ropes, dark posts. Opposed neon divides sweat haze. RHYTHM + ESCALATION: Finish P01-P16 in exactly 15 seconds with nonstop cut-on-action and camera travel; no slow motion, holds, pauses, resets, or aftermath. BEATS: P01: Knee-high low wide; C1/visor attacks toward far-right ropes as C2/helmet checks; camera sprints beside them with light footfall tremor. P02: Ground close; camera skims between feet into the centered shin clash above a navy canvas seam, takes one lateral impact bump, and re-locks. P03: Chest-high close; C1/visor's teep fills foreground as C2/helmet parries screen right; camera rockets backward with a small recoil shake. P04: Eye-high medium, torsos split; camera arcs around C2/helmet's outside step as she clears C1/visor's foot, with micro footfall jitter only. P05: Eye-high full-body profile; camera orbits with C2/helmet's roundhouse into C1/visor's ribs, taking one side jolt as its arc vanishes. P06: Guard-high close, shoulders at edges; camera threads between C1/visor's jab-cross with tight tremor and takes a bump at the final elbow. P07: Waist-high canted medium; camera drops from C1/visor's neck frame to her rear knee hitting C2/helmet, takes one vertical jolt, and side-slips. P08: Eye-high lateral full-body wide; camera sprints right outside the ropes through light running tremor as C1/visor kicks and C2/helmet checks near far-right ropes. P09: Knee-high full profile; camera reverse-tracks C2/helmet's switch kick into C1/visor with controlled footfall shake and one side jolt at contact. P10: Overhead medium, heads centered; camera dives into the clinch over four planted feet, takes a small center bump, and re-centers instantly. P11: Overhead medium; camera spins with C2/helmet's inside clinch turn screen left toward ring center, taking tiny rhythmic bumps on short knee contacts. P12: Glove-high close, ropes behind right; one whip-pan crosses C1/visor's frame and rising elbow, ending in a hard shake and re-lock on C2/helmet. P13: Waist-high medium; camera rushes behind C1/visor's rear knee into C2/helmet at the far-right ropes, taking quick jolts at body and rope contact. P14: Eye-high full profile; camera cuts hard sideways with C2/helmet's outside pivot; shake settles immediately on the clear elbow lane screen left toward ring center. P15: Glove-high extreme close, contact centered; camera charges along C2/helmet's elbow into C1/visor, takes the strongest jolt, and passes the one-frame fracture. P16: Eye-high wide, figures split; camera catapults through the ropes as the shock ring bends haze, takes one heavy wave jolt, and ends in fading tremor while both fighters move.
MY NEMESIS IS A PIGEON” Style: Pixar-Inspired 3D Animation • Comedy • Family-Friendly • Viral Short Film ⸻ 🚪 ACT 1 — THE DAILY FEAR Dave is getting ready to leave his apartment. But something feels wrong. Before stepping outside, he carefully checks every direction. Left. Right. The sky. Behind a nearby tree. Even under a parked car. He’s clearly done this many times before. The audience immediately wonders: “What is this guy afraid of?” Dave finally relaxes. Maybe today will be different. ⸻ 🐦 ACT 2 — THE ENEMY RETURNS The moment Dave steps outside, everything changes. A shadow slowly moves across his face. He looks up. Perched high above him sits an angry pigeon. Not an ordinary pigeon. This pigeon looks like a movie villain. It stares directly at Dave. Waiting. Watching. The audience instantly understands: These two have history. ⸻ 🏃 ACT 3 — THE CHASE Without warning, the pigeon launches. Dave immediately panics. The chase begins. He runs through the city. Dodging pedestrians. Jumping around benches. Desperately trying to escape. The pigeon follows every move perfectly. No matter what Dave does, the pigeon always seems one step ahead. The audience starts laughing because the pigeon behaves less like a bird and more like a supervillain. ⸻ 🚌 ACT 4 — FALSE HOPE Dave spots a bus and jumps onboard. Finally safe. He collapses into a seat. Relieved. Then he hears a familiar sound. Coo. The pigeon is already inside the bus. Dave completely loses it. He screams for help. Begs the driver to stop. The bus screeches to a halt. Dave jumps out and runs. The audience realizes there is absolutely no escaping this bird. ⸻ 🌳 ACT 5 — THE PARK Dave runs into a nearby park. Exhausted. Breathing heavily. He hides behind a giant statue. Silence. No flapping. No cooing. Nothing. For the first time all day, he believes he has finally escaped. The danger seems over. ⸻ 🍟 ACT 6 — THE REVEAL A single french fry suddenly falls from the sky. Landing directly at Dave’s feet. His face drops instantly. He already knows what it means. Slowly, he looks up. The pigeon stands triumphantly on top of the statue. Then another french fry falls. As it drops— The story flashes back in black and white. Months earlier. A tiny baby pigeon excitedly approaches its favorite french fry. Just before it reaches the snack— Dave casually grabs it and eats it. The baby pigeon watches in absolute heartbreak. The audience finally discovers the truth. This entire feud started because of one stolen french fry. ⸻ 💩 ACT 7 — REVENGE COMPLETE Back in the present. Dave stares at the pigeon in disbelief. After all this time… The pigeon is still angry. The pigeon slowly nods. Then delivers one final perfectly aimed attack. Direct hit. Dave stands frozen in defeat. The pigeon proudly celebrates from atop the statue. Cut to black.
SEADANCE 2.0 | 10s | START FRAME LOCK | IDENTITY LOCK | ENVIRONMENT LOCK 画像1を主人公の絶対キャラクター参照として使用する。主人公の顔、兜、鎧、日本刀、体格、質感、色彩を100%維持する。画像2を背景・世界観の絶対参照として使用する。巨大な血月、炎上する日本の城、敵軍本陣、煙、灰、火の粉、焦土、映画的ライティングを完全維持する。背景の巨大な血月、炎上する日本の城、煙、灰、火の粉、焦土、折れた槍、映画的ライティング、空気感を完全維持する。 ━━━━━━━━━━ 0:00–0:08 ━━━━━━━━━━ カメラは地面5cmの超ローアングル。主人公の足元だけを映す。焦土をゆっくり歩く。草履が乾いた土を踏む。折れた槍をまたぐ。灰が足元を流れる。火の粉が風で横へ流れる。陣羽織だけが大きく揺れる。背景では巨大な血月と炎上する城が燃え続ける。 SFX 強風。炎。燃える木材。草履。鎧の軋み。灰。 BGMなし。 ━━━━━━━━━━ 0:08–0:10 ━━━━━━━━━━ 主人公が静かに立ち止まる。足音が止む。完全な静寂。カメラはゆっくりドリーアップ。背中全体を映す。陣羽織だけが風で激しく翻る。 SEADANCE 2.0 | 10s | START FRAME LOCK | IDENTITY LOCK | ENVIRONMENT LOCK REFERENCE Image A = Absolute Character Reference (START FRAME) Maintain 100% identity: young samurai, face, black kasa hat, black lacquer samurai armor, dark crimson battle cloak, black katana, body proportions, realistic materials, clothing physics, colors. Image B = Absolute Environment Reference Maintain the gigantic blood moon, burning Japanese castle, smoke, ash, embers, scorched battlefield, broken spears, cinematic lighting, dark red color grading and atmosphere. ━━━━━━━━━━━━━━ 0:00–0:05 ━━━━━━━━━━━━━━ Ultra low-angle camera, 5 cm above the ground. Only the samurai's feet are visible. He slowly walks across the scorched battlefield. Heavy, steady footsteps. Waraji sandals crush dry earth. He calmly steps over broken spears. Ash drifts across the ground. Embers blow sideways in the wind. Only the crimson cloak moves violently. The burning castle and gigantic blood moon dominate the background. Camera Ultra Low Angle Ground Tracking Slow Forward Dolly Natural Camera Inertia SFX Heavy wind Burning fire Heavy footsteps Armor creaks Distant collapsing wood No music ━━━━━━━━━━━━━━ 0:05–0:07 ━━━━━━━━━━━━━━ The samurai slowly stops. Absolute silence. The camera cranes upward from his feet to reveal his back. The crimson cloak violently flutters. Camera Slow Crane Up Slow Dolly SFX Wind only Fire only ━━━━━━━━━━━━━━ 0:07–0:10 ━━━━━━━━━━━━━━ The camera slowly moves to the left rear. Reveal part of his profile. He exhales slowly. White breath dissolves into the cold night air. The gigantic blood moon aligns behind him. He quietly places one hand on the katana hilt. Slow crash zoom to his eyes. His gaze remains cold and unwavering. The wind suddenly intensifies. Ash and embers fill the frame. Hard cut to black. SFX Deep breathing Cold breath Single distant taiko drum Soft tsuba click Deep cinematic bass impact Strong wind Blackout STYLE Ultra Photorealistic IMAX Cinematic Dark Historical Fantasy Ultra Low Angle Slow Dolly Slow Crane Up Slow Orbit Crash Zoom Natural Camera Inertia Physically Accurate Fire Realistic Smoke Realistic Embers Volumetric Lighting HDR Stable Characters No Character Deformation No Weapon Deformation No Duplicate Characters Grounded Realism No Magic No Teleportation No Anime Style 炎だけ。 Ultra photorealistic. IMAX cinematic. Ultra low angle. Slow dolly. Natural camera inertia. Realistic fire. Realistic smoke. Realistic sparks. Heavy wind. Stable characters. No character deformation. No weapon deformation.
Create a cinematic fantasy movie trailer based on the attached illustrated children's book cover. Do not change the main character. The baby dragon Pip must remain identical in appearance. Style: Ultra-realistic CGI. Pixar-quality realism. Premium cinematic lighting. Hollywood family fantasy. The trailer should feel like the opening teaser of a blockbuster children's movie. Scene sequence: The camera slowly pushes through an ancient magical forest at sunrise. Soft golden light filters through giant trees. Tiny glowing fireflies float through the air. Reveal Pip sitting quietly on an old moss-covered stone, looking nervously toward the sky. A gentle breeze moves his tiny wings. He takes one hesitant step toward the edge of a small cliff overlooking Crystal Lake. Close-up of his worried eyes. He takes a deep breath. His wings slowly unfold. The music builds. He jumps. For one brief moment he begins to fall... Then his wings catch the wind. He glides gracefully above the glowing lake. The camera follows him as golden fireflies surround him. End with a wide cinematic shot of Pip flying toward the sunrise above the Magical Forest. No text. No logos. No subtitles. Natural cinematic camera movement. Soft depth of field. Volumetric lighting. High realism. Emotional. Looks like the teaser trailer of a $250M Hollywood animated fantasy film.
3 7-10s Hairline fracture under one shoe, spiderwebs outward, floor gives way. Hands snap forward, sudden downward acceleration, sparse fragments only 4 10- 13.5s Free fall. Arms and legs in frame, grid of streets inflating below. Wind buffet, ±15° roll, atmospheric depth, controlled blur 5 13.5- 15s Match cut on hand position → same hands on white duvet, modern bedroom, dawn light. Single breath jolt, warm interior tone, camera settles Technical: Seedance 2.0, 15s, 9:16, 1080p, std mode, high bitrate, action genre. Rendering silent so you can drop a trending sound on it — native audio risks a hallucinated scream, which would break the no-voice spec.
Super casual real smartphone home video footage, lively beach house party in Miami with palm trees and ocean visible, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapidfire montage with constant quick jump cuts every 1-2 seconds like scrolling through phone memories, unpolished authentic phone recording of friends dancing, drinking and enjoying the beach vibe, pure raw home video feel, no cinematic polish or heavy effects. Use the provided reference photo as the strict ONLY visual reference for the main woman. Maintain her exact appearance with zero deviation. Generate a mixed group of friends around her at the beach house deck, ocean and palm trees visible. 0-2.5s: Shaky rapid cuts — main woman laughing on the deck, ocean waves behind her, quick flashes of friends dancing. 2.5-5s: Abrupt jump cuts — close-up of her smiling with a cold drink, then friends splashing near the shoreline. 5-7.5s: Fast shaky — she dances animatedly with friends, music energy visible, sunset colors in the sky. 7.5-10s: Quick cut close-up — playful smile toward camera, then jump to her laughing with friends near the deck rail. 10-12.5s: Abrupt edit — group toasting with drinks, mixed reactions of laughter, beach breeze visible. 12.5-15s: Final rapid transition — main woman relaxed among friends, soft smile, calm Miami beach memory ending with gentle phone sway. Natural smartphone video quality, slight real handheld shake, smooth normal frame rate motion with no low fps or choppy artifacts, authentic casual interactions and physics, stable main character consistency, no pro stabilization or effects.
LONDON TRAVEL VLOG — 15 SEC MUSIC CUT Subject: Same girl. Long dark wavy hair, earth-tone oversized streetwear, black crossbody bag. 26mm phone lens, deep focus, realistic skin texture, mild HDR, neutral iPhone color science, unedited candid, no cinematic grading, no studio lighting, no light trails, no motion blur effects. Audio: One continuous music track plays at a constant level across the entire video, start to finish. The music never pauses, never drops out, never ducks, and is never synced to cuts. Underneath the music, every scene carries natural diegetic ambience matching its environment, and all dialogue sounds like it was captured on a phone mic in that real space — open-air reverb outdoors, close and boxy indoors, crowd wash in busy spaces. (0:00–0:01) — Big Ben Selfie reveal Selfie, low angle. Elizabeth Tower behind her, bright sky. Natural smile settling into frame. Audio: open outdoor air, distant London traffic, light wind on mic. Voice sounds outdoors, slightly thin. Dialogue: "Okay… London, let's go…!" Transition: Hard cut (0:01–0:02) — Covent Garden Night Mid-stride through the crowd in Covent Garden, turns head back toward camera. Lit storefronts and theatres sharp behind her, pavement underfoot. Real night exposure. Audio: dense pedestrian chatter, buskers faint in the distance, footsteps on stone. Transition: Hard cut (0:02–0:03) — Borough Snack Holds the scotch egg up to camera, eyebrows raised, little shoulder shrug. Harsh mixed market light, colorful food stalls behind. Audio: market stall chatter close around her, paper bag crinkle near the mic, vendor calls. Transition: Hard cut (0:03–0:04) — Hyde Park Pause Seated on the bench, face tilted up into dappled light, eyes closed. Quiet, unhurried moment. Audio: birds, leaves moving, park sounds far away — noticeably calmer ambience than the surrounding scenes while the music continues unchanged. Transition: Cut on natural movement (0:04–0:06) — Fish & Chips Reaction Bites the fish and chips, eyes squeeze shut then light up, pulls back laughing. Warm chip shop glow behind her. Realistic skin in ambient light. Audio: fryer sizzling close by, street-side echo, her laugh sounds outdoors next to the stall. Dialogue: "Okay that's the best fish and chips of my life." Transition: Hard cut (0:06–0:07) — Crepe Cart Glow Stands at the cart holding her crepe while the vendor works the hot plate, steam drifting through warm bulb light. She glances at camera with a slight smirk. No glow fx. Audio: crepe pan sizzling, low boil of batter, quiet night street behind. Transition: Hard cut (0:07–0:08) — Tube Reflection Face reflected in the Tube window, chin on hand, interior behind. Tunnel lights pass naturally outside. She looks out, not at camera. Audio: enclosed train car — rumble, rail clatter, muffled station announcement. Boxy interior acoustics. Transition: Hard cut (0:08–0:09) — Marble Arch Low angle from behind. She walks toward and under the Marble Arch, hair moving in the wind, arch fills top of frame. Mild lens flare off bright sky. Audio: wide open plaza reverb, wind gusts on mic, her footsteps echoing slightly under the arch. Transition: Hard cut (0:09–0:11) — West End Show ★ SIGNATURE She looks up slowly toward the stage, clutching the programme to her chest. Colorful theatre lights washing across her face, audience soft behind. Rack focus — face sharp, stage diffused. Just stage light on skin, no bloom. Audio: theatre crowd murmur swelling into applause with big room echo, orchestra or cast music somewhere in the wash. Crowd reacts naturally with the action, music stays level on top. Speed: \~60% slow motion (visual only — audio and music continue at normal speed) Transition: Soft cut mid-upward motion (0:11–0:12) — Big Ben Tower Close on her face → camera tilts up → the Elizabeth Tower fills the frame, her small in front of it. Small impressed smile. Wide angle, flat daylight, wet plaza reflecting. Audio: open plaza, pigeons, scattered tourists, distant traffic. Transition: Hard cut (0:12–0:13) — Notting Hill Alley Follow from behind. Colorful pastel houses passing, soft street lighting. She glances back once. Audio: quiet residential street, distant traffic hum, her steps on pavement. Transition: Cut on forward movement (0:13–0:14) — Rooftop Skyline Close selfie → arm extends → skyline with The Shard and London Eye revealed in golden hour. Wind pushes hair across the lens. Audio: high rooftop wind buffeting the mic, city hum far below. Voice sounds windswept and open. Dialogue: "This city does not end." Transition: Hard cut (0:14–0:16) — Narrowboat Chaos On the narrowboat deck, she leans out reaching toward the waterside vendor to grab a snack — the boat sways and bumps the bank, she lurches, grabs the rail and bursts out laughing. Busker music bleeding in from the towpath. Handheld, slightly off-balance. All real. Audio: water lapping, narrowboat gently bumping the side, live busker guitar from the bank, her laugh bouncing off the water. Dialogue: "Wait wait wait— okay got it!" Transition: Fade to black
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