@Image1 is the lead performer — preserve her exact identity in every shot: cornrow braids, septum ring, statement earrings, sculptural glossy white wrapped top, dark indigo denim. @Audio1 is the music track — entire edit cut to it; no invented music, no voiceover, no lip-sync. Music-video route: dance/performance, rooftop golden-hour editorial. Track: industrial hip-hop, 95 BPM half-time, distorted 808s, luxury-noir. Director thesis: a skyline coronation — the lead and her four dancers own an empty rooftop at last light, silhouettes against the city. Visual world: flat concrete rooftop of a brutalist tower at golden hour, low sun raking long shadows across the roof, city skyline hazy in the background, wind moving fabric. Background dancers: 4 dancers in tonal rust and camel utilitarian looks, sculptural streetwear. Palette: golden amber, rust, concrete, bone white top cutting through, deep indigo. Natural light only, no neon, no particles. Cut map synced to @Audio1: 0.0–2.0s THE BREATH — static ultra-wide from across the rooftop: five figures spread far apart in a pentagon, all facing the sun, long shadows pointing at camera. Wind and stillness. 2.0s THE DROP — 808 kick: all five pivot to camera in unison on the hit; hard cut to low-angle medium of the lead, sun flaring behind her braids. 2.0–4.0s she struts along the roof edge parapet line (safe, well inside the roof), the four dancers converging on her diagonally from the corners in lockstep, shadows sweeping like clock hands; camera dollying backward. 4.0s snare — whip-pan: full freeze in a tight cluster, she hits a profile vogue arm frame, dancers frozen in four different angular silhouettes against the skyline. 4.0–8.0s golden-hour choreography in medium-wide: her sharp head isolations and New Way vogue arm lines land on the snares; the four dancers frame her in rotating formations — box, diagonal, split pairs — changing formation exactly on each snare hit; torso rolls ripple through the group on the 808 slides. Camera orbits with the sun cross-lighting faces. 8.0s hi-hat triple roll — 3 rapid macro inserts: her earring flaring in backlight, four hands hitting the same vogue frame stacked in depth, boots pivoting on rooftop gravel. 8.5–12.0s escalation: accelerating orbital around the cluster as the dancers whip around her in a fast carousel, her solo arm work speeding up at the axis, long shadows strobing across the lens; speed-ramp slow-motion stretch — hair and fabric floating in wind — then snap back on the kick. 12.0s bass slide — the whole group drops level together into deep sliding lunges across the concrete, camera dutch and low, the sun skimming the roof surface. 13.5–15.0s FINAL BUTTON — hard cut to the opening ultra-wide: pentagon reformed but now all facing camera, the lead center in a frozen vogue pose one arm high, four dancers kneeling on one knee, five long shadows converging at the lens; micro push-in, hold. Loopable. Performance rules: lead stoic, owns the horizon; dancers precise, faces neutral. Continuity: same five people, same wardrobe, same rooftop and light. Audio intent: every cut and formation change on a hit of @Audio1; faint foley only (wind, gravel, fabric). Quality bar: expensive editorial music video, natural cinematic grade, no AI gloss, no glow, no lens-flare abuse.
Slow-Motion Flood Chaos
A close-up, slow-motion, shaky handheld shot captures an older man in a soaked white shirt, chest-deep in churning floodwater, shouting amidst a panicked crowd. Water explodes across the frame with suspended droplets, evoking a raw and intense cinematic atmosphere with a retro film grain finish.
Prompt
Slow-motion handheld close-up, 16:9. Shaky organic handheld shot shoving in close on an older grey-haired man in a soaked white shirt and tie, chest-deep in churning green-grey flood water clutching a glass bottle, mouth open mid-shout — while all around him a dense crowd churns: a woman shoves past his shoulder, two men wrestle a floating chair behind him, someone falls backward into the water beside him sending up a slow sheet of spray, more panicking bodies wade and thrash in the background. In slow motion water explodes across the whole frame, droplets suspended everywhere. Dynamic jostling handheld movement at water level in the thick of the crowd. Sickly institutional palette — seafoam green, cream, muted teal, cold reflective water. All faces anatomically correct, stable, realistic, genuine emotion, no warping. Heavy coarse analog 35mm film grain baked into every frame, thick and consistent, grain crawling over highlights and shadows, like a scanned celluloid film print, never clean, never digital-looking. Flat overhead fluorescent light, dramatic slow-motion intensity, cinematic photorealistic, ultra-detailed.
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@Image1 is the performer — preserve her exact identity: cornrow braids into long dark curls, silver chain-drop earring, gold pendant necklace, washed-green denim corset top, glossy lips. @Audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of @Audio1 exactly on time; face visible and sharp through every vocal line, no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated. 14.5–15.0 instrumental hold. Music-video route: dance/performance, NYC caged basketball court. Director thesis: queen of the cage — she raps at the center of a chain-link basketball court while her girls run formations around her. Black girlie hustle vibe. Visual world: outdoor NYC basketball court wrapped in tall chain-link fence, faded court paint, brick housing blocks and fire escapes behind, late golden-hour sun throwing fence-diamond shadows across the asphalt. 4 background dancers: Black girls styled sharp — matching cropped white tanks, baggy cargo denim in different washes, bamboo hoops, colorful silk scarves tied on heads, clean Timberlands and Air Force 1s. Palette: asphalt grey, golden sun, brick red, denim, gold jewelry. No neon, no particles. Shot flow (crash zooms through the chain-link): 0–0.5s static wide THROUGH the chain-link fence: she stands at center court, four girls scattered frozen. 0.5s CRASH ZOOM IN through the fence diamonds to her face on the first word — she raps dead center, fence shadow patterning the asphalt around her. 2.8–3.2s on "Hey!" all four girls snap into a diamond formation around her on one beat. 3.2–6.7s she raps strutting the free-throw line, camera dollying laterally inside the cage; CRASH ZOOM punches on "tense" and "consequence"; the girls hit unison hip-hop choreography — chest pops, scarf-flick accents, synchronized bounce — locking freezes on every snare; finger to lens on "come correct". 7.5s CRASH ZOOM IN on the kick to a low-angle close-up against the sun — second hook doubled, braids backlit, jaw snapping consonants. 10–13.7s fast orbital around the whole formation as the girls run a rotating carousel around her rapping at center; two more crash zooms slamming in on snare hits; fence shadows strobe the ground as the camera circles. 13.7–15s on "Woo!" CRASH ZOOM OUT through the fence to the full wide: she's frozen arm high at center, girls dropped into four squat freezes around her, hold. Loopable. Performance rules: feminine swagger, athletic bounce, immaculate diction; only she raps, girls never mouth words. Continuity: same five women, same court and light. Audio intent: @Audio1 only, mouth locked to it; faint ball-bounce echoes and city hum under the track. Quality bar: expensive NYC rap video, real film texture, no AI gloss.
SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d626>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. <<<3c03a667-0057-42b3-bcb4-6282779f4312>>> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. <<<3395e991-20db-4577-945b-0a96129a2fb0>>> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. <<<38639b83-6b2c-45e7-956c-c9e690a096eb>>> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. <<<a96e496a-089b-41d1-ba00-7c0fa9b6caec>>> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> under sail on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: <<<a96e496a-089b-41d1-ba00-7c0fa9b6caec>>> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, <<<d0ae923b-03a5-4f69-9046-5fce5e0d626>>> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. <<<3c03a667-0057-42b3-bcb4-6282779f4312>>> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with <<<38639b83-6b2c-45e7-956c-c9e690a096eb>>> raised, body and glass pointed at ONE fixed spot on the horizon SCREEN-RIGHT. Eduardo arrives frame-left, the scarlet macaw <<<3c03a667-0057-42b3-bcb4-6282779f4312>>> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut, and squares up NEXT TO the lookout, shoulder to shoulder, FACING THE SAME DIRECTION — both men oriented at the same point screen-right. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward EXACTLY the same spot on the horizon screen-right the lookout was sighting, left eye squeezing shut — the glass barely changes its aim in the hand-off, only its owner. The lookout yields a step but keeps facing that same direction. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant <<<a96e496a-089b-41d1-ba00-7c0fa9b6caec>>> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> lying on the wet sand, black-and-acid-green case, steel top plate with a glowing green star-shaped button. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from <<<3395e991-20db-4577-945b-0a96129a2fb0>>> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches <<<a96e496a-089b-41d1-ba00-7c0fa9b6caec>>>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on; in CUT 2 both men face the SAME direction — screen-right, toward the island — before, during and after the hand-off, and the spyglass stays aimed at the same point on the horizon. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.
Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositioned behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「æ¯åˆã‚ã›ã‚‹ãžã€ä¸Šã¨ä¸‹ã§ã€‚〠(Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解ã€åˆå›³å‡ºã—ã¦ã€‚〠(Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.
0–2 seconds: Head bowed, eyes cast downward, with a subtle, faint smile playing at the corners of her lips—without showing her teeth—her expression gentle and serene. 2–4 seconds: The smile gradually fades, and the corners of her mouth return to neutral; her eyes and head slowly lift, her gaze shifting to the right side of the frame, her expression turning to one of focused attention. 4–6 seconds: She continues to look to the right, her eyes taking on a hint of mild confusion and concern; her eyes widen slightly (naturally), her lips part slightly as if she’s about to speak but holds back, and her eyebrows and eyes narrow slightly without furrowing. 6–8 seconds: Her gaze slowly drifts downward, her head tilts slightly; the smile fades completely, her expression becoming quiet and forlorn, as she suppresses her emotions inwardly—without shedding tears or crying. 8–10 seconds: Lower your head and gently close your eyes to compose yourself; a faint, self-deprecating smile—concealing your sadness—appears at the corners of your mouth. Breathe naturally, and move with the utmost subtlety. 10–12 seconds: Slowly lift your head; your eyes meet the soft light once more, gradually brightening yet remaining restrained. Turn your face forward or slightly to the right, with a hint of tenderness and slight resentment at the corners of your lips. 12–15 seconds: Look straight ahead or toward the right side of the frame, with a soft, slightly moist gaze. The lips move slightly as if on the verge of speaking but hold back; ultimately, maintain a quiet, fixed gaze, frozen in a gentle, cool, and slightly melancholic mood. The scene ends without a black screen or transition.
SCENE CONTEXT One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW, FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes. The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS inside the dust: no transition, no reveal — it holds to the end. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; controls the ship's exterior — sails, masts, rigging and hull; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<<a80e3cd1-ad60-4972-9c78-46d6c525e716>>> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground, an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck — weathered planking, small cannons along both rails, black gratings, coiled ropes, the mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100% matches the reference; controls the full on-deck geography, set dressing AND the shot's base viewing direction — from the stern toward the bow. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. <<<3395e991-20db-4577-945b-0a96129a2fb0>>> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the reference; TWO of them appear early in the shot, fleeing — one leaps overboard. LOCATION MAP The deck of <<<a80e3cd1-ad60-4972-9c78-46d6c525e716>>> aboard <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — the raised stern deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires. The camera sits at the forward edge of the raised stern deck, just past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea and smoke beyond the broken side rails; seawater from near-miss columns rains down over the deck in the opening. FIRST FRAME / BLOCKING First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the background-center — the view of <<<a80e3cd1-ad60-4972-9c78-46d6c525e716>>>: from the stern-deck edge the long main deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails, the mainmast mid-depth, smoke streaming across the frame, small fires burning left and right, seawater spray falling across the deck like rain, the deck listing, loose gear sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground. Eduardo is NOT in the first frame; within the first half second he comes off that second level behind the camera — his body sweeping in OVER the lens from above and behind, boots crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of the shot toward the bow. FORMAT MODE One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust whiteout; there is NO location change and NO reveal after it. PHASE 1 — the landing and the gauntlet: <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> comes FLYING IN from ABOVE AND BEHIND the camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him, back to camera — falling THROUGH a curtain of seawater raining down from a collapsed near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and shaken. TWO crewmen of <<<3395e991-20db-4577-945b-0a96129a2fb0>>> bolt past him in panic — one sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs kicking. Eduardo starts working down the deck toward the bow, camera following behind. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him. He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal white flash silhouetting his flying body for two frames, the whole vessel going up in one blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the full dust to the last frame — the generation ENDS here, inside the dust. He never reaches the water; the blast takes him mid-air. OPTICS 47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo throughout; in the final dust the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW — footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his sprint, then arcs around him in one unbroken move and settles off the bow over the water, FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and then the lens — the camera stays buried, holding inside the churning dust until the end. ACTION Strict order of events: flying entry from above through falling seawater → hard landing roll (somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in a crouch) → two crewmen flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole → the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and never reaches the water. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. PERFORMANCE During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the world behind him turns white: his flying silhouette swallowed by the blast, reaching hands the last thing visible. PHYSICS The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no weightless float. Falling seawater has real weight — it rains in heavy drops and sheets, splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The overboard crewman drops with real gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap flat, the deck bucks under his planted boot — then the fireball's light, then the wall of smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing the frame. Dust churns with internal motion, dense, filling every corner of the frame. LIGHTING High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; falling water catches the sun as bright streaks; each of the two explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame holds and ends. AUDIO Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2: sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up behind him, the deepest sound of the film, cracking timber and folding masts inside the roar, everything collapsing into a muffled ring, sound buried with the picture — the ring and the churn of dust holding to the last frame. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling roll ahead of the camera — he does not walk into frame and never appears standing before the landing. Exactly TWO fleeing crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck explosions land in strict order after his landing: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow, he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall clear — no water contact, no landing, no survival beat; the dust swallows him and then the lens. The deck matches <<<a80e3cd1-ad60-4972-9c78-46d6c525e716>>> throughout the run — the shot holds the reference's vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of frame, never ahead of him; sails, masts and hull match <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>. The dust reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose.
FORMAT: live action / 15s / 16:9 REFERENCES Use @ Image-1 as the protagonist reference. Use @ Image-2 as the environment reference. Use @ Image-3 as the angry man reference. Use @ Image-4 as the woman reference. SCENE: Empty Night city street after rain. Wet asphalt reflecting orange streetlights. Thin fog drifting between buildings. The protagonist continues walking along the sidewalk after the strange holographic event. TIMELINE 0:00–0:03 The protagonist walking down the street. From the entrance of a nearby building, a couple (The mafia man and the woman) suddenly bursts out arguing loudly. SFX: raised voices, hurried footsteps, distant city ambience 0:03–0:06 As the struggle intensifies, the entire environment suddenly slows into heavy slow motion. Raindrops and drifting fog freeze mid-air. The woman’s movement halts. The mafia man’s posture locks in place. Time fully stops. Only the protagonist remains able to move normally. SFX: ambient sound fades into deep low hum 0:06–0:09 A glowing holographic interface appears in front of the protagonist’s vision. Minimal futuristic UI with faint blue light. Text appears inside the interface: NEW QUEST Help the woman. Reward: ??? Penalty for refusal: ??? YES / NO 0:09–0:11 The protagonist rubs the eyes in disbelief. The interface remains floating in front of the vision. Looking around at the frozen street scene, the protagonist mutters: “What the hell is going on…” 0:11–0:13 The protagonist looks toward the man holding the woman. The man appears rough and threatening, frozen mid-motion. After a brief pause, the protagonist simply says: “No.” The holographic interface instantly disappears. 0:13–0:15 Time resumes. Street sounds rush back. The woman looks toward the protagonist with tearful eyes. The protagonist turns the head away and calmly continues walking down the street, leaving the couple behind in the background. SFX: city ambience returns, footsteps fading away
SCENE CONTEXT Open sea, bright day, mid-chase — Eduardo's pale-sailed galleon fleeing the black-sailed pirate galleon astern. Three cuts: the two men at the wheel on the raised stern deck under near-miss spray, Eduardo commanding "HARD A-PORT!"; the camera flying with a fired cannonball toward the ship's tall stern; the slow-motion hits below the deck that hurl Eduardo through the air toward the camera. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair under a dusty mustard-yellow bandana with a small white shark tooth pinned at the front, thin moustache, gold hoop earrings, cream linen shirt, worn brown leather waistcoat, sash and belts. He commands with his voice and arms; his hands never touch the wheel. 100% matches the reference; sheet layout NOT inherited. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> — heavyset bald pirate, thick reddish-brown beard, loose cream shirt, dark sash, leather cross-straps. The only man touching the wheel. 100% matches the reference. <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> — scarlet macaw, red with blue-and-yellow wings, small leather harness, riding Eduardo's left shoulder. 100% matches the reference. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: large ship, pale square sails, tall carved sterncastle. 100% matches the reference; controls hull, decks, masts, wheel. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — enemy galleon: black sails, acid-green skull-and-crossed-swords mainsail, dark hull. 100% matches the reference. On camera only in CUT 2. <<<b8be82fe-7b85-4450-a3a1-7599579a53e1>>> — round black iron cannonball, rough pitted surface. 100% matches the reference. @[island_location] — lush green island, steep cliffs, white beach, turquoise shallows. On camera only in CUT 2, far on the horizon at the left edge of frame. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Water and sky atmosphere only. STAGE — THE RAISED STERN DECK (serves CUTS 1 and 3) The stern of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>, seen from the main deck looking AFT and slightly UP. The raised poop deck sits high atop the carved sterncastle bulkhead — a wooden wall with an ornate cabin door and brass lanterns — with two matching staircases climbing it, one on each side of frame. Across the forward edge of that raised deck runs a carved wooden BALUSTRADE with turned balusters and a polished handrail. Behind the balustrade, at the center of the deck, stands the GREAT WHEEL, and directly behind the wheel the mizzen mast rises out of frame; a pale square sail is spread high above the scene, rigging and shroud lines framing the left and right edges. On BOTH sides of the raised deck, past the rigging, open sea and the low hazy horizon — the water surface far below deck level, the horizon running at the height of the men's chests. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> stands AT the wheel on the RIGHT side of frame, hands on the spokes; <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> stands LEFT of the wheel, a full stride from it, macaw on his left shoulder — both men visible from head to boots above the balustrade line, open deck air around them. Sun high screen-left; camera on the shadow side. FIRST FRAME / BLOCKING First frame: MS, 47°, the stage exactly as described — camera at the sterncastle, looking aft and slightly up at the two men on the raised deck. The frame is a MEDIUM SHOT: the two men and the great wheel dominate the center, the balustrade handrail cutting across the lower frame, the twin staircase tops entering at the lower corners, sea and sky flanking both sides, the mast and the spread sail above closing the top of frame. The helmsman's hands are on the spokes; Eduardo is turning to shout, macaw gripping his shoulder. A near-miss water column is already collapsing beside the ship, spray falling across both men in bright backlit drops. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — MS, 47°, the framing defined above, real time: a near-miss round erupts a tall white water column off the LEFT side of frame — it climbs from the sea far below deck level, overtops the raised deck, hangs, and its spray RAINS DOWN over both men: water streaming off the helmsman's bald head and beard, off Eduardo's bandana, drops flying off the wheel spokes and the balustrade handrail. A second column bursts off the RIGHT side of frame mid-cut. The ship holds full speed, hull unmarked — only water touches her. Eduardo, both hands free, pivots and roars "HARD A-PORT!", arm slashing screen-left; the macaw screams it back in a harsh parrot voice: "HARD A-PORT! HARD A-PORT!", wings half-flaring. The helmsman alone answers: spins the wheel hand-over-hand to the left of frame, fast full-force cranks, water flying off the spinning spokes. The deck heels; both men lean into the tilt. CUT 2 — PROJECTILE-FOLLOW, 63°, real time: opens on the enemy deck of <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — black iron cannons on wooden carriages already run out, trained toward screen-left where the pale-sailed galleon rides in the distance. The nearest cannon FIRES instantly — white-hot muzzle flash, carriage slamming back against its rope tackle — and the camera whips onto the <<<b8be82fe-7b85-4450-a3a1-7599579a53e1>>> and FLIES WITH IT: rigid chase mount beside the round, low over the water, sea streaking below in heavy motion blur. @[island_location] holds the far horizon at the LEFT edge of frame the whole flight, hazy green in the distance. Dead ahead the target grows: the back wall of Eduardo's ship — a tall carved wooden cliff rising from the waterline to the railed deck at its top — swelling from silhouette to a wall filling the frame, the flight aimed at its upper half. CUT 3 — HARD CUT into SLOW MOTION, MS, 47°, back on the stage, the SAME framing as CUT 1: camera at the sterncastle looking aft and slightly up — helmsman gripping the wheel frame-right, Eduardo a stride left of it, macaw on his shoulder, both soaked and dripping, the balustrade across the lower frame, sea flanking both sides. The <<<b8be82fe-7b85-4450-a3a1-7599579a53e1>>> strikes the ship's stern BELOW and BEHIND the raised deck, out of view — and the eruption bursts UP from behind the men, beyond the far edge of their deck: planks, long tumbling splinters and smoke fountaining into the sky at their backs. A second and a third hit pound the same stern wall in sequence, each throwing a fresh fountain up behind them. The nearest blast hurls EDUARDO OFF HIS FEET — STRAIGHT TOWARD THE CAMERA. Flight direction, unambiguous: the explosion is BEHIND him, so his body is thrown TOWARD the lens — with every frame Eduardo grows LARGER, flying at the camera over the balustrade handrail, arms thrown straight out ahead of him, while the wheel, the mast and the debris fountains RECEDE behind him. His face is a comic mask of shock: mouth blown wide, eyes perfectly round, cheeks rippling in the shockwave; the macaw is blown off his shoulder in a burst of red feathers, flapping beside him. The helmsman hunches over the wheel, planted. The cut ends MID-FLIGHT — Eduardo airborne, filling the frame toward the camera. OPTICS 47° for the deck cuts, 63° for the projectile-follow. No drift mid-segment. CUTS 1–2 real time; CUT 3 slow motion start to finish — speed changes only on the hard cut. CAMERA CUT 1 handheld, 2–3 cm shake, spray drops on the lens for a frame at each column collapse. CUT 2 rigid chase mount beside the round, horizon tearing past, buffeting vibration. CUT 3 near-static slow-motion frame letting debris and Eduardo cross it, one deep shudder rolling through on each hit. ACTION & PHYSICS The wheel work is the helmsman's alone — hand-over-hand, spokes blurring, his mass in every crank; Eduardo's hands stay in the air, pointing and commanding. Ships displace real tonnage: heels slow and heavy. Water columns have real mass — climb, hang, collapse; spray soaks cloth so it clings and darkens. The <<<b8be82fe-7b85-4450-a3a1-7599579a53e1>>> flies a flat fast arc, spinning slowly, kicking spray off wave crests. In slow motion every splinter flies ballistically — heavy chunks fall first, fine fragments hang; struck timbers open outward; the deck shudders underfoot; the parrot compensates with wingbeats. Eduardo's launch is a real ballistic throw: feet leaving the deck, body arcing toward the lens, arms outstretched ahead. The shot ends before he lands. PERFORMANCE Eduardo's shout comes from the chest, veins at the neck, spray flying off his lips. The helmsman: no words, teeth bared in the beard, knuckles white on wet spokes. In the slow-motion flight every muscle of Eduardo's shock-mask face is readable. Pore-level skin realism, water beading through grime, sun catch-lights. LIGHTING High sun, 5600K, hard key from screen-left, sea-bounce fill. Falling spray hangs backlit — every drop a bright streak. Muzzle flash a white-hot pop. Powder smoke 20% on the enemy deck, 40% by CUT 3. AUDIO CUT 1: heavy water eruptions, spray slapping deck and men, wind, rigging, wheel ratchet — Eduardo's roar "HARD A-PORT!" echoed instantly by the macaw's harsh screech "HARD A-PORT! HARD A-PORT!". CUT 2: one beat of wind-silence, the concussive BOOM, then a roaring wind-shear whoosh riding with the ball. CUT 3: three deep stretched cracks of oak in sequence, groaning timber, debris in long doppler arcs, the macaw's scream drawn out over a bass rumble. STYLE Photoreal live-action, bright maritime daylight with powder haze, fine film grain, crisp highlights, 8K master. POSITIVE LOCKS Only two ships exist. STAGE LOCK: in CUTS 1 and 3 the composition holds exactly — camera looking aft and slightly up at the raised stern deck: carved balustrade across the lower frame, twin staircase tops at the lower corners, the great wheel center with the mizzen mast rising behind it, the pale sail closing the top of frame, open sea and low horizon flanking BOTH sides, water surface far below deck level. The helmsman stays at the wheel frame-RIGHT; Eduardo stays frame-LEFT of the wheel, a stride clear of the spokes. HANDS LOCK: only the helmsman touches the wheel, turning it to the LEFT of frame and holding it over; Eduardo's hands stay in the air, commanding. FLIGHT LOCK: in CUT 3 the blast is BEHIND Eduardo and throws him TOWARD THE CAMERA — he grows larger every frame, clearing the balustrade toward the lens, the wheel and eruptions receding behind him. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> and @[island_location] appear only in CUT 2 — the island far on the horizon at frame-left, the enemy keeping black sails and the green skull mainsail. Only ONE cannon fires on camera; all THREE impacts in CUT 3 land below and behind the raised deck, every eruption rising behind the men. Eduardo: mustard-yellow bandana, shark tooth at the front, hair loose. The macaw rides his left shoulder until the CUT 3 blast. Same sun, sea and wardrobe across all cuts. Cuts only at the specified points.
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