Utilisez @[storyboard ref] comme ancre de storyboard visuel pour l'ordre des plans, la grammaire de la caméra, la mise en scène, l'état des accessoires/effets, la direction d'écran et la continuité spatiale. Rendez la scène finale filmée, pas la planche ; n'ajoutez pas d'événements en dehors de cette invite. Lisez chaque panneau comme un échantillon de plan plein cadre séparé. Préservez les mêmes identités C#/objet, évitez les écrans partagés ou les cadres en quadrants, et ne montrez aucune créature reflétée dans l'épée. Utilisez @[character ref] comme seule autorité pour l'apparence finale de C1, le visage, le corps, la garde-robe, les proportions, les matériaux, l'échelle de l'épée et la ressemblance ; les silhouettes de storyboard ne sont que des références de mise en scène. VISUAL STYLE: High-speed sakuga 2D anime action in the supplied poster style: vermilion field, off-white moon, pale blue cloud masses, pale bob hair, white shirt, black short hakama/skirt block, long gleaming katana, hard black enemy shapes, black ink-blood bursts, 18-35mm impact framing, smear frames, speed-line wedges, dry-brush impact frames, sharp graphic edges, controlled blade flares. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left in the reference pose, long katana glowing diagonally across the body, moon behind; C2 horned brute, C3 low crawler, C4 winged attacker, and C5 rear leaper wait at the grass edge. P02: Grass-level threat: C3 claws into foreground left; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip slides, blade flare pops near the hand, and the wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, skirt and hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long sword into C4 midair, clean blade edge forward, black ink-blood exploding behind the wing shape; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with sword point forward, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right.