3 shots. Total duration 15 seconds shot 1 runs 0.0 to 5.0s, shot 2 runs 5.0 to 10.0s, shot 3 runs 10.0 to 15.0s. Hard cuts between them, no transitions, no dissolves. All shots at normal speed, no slow motion, no overcranking, no ramping, and no speed change anywhere in this sequence. CAPTURE FORMAT CRITICAL: captured natively at 30 frames per second on a phone sensor with a fast electronic shutter motion reads crisp and slightly clipped, never softly blurred. Digitally sharp with heavy edge sharpening and high micro-contrast. Deep phone depth of field keeps background and foreground both largely legible. Visible rolling-shutter skew on fast pans, vertical lines leaning and springing back. Aggressive automatic exposure that visibly hunts and pumps between the dim soundstage and bright key lights. Automatic white balance shifts slightly between lighting zones. Phone HDR tone mapping lifted milky shadows, compressed highlights, no deep cinema blacks. Fine digital luminance noise, not film grain. No anamorphic character, no oval bokeh, no horizontal streak flares, no 35mm grain, no color negative rendition, no cinema camera look, no 24fps cadence, no 180-degree shutter blur, no shallow cinema focus, no cinematic grade. NO ON SCREEN TEXT CRITICAL: no on screen text of any kind anywhere in frame at any point. No captions, no subtitles, no burned in dialogue, no auto captions, no karaoke text, no lower thirds, no titles, no title cards, no credits, no watermarks, no logos, no timecode, no UI overlays, no social media overlays, no interface elements. The frame is clean of all overlay graphics from first frame to last. THE STAGING CRITICAL: the woman is the sole subject in focus for the entire sequence. Crew members move in the background at all times but never cross in front of her face, never block her from the lens, and never turn to address the camera themselves. They stay softly out of critical focus, readable as shapes and silhouettes engaged in set work, never sharp enough to read as secondary subjects. Subject Lock @[Image 1], @[Image 2], @[Image 3]: slim build, warm light tan skin rendering true and natural, never cool shifted, never pale. Sharp cheekbones, full glossy nude pink lips, straight nose. Blunt cut black bangs, shoulder length black hair fading to dusty rose pink at the ends, a few loose face framing strands threaded with small silver rings and safety pin hair jewelry, all permanent and present in every frame. Green winged eyeliner on the upper lid, a soft blue eyeshadow wash in the crease. Clean clear face, no beauty marks, no facial markings, no visible tattoos. Wears a black ribbed spaghetti strap cami tucked into black high waisted ribbed biker shorts, and black and white checkerboard low top sneakers. She is the on camera talent walking through the backlot toward and past the lens, speaking directly to it. PROP LOCK clapperboard: a standard black and white production clapperboard held at chest height by a crew member's hand at frame edge in shot 1 only, white chalk-style lettering reading "THE LONG VOYAGE SC. 14TAKE 3," clacked shut once, the wooden sticks meeting with a sharp visible snap. World Plate: a working studio backlot standing set built to read as an ancient coastal city weathered plaster building facades on sturdy scaffolding, sand dusted concrete underfoot dressed to look like packed earth, thick coiled camera and lighting cable snaking along the base of the walls. Tall lighting towers and a suspended overhead rig sit just outside the set dressing, softbox faces glowing warm. A boom operator and two grips move between C-stands and a dolly track laid along one side. Everything past the middle distance softens into the deep shadow of the soundstage roof. THE ATMOSPHERE CRITICAL, depth only: the air is clean on the set itself no haze, no fog, no smoke, no atmospheric density. A thin, uniform veil of stage haze sits only in the far background near the lighting towers, thick enough to catch the softbox glow and separate the rig from the black roof space behind it, hanging completely still for the full 15 seconds. It never drifts into the foreground where the woman walks, no currents, no drifting, no swirls, nothing that ever reads as fog rolling toward camera. SHOT 1 0.0 to 5.0s. WIDE, FOLLOWING LATERALLY. Camera move: chest-height handheld, positioned a few steps ahead and to the side, tracking laterally at her walking pace with gentle organic float and small breathing corrections, 3–10° cant range, never settling, never locking off. Subject action: she walks briskly across the set, gesturing once with her free hand as she speaks, head turning toward the lens mid stride; a crew hand enters frame-right and claps the slate shut, then withdraws. Position: she holds screen left third, the standing set facades fill the middle distance, the lighting rig glows soft in the far background. Sound: diegetic only. SHOT 2 5.0 to 10.0s. MEDIUM, WALKING BACKWARD IN FRONT OF HER. Camera move: waist height handheld, walking backward ahead of her at matched pace, gentle floating drift with small corrective sways, 3–10° cant range, never settling, never locking off. Subject action: she continues walking straight toward the lens, still talking, eyebrows lifting on an emphasized word, hair swinging slightly with each step. Position: she's centered, filling the lower two-thirds of frame, a grip pushing a light stand crosses softly out of focus behind her right shoulder. Sound: diegetic only. SHOT 3 10.0 to 15.0s. CLOSE, TIGHTENING IN. Camera move: chest-height handheld, closing distance smoothly into a tighter frame as she nears, small organic float throughout, 3 10° cant range, never settling, never locking off. Subject action: she finishes her sentence, a small closed mouth smile forming, then turns her head to glance past the lens toward the set behind her. Position: close on her from the collarbones up, the blurred lighting tower glow fills the space over her shoulder. Sound: diegetic only. Cross-Frame Rules: 1. Lighting holds warm and consistent across all three shots, softbox glow steady in the background. 2. Only the woman is ever in sharp focus; crew stay soft-focus background presence throughout, per THE STAGING. 3. Wardrobe identical to the tagged references in every shot, one look, no mixing. 4. Bangs, hair jewelry, and makeup are permanent and identical across all three shots. 5. She never stops walking until the final half-second of shot 3. 6. The backlot facades and lighting rig positions stay consistent across all three shots. 7. Every shot a different angle and distance from the last. 8. Camera handheld throughout, frame never settles perfectly square. 9. Background haze holds uniform far behind her, never drifts forward, never reads as fog near camera. 10. Skin renders true and natural in every shot, never blown out by the key lights. Last Frame: she is centered from the collarbones up, chin slightly turned past the lens, a small closed-mouth smile settling, loose hair strands with their silver rings hanging still at her jaw, the lit tower glow soft and warm just over her shoulder, the camera still mid-float, not yet at rest. Sound Bed: her voice speaking close and clear, slightly bright with handling noise from the phone grip — "This whole street is real, nothing here is green screen" — footsteps on the packed-earth-textured concrete, distant overlapping crew chatter, a faint clang of rigging hardware, the slate's wooden clack in shot 1. No music, no lyrics, no non-diegetic dialogue. Camera & Capture Realism: phone capture throughout, 63° (28mm) reportage-wide framing in shot 1 easing to 47° (35mm) eye-level neutral in shot 2 and 29° (75mm) portrait compression in shot 3. Gentle handheld physicality with organic breath and small corrective sways, 3–10° cant range, never locked, never stabilized, never gimbal-glide, every frame carrying small human float but always smooth and continuous in its own travel. Deep phone depth of field keeps the set readable behind her. Grade stays warm and slightly overcooked in saturation, skin catching true warm highlights from the key lights, blacks lifted milky in the shadowed roof space, no deep cinema black. Skin reads true cinematic matte — zero shine on forehead and cheekbones, real fine pore texture, real peach fuzz at the hairline, light absorbed like true subsurface scattering, warm skin protected and rendering true and natural, never plastic, never doll-skin. Real ribbed cotton jersey compressing and releasing at the waistband, real rubber-soled sneaker tread contacting the ground, real cable and scaffolding weight. No CGI, no rendered look, no digital cleanliness, no plastic surfaces, no AI smoothness, no skin smoothing, no glow, no frozen posing, no cinematic grade, no film grain, no anamorphic look, no frame interpolation, no frame blending, no dropped fog or smoke drifting into the foreground.
Knight Glintstone Warden Transformation
A cinematic realistic video showcases a medieval knight's transformation into Astralon, the Glintstone Warden. This AAA fantasy trailer features celestial sorcery armor, floating magical swords, and a dramatic arrival on a ruined bridge.
Prompt
KNIGHT [@Pixie_Create_a_clean] → GLINTSTONE WARDEN [@Pixie_Create_a_premi] TRANSFORMATION & ARRIVAL Use the base medieval knight [@Pixie_Create_a_clean] as the starting character. Transform him into Astralon, The Glintstone Warden [@Pixie_Create_a_premi] . Maintain character identity while evolving armor into celestial sorcery armor. No text. No UI. No storyboard elements. A lone medieval knight walks through an endless dark void filled with drifting ash and distant stars. The camera slowly circles him as ancient blue glintstone particles begin appearing around his armor. Hairline cracks of celestial energy spread through the steel plates. His worn cloak disintegrates into stardust and reforms as a flowing midnight-blue celestial mantle woven with glowing constellations. Blue runic circles ignite beneath his feet. The knight stops. A brilliant burst of glintstone energy erupts outward. Floating celestial swords emerge from the explosion one by one, orbiting around him like a constellation. His visor glows with divine blue light. The camera pushes in dramatically. A massive cosmic portal opens behind him. He steps through. Match cut. Astralon emerges onto a colossal ruined bridge leading toward Kaeldrax's [@Pixie_Create_a_p (2)] burning palace. Ash storms rage. Golden embers fill the air. The floating swords slowly orbit behind him. Far in the distance, Kaeldrax's throne citadel towers over the horizon. Astralon draws his sword. Camera low angle hero shot. Epic arrival. Fade. STYLE Elden Ring cinematic, Dark Souls atmosphere, glintstone sorcery, celestial knight, divine transformation, volumetric lighting, floating magical swords, blue cosmic energy, AAA fantasy trailer, painterly realism, epic scale. NEGATIVE PROMPT text, subtitles, captions, storyboard panels, annotations, arrows, timestamps, UI, watermarks, split screen, comic layout, modern objects, sci-fi technology, low detail, blurry armor, duplicate swords, extra limbs, face deformation, weak particles, static camera
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CAMERA: Handheld DV 16mm camcorder aesthetic. First-person footage recorded entirely by CHASE while she holds the camera herself. Keep natural hand tremors, slightly crooked composition, slow autofocus correction, awkward zooms, accidental framing errors, and occasional selfie shots where part of her face slips out of frame. The camera sometimes briefly loses track of the subject. Every scene is filmed by CHASE in either selfie mode or direct POV. The physical camcorder is never visible. LOOK: Authentic DV 16mm home-video texture. Soft and mildly unfocused tape image, subtle electronic grain, gentle highlight blooming beneath the gym lights, minor automatic exposure shifts, restrained contrast, and natural-looking skin tones. STYLE: A lively but relaxed fitness-vlog atmosphere — cheerful between exercises, slightly out of breath, spontaneous laughter, and short motivational remarks. Fully handheld, fast edits, switching naturally between selfie footage, POV angles, and mirror shots. CHARACTER: CHASE — an exceptionally beautiful Instagram fitness influencer in her 20s. Long glossy dark-brown hair pulled into a high ponytail, striking symmetrical features, large expressive eyes, flawless glowing skin with a subtle post-workout sheen. Slim, toned athletic physique. She wears a fitted but modest long-sleeve workout top with high-waisted leggings or relaxed joggers, keeping her arms and torso fully covered, athletic sneakers, and a small towel draped around her neck. No jewelry. SETTING: A modern gym during the early evening — a large mirrored wall, dumbbell racks, an open stretching area, a water bottle resting on a nearby bench, several exercise machines in the background, and soft overhead illumination. STORYBOARD: (~2s, front-facing selfie, arm’s length) She enters while filming herself, smiling brightly even though she is already slightly winded. CHASE: “Hey everyone, I’m doing a quick workout vlog today!” (~2s, loose handheld whip pan) The camera swings from the dumbbell rack → mirrored wall → stretching zone, then snaps back toward her face. CHASE (off-camera, amused): “It’s almost empty in here right now. Perfect.” (~2s, medium handheld shot beside the mirror) She watches her reflection while stretching and briefly tightens her ponytail. CHASE: “I’m warming up first so I don’t regret this later.” (~1.5s, close detail insert, shallow depth of field) Tight shot of her fingers twisting open the cap of a cold water bottle, tiny droplets of condensation visible. No speech, only natural gym ambience. (~2s, medium handheld tracking shot) She performs a short set of controlled lunges or light squats, checking the lens between repetitions. CHASE: “Only a few reps in and my legs are already complaining.” (~2s, quick cut, seated on a bench) She drops onto the bench, drinks some water, pats her forehead with the towel, and takes a deep breath. CHASE: “Okay, emergency water break.” (~1.5s, fast push-in, tight selfie framing) Her cheeks are flushed and a few damp strands of hair cling near her face as she smiles into the lens. CHASE: “This is the glamorous part Instagram usually leaves out.” (~2s, arm’s-length selfie ending) She gets back up with the towel resting over one shoulder, gives the camera a tired but satisfied wave and thumbs-up, then reaches forward to stop recording. CHASE: “That’s it for today. See you next time!”
Duration: 15 seconds. Aspect ratio: 16:9 (series standard). Mode: R2V. Shot count: Five shots with four hard cuts, following the twelve-panel storyboard: SHOT 1 (0:00–0:02) lateral tracking / SHOT 2 (0:02–0:06) static medium two-shot / SHOT 3 (0:06–0:10) low over-the-shoulder / SHOT 4 (0:10–0:13) ground-level profile / SHOT 5 (0:13–0:15) low-angle tight push-in. Reference assignments: Image 1 (katana prop sheet) — Rogue Viper's katana: gently curved polished steel blade with visible hamon line, black silk-wrapped grip with gold diamond menuki, engraved round brass-gold tsuba, black lacquered scabbard with gold-fitted cord wrap. This exact sword appears in every frame it's visible. Image 2 (pistol and holster prop sheet) — matte black 9mm pistols with threaded muzzles, carried in the black leather twin drop-leg holster harness strapped at Rogue Viper's waist and thighs. Both pistols remain fully holstered for the entire clip — never drawn, never fired. Image 3 (twelve-panel choreography storyboard) — staging, blocking, camera setups, cut points, and beat timing ONLY. The mannequin figures, sketch style, colored annotation lines, arrows, and lettering must not appear in the rendered clip. Image 4 (Rogue Viper v2 sheet) — identity + costume for Character B. Image 5 (Super Mei sheet, red star emblem) — identity + costume for Character A.Image 6 (Chaos Realm plate) — environment reference ONLY: terrain, palette, sky, and background elements, held consistent across all five shots. No characters or creatures from this plate appear in the clip. Both characters share the same actress's face, raven-black hair, and amber-hazel eyes — two costume variants of one identity facing each other. Spatial map and screen-direction lock: Character A (Super Mei) — screen-right side in every shot, facing screen-left. Character B (Rogue Viper) — screen-left side in every shot, facing screen-right. The 180-degree line runs between the two fighters and no camera setup crosses it: through all five shots and four cuts, A stays frame-right and B stays frame-left at every angle and scale. B's charge closes the gap within the first shot; from there the fight stays at blade range. They never swap sides or cross behind one another. Character A anchor — Super Mei (red star): Blue-and-red leather bodysuit with red star chest emblem, dark red cape, shoulder armor, red knee-high boots, dark hair with red-tinted ends. She keeps the same face, costume, and silhouette throughout all five shots. She fights bare-fisted; her fists and forearms are the only source of the energy effect. Character B anchor — Rogue Viper (v2): Black leather high-cut tactical suit with gold seam piping, mandarin collar with gold clasp, cross-chest strap with gold buckle, gold cobra-head belt buckle visible and unobscured at all times, thigh-high black boots with gold trim. The twin drop-leg holster harness from Image 2 is strapped at her waist and both thighs, one matte black pistol seated in each holster — both stay fully holstered, secured, and untouched for the entire clip; her hands never move toward them. The black lacquered scabbard from Image 1 rides diagonally across her back. She wields the Image 1 katana two-handed and one-handed per the choreography — the blade, tsuba, and grip match the prop sheet exactly in every frame. She keeps the same face, costume, and silhouette throughout all five shots. VFX contract — crimson energy (single hero effect): Deep crimson energy forms as a tight glow around Character A's closed fists and forearms, already lit at frame one. When she thrusts a palm forward, the glow concentrates into a single compact bolt that travels in a straight visible line, then bursts as a brief red flash with small sparks that fade within half a second. Blade-on-glow contacts — blocks, parries, the beat-down, and the final bind — each release a brief burst of small red sparks at the contact point, fading within half a second. The katana never cuts flesh and no blood appears; every blade contact lands on A's glowing forearms or empty air. The energy is always attached to A's hands between blasts and carries continuously across every cut. No free-floating aura, no full-body glow, no ambient red haze. Motion plan (per storyboard panels 1–12): SHOT 1 — fast lateral tracking with B's charge, already at speed (0:00–0:02 / panels 1–2): Cold open mid-action: B sprints at full stride, katana held low and trailing in one hand, scabbard on her back, holstered pistols visible at her thighs; A ahead at frame-right, fists already glowing (panel 1). A fires an immediate palm blast; B drops into a low slide beneath it, blade kept clear of the ground, the bolt bursting on the floor behind her with a brief red flash (panel 2). — CUT — SHOT 2 — static medium two-shot, chest height (0:02–0:06 / panels 3–5): B rises out of the slide directly into a rising diagonal cut; A leans back off-line, the blade passing clean (panel 3). B chains into a horizontal follow-through; A blocks it on a glowing forearm — red sparks at the blade-on-glow contact (panel 4). B steps through into a straight thrust; A twists and parries the flat of the blade aside with a glowing backhand sweep (panel 5). — CUT — SHOT 3 — low angle over B's shoulder, static (0:06–0:10 / panels 6–8): B's silhouette large in the left foreground, katana recovering to a diagonal guard, scabbard line across her back; A centered deep right, palm drawing back, glow flaring (panel 6). A fires the palm blast toward camera; B pivots tightly off-line, the bolt passing her shoulder and bursting behind the foreground (panel 7). B closes the gap out of the pivot, blade chambering over her shoulder; A squares her stance (panel 8). — CUT — SHOT 4 — ground-level side profile, static hold (0:10–0:13 / panels 9–10): B unleashes a spinning two-cut combination, first arc high, second low; A yields one stride, the first cut missing (panel 9). The second, low cut arrives at A's leading leg; A checks it by driving a glowing fist straight down onto the flat of the blade — sparks at the contact, the blade beaten toward the floor (panel 10). — CUT — SHOT 5 — low-angle close two-shot, push-in (0:13–0:15 / panels 11–12): Both figures towering above the lens. B wrenches the checked blade back up into a rising bind; A meets it with both glowing forearms crossing (panel 11). The katana's edge locks against A's crossed glowing forearms — a grinding bind, crimson sparks scattering from the single contact point, neither fighter yielding, held as the final position (panel 12). Camera plan: As above per shot — lateral track, static medium, static low OTS, static ground-level profile, low-angle push-in. Hard cuts, no transitions, no dissolves. Framing at each cut's head matches the storyboard's corresponding panel composition. Environment: Neutral dim warehouse-grey void — clean empty floor, no background elements, consistent across all five shots and every camera angle. Aesthetics: 35mm anamorphic, photoreal skin texture, natural film grain, no CGI/plastic look, no lens flares, no on-screen text. All combat stylized and bloodless. Lighting: Cool storm-purple ambient from the sky as the base key in every setup, with faint underlighting from the ground veins in the closer shots; Character A's crimson energy is the strongest and warmest accent in every frame, casting brief red bounce light on both characters during the blast, the deflections, and the final clash. Background lightning flickers add momentary fill but never overpower the fighters, in any of the five shots. Audio: Low rolling thunder in the far distance continuous across cuts, a faint crystalline hum from the ground veins, a deep resonant hum as energy forms, one sharp burst on the blast impact, two muffled suppressed gunshots with casings hitting rock, spark cracks on the deflections, boot scuffs and the skid of B's roll and charge, a dull heavy impact on the final blocked punch, no music, no dialogue.Continuity: A frame-right / B frame-left in all five shots — the 180-degree line is never crossed. Faces, hair, costumes, the red star emblem, the gold cobra-head belt buckle, the back scabbard, and the twin holstered pistols remain identical across every cut. Both pistols stay seated in their holsters in every frame — no draw, no shots. The katana matches Image 1 in every frame — blade, tsuba, grip, and scabbard never change design. A's glow state and both fighters' positions carry continuously across each cut boundary. Energy originates only from Character A's hands. Final frame: Low-angle tight two-shot — the katana's edge grinding against Character A's crossed glowing forearms in a locked bind, crimson sparks scattering from the contact point, both faces lit in red, eyes locked, the gold cobra buckle and holstered pistols catching the glow at frame bottom.
Super casual real smartphone home video footage, cozy New York apartment "Friendsgiving" gathering with city view through the window, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapidfire montage with constant quick jump cuts every 1-2 seconds like scrolling through phone memories, unpolished authentic phone recording of friends cooking, eating and chatting together, pure raw home video feel, no cinematic polish or heavy effects. Use the provided reference photo as the strict ONLY visual reference for the main woman. Maintain her exact appearance with zero deviation. Generate a mixed group of friends around her in a cozy apartment, food spread and NYC window view visible. 0-2.5s: Shaky rapid cuts main woman laughing in the kitchen, city lights through the window, quick flashes of friends cooking. 2.5-5s: Abrupt jump cuts close-up of her smiling while tasting food, then friends setting the table together. 5-7.5s: Fast shaky she chats animatedly, friends gathered around a small dining table, cozy apartment lighting. 7.5-10s: Quick cut close-up warm smile toward camera, then jump to her laughing with a friend over wine glasses. 10-12.5s: Abrupt edit group raising glasses in a toast, mixed reactions of laughter and joy. 12.5-15s: Final rapid transition main woman relaxed at the table with friends, soft smile, calm Friendsgiving memory ending with slight natural phone sway. Natural smartphone video quality, slight real handheld shake, smooth normal frame rate motion with no low fps or choppy artifacts, authentic casual interactions and physics, stable main character consistency, no pro stabilization or effects.
Main Subject: Young Korean woman, 23, natural everyday appearance, long black hair worn loose and slightly messy from the sea breeze, realistic skin texture with lightly sun-kissed cheeks, minimal makeup, cheerful and carefree personality. Wearing a loose white oversized linen shirt over a light blue tank top, beige linen shorts, white sandals, a woven straw hat, and a small canvas tote bag. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: A quiet beach on Jeju Island during an early summer morning. Soft golden sunlight, gentle ocean waves, black volcanic rocks, clear turquoise water, seashells scattered along the sand, a few distant fishermen, and a peaceful, uncrowded shoreline. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior, natural body language, authentic vacation atmosphere, warm morning light, rich environmental details. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting between the waves and her face, faded colours, soft contrast, slight motion blur, exposure pumping toward the bright ocean, MiniDV compression artifacts, no stabilization. 00:00–00:03 She walks barefoot along the shoreline carrying her sandals in one hand. Small waves wash over her feet as the camera briefly focuses on the water before finding her face. 00:03–00:06 She crouches to pick up a unique seashell, smiling as she brushes the sand away with her thumb. The operator moves closer, causing slight autofocus breathing. 00:06–00:09 Standing on a black volcanic rock, she watches the horizon while the sea breeze moves her hair and oversized shirt naturally. 00:09–00:12 She skips a flat stone across the calm water, laughing softly after it bounces several times. The camera shakes as the operator reacts a little too late. 00:12–00:15 She turns toward the camcorder with a warm smile, places the seashell inside her tote bag, and continues walking down the empty beach. The recording drifts toward the waves and abruptly cuts to black. Audio: Natural ambience only–gentle waves, seabirds, light wind, distant fishermen talking, footsteps on wet sand, water splashing, and rustling fabric. No music. No narration. Goal: A forgotten MiniDV home video from summer 2004, capturing a peaceful morning walk on Jeju Island that feels warm, imperfect, nostalgic, and completely authentic.
SEADANCE 2.0 | 10s | START FRAME LOCK | IDENTITY LOCK | ENVIRONMENT LOCK 画像1を主人公の絶対キャラクター参照として使用する。主人公の顔、兜、鎧、日本刀、体格、質感、色彩を100%維持する。画像2を背景・世界観の絶対参照として使用する。巨大な血月、炎上する日本の城、敵軍本陣、煙、灰、火の粉、焦土、映画的ライティングを完全維持する。背景の巨大な血月、炎上する日本の城、煙、灰、火の粉、焦土、折れた槍、映画的ライティング、空気感を完全維持する。 ━━━━━━━━━━ 0:00–0:08 ━━━━━━━━━━ カメラは地面5cmの超ローアングル。主人公の足元だけを映す。焦土をゆっくり歩く。草履が乾いた土を踏む。折れた槍をまたぐ。灰が足元を流れる。火の粉が風で横へ流れる。陣羽織だけが大きく揺れる。背景では巨大な血月と炎上する城が燃え続ける。 SFX 強風。炎。燃える木材。草履。鎧の軋み。灰。 BGMなし。 ━━━━━━━━━━ 0:08–0:10 ━━━━━━━━━━ 主人公が静かに立ち止まる。足音が止む。完全な静寂。カメラはゆっくりドリーアップ。背中全体を映す。陣羽織だけが風で激しく翻る。 SEADANCE 2.0 | 10s | START FRAME LOCK | IDENTITY LOCK | ENVIRONMENT LOCK REFERENCE Image A = Absolute Character Reference (START FRAME) Maintain 100% identity: young samurai, face, black kasa hat, black lacquer samurai armor, dark crimson battle cloak, black katana, body proportions, realistic materials, clothing physics, colors. Image B = Absolute Environment Reference Maintain the gigantic blood moon, burning Japanese castle, smoke, ash, embers, scorched battlefield, broken spears, cinematic lighting, dark red color grading and atmosphere. ━━━━━━━━━━━━━━ 0:00–0:05 ━━━━━━━━━━━━━━ Ultra low-angle camera, 5 cm above the ground. Only the samurai's feet are visible. He slowly walks across the scorched battlefield. Heavy, steady footsteps. Waraji sandals crush dry earth. He calmly steps over broken spears. Ash drifts across the ground. Embers blow sideways in the wind. Only the crimson cloak moves violently. The burning castle and gigantic blood moon dominate the background. Camera Ultra Low Angle Ground Tracking Slow Forward Dolly Natural Camera Inertia SFX Heavy wind Burning fire Heavy footsteps Armor creaks Distant collapsing wood No music ━━━━━━━━━━━━━━ 0:05–0:07 ━━━━━━━━━━━━━━ The samurai slowly stops. Absolute silence. The camera cranes upward from his feet to reveal his back. The crimson cloak violently flutters. Camera Slow Crane Up Slow Dolly SFX Wind only Fire only ━━━━━━━━━━━━━━ 0:07–0:10 ━━━━━━━━━━━━━━ The camera slowly moves to the left rear. Reveal part of his profile. He exhales slowly. White breath dissolves into the cold night air. The gigantic blood moon aligns behind him. He quietly places one hand on the katana hilt. Slow crash zoom to his eyes. His gaze remains cold and unwavering. The wind suddenly intensifies. Ash and embers fill the frame. Hard cut to black. SFX Deep breathing Cold breath Single distant taiko drum Soft tsuba click Deep cinematic bass impact Strong wind Blackout STYLE Ultra Photorealistic IMAX Cinematic Dark Historical Fantasy Ultra Low Angle Slow Dolly Slow Crane Up Slow Orbit Crash Zoom Natural Camera Inertia Physically Accurate Fire Realistic Smoke Realistic Embers Volumetric Lighting HDR Stable Characters No Character Deformation No Weapon Deformation No Duplicate Characters Grounded Realism No Magic No Teleportation No Anime Style 炎だけ。 Ultra photorealistic. IMAX cinematic. Ultra low angle. Slow dolly. Natural camera inertia. Realistic fire. Realistic smoke. Realistic sparks. Heavy wind. Stable characters. No character deformation. No weapon deformation.
MY NEMESIS IS A PIGEON” Style: Pixar-Inspired 3D Animation • Comedy • Family-Friendly • Viral Short Film ⸻ 🚪 ACT 1 — THE DAILY FEAR Dave is getting ready to leave his apartment. But something feels wrong. Before stepping outside, he carefully checks every direction. Left. Right. The sky. Behind a nearby tree. Even under a parked car. He’s clearly done this many times before. The audience immediately wonders: “What is this guy afraid of?” Dave finally relaxes. Maybe today will be different. ⸻ 🐦 ACT 2 — THE ENEMY RETURNS The moment Dave steps outside, everything changes. A shadow slowly moves across his face. He looks up. Perched high above him sits an angry pigeon. Not an ordinary pigeon. This pigeon looks like a movie villain. It stares directly at Dave. Waiting. Watching. The audience instantly understands: These two have history. ⸻ 🏃 ACT 3 — THE CHASE Without warning, the pigeon launches. Dave immediately panics. The chase begins. He runs through the city. Dodging pedestrians. Jumping around benches. Desperately trying to escape. The pigeon follows every move perfectly. No matter what Dave does, the pigeon always seems one step ahead. The audience starts laughing because the pigeon behaves less like a bird and more like a supervillain. ⸻ 🚌 ACT 4 — FALSE HOPE Dave spots a bus and jumps onboard. Finally safe. He collapses into a seat. Relieved. Then he hears a familiar sound. Coo. The pigeon is already inside the bus. Dave completely loses it. He screams for help. Begs the driver to stop. The bus screeches to a halt. Dave jumps out and runs. The audience realizes there is absolutely no escaping this bird. ⸻ 🌳 ACT 5 — THE PARK Dave runs into a nearby park. Exhausted. Breathing heavily. He hides behind a giant statue. Silence. No flapping. No cooing. Nothing. For the first time all day, he believes he has finally escaped. The danger seems over. ⸻ 🍟 ACT 6 — THE REVEAL A single french fry suddenly falls from the sky. Landing directly at Dave’s feet. His face drops instantly. He already knows what it means. Slowly, he looks up. The pigeon stands triumphantly on top of the statue. Then another french fry falls. As it drops— The story flashes back in black and white. Months earlier. A tiny baby pigeon excitedly approaches its favorite french fry. Just before it reaches the snack— Dave casually grabs it and eats it. The baby pigeon watches in absolute heartbreak. The audience finally discovers the truth. This entire feud started because of one stolen french fry. ⸻ 💩 ACT 7 — REVENGE COMPLETE Back in the present. Dave stares at the pigeon in disbelief. After all this time… The pigeon is still angry. The pigeon slowly nods. Then delivers one final perfectly aimed attack. Direct hit. Dave stands frozen in defeat. The pigeon proudly celebrates from atop the statue. Cut to black.
Use @[storyboard ref] only for staging: match each P## angle, scale, frame, blocking, screen positions, and direction. Ignore sketch artifacts; written beats, references, ENVIRONMENT, VISUAL MEDIUM, and CINEMATOGRAPHY control final identity, material, color, motion, and effects. Use @[char1] solely for C1's final appearance and @[char2] solely for C2's. VISUAL MEDIUM: Feature-film stylized 3D, painterly materials, controlled neon-noir cel shading. MOTION LANGUAGE: Hyper-fast real-time Muay Thai; instant recoil, continuous switches and pivots. VISUAL EFFECTS: Red-orange power arcs, violet-blue velocity streaks, fractures, bending haze. CINEMATOGRAPHY: Low-key split neon, ultra-wide proximity, controlled combat-handheld, deep-focus parallax. AUDIO: No score; shin slaps, foot squeaks, glove cracks, breath bursts. ENVIRONMENT: Black ring, navy canvas, matte ropes, dark posts. Opposed neon divides sweat haze. RHYTHM + ESCALATION: Finish P01-P16 in exactly 15 seconds with nonstop cut-on-action and camera travel; no slow motion, holds, pauses, resets, or aftermath. BEATS: P01: Knee-high low wide; C1/visor attacks toward far-right ropes as C2/helmet checks; camera sprints beside them with light footfall tremor. P02: Ground close; camera skims between feet into the centered shin clash above a navy canvas seam, takes one lateral impact bump, and re-locks. P03: Chest-high close; C1/visor's teep fills foreground as C2/helmet parries screen right; camera rockets backward with a small recoil shake. P04: Eye-high medium, torsos split; camera arcs around C2/helmet's outside step as she clears C1/visor's foot, with micro footfall jitter only. P05: Eye-high full-body profile; camera orbits with C2/helmet's roundhouse into C1/visor's ribs, taking one side jolt as its arc vanishes. P06: Guard-high close, shoulders at edges; camera threads between C1/visor's jab-cross with tight tremor and takes a bump at the final elbow. P07: Waist-high canted medium; camera drops from C1/visor's neck frame to her rear knee hitting C2/helmet, takes one vertical jolt, and side-slips. P08: Eye-high lateral full-body wide; camera sprints right outside the ropes through light running tremor as C1/visor kicks and C2/helmet checks near far-right ropes. P09: Knee-high full profile; camera reverse-tracks C2/helmet's switch kick into C1/visor with controlled footfall shake and one side jolt at contact. P10: Overhead medium, heads centered; camera dives into the clinch over four planted feet, takes a small center bump, and re-centers instantly. P11: Overhead medium; camera spins with C2/helmet's inside clinch turn screen left toward ring center, taking tiny rhythmic bumps on short knee contacts. P12: Glove-high close, ropes behind right; one whip-pan crosses C1/visor's frame and rising elbow, ending in a hard shake and re-lock on C2/helmet. P13: Waist-high medium; camera rushes behind C1/visor's rear knee into C2/helmet at the far-right ropes, taking quick jolts at body and rope contact. P14: Eye-high full profile; camera cuts hard sideways with C2/helmet's outside pivot; shake settles immediately on the clear elbow lane screen left toward ring center. P15: Glove-high extreme close, contact centered; camera charges along C2/helmet's elbow into C1/visor, takes the strongest jolt, and passes the one-frame fracture. P16: Eye-high wide, figures split; camera catapults through the ropes as the shock ring bends haze, takes one heavy wave jolt, and ends in fading tremor while both fighters move.
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