Reference Image 1 (Highest Priority): SF-01 Character Sheet — lock character identity, proportions, costume, helmet, orange visor, armor textures, football, boots, materials, and silhouette. Reference Image 2: Episode 01 Storyboard — follow all 9 panels in exact chronological order for camera angles, framing, action, pacing, and choreography. 15초 길이의 울트라 시네마틱 축구 광고를 제작하되, 아홉 개의 스토리보드 패널을 순서대로 따라야 합니다. 스토리보드는 촬영 가이드일 뿐이며, 최종 비디오는 완전한 색상, 사실적인 표현, 시네마틱 연출을 갖습니다. 배경은 러시아워 시간대의 활기찬 현대 도시입니다. 젖은 아스팔트는 다채로운 도시의 불빛을 반사합니다. 빨강, 황색, 초록색 신호등이 빛나고, 노란 택시, 파란 버스, 흰색 배달 밴, 빨간 브레이크 등, 네온 간판, 디지털 빌보드, 유리 고층빌딩, 푸른 가로수, 밝은 대낮이 풍부한 도시의 색감을 만들어냅니다. SF-01은 캐릭터 시트와 시각적으로 동일하게 유지됩니다: 무광 검정색 전술 트렌치코트콘크리트 질감의 갑옷빛나는 불타는 오렌지색 바이저 (#E85D24) 산업용 유틸리티 벨트관절형 검정 장갑오렌지색 조명 밑창이 있는 전투화사실적인 축구공오렌지색 바이저는 시각적인 초점으로 남아있고, 도시는 사실적인 색상으로 활기차게 살아 움직입니다. Panel 1 (0–1.8 s) 넓은 항공 드론 샷. 분주한 6차선 대로 위로 밝은 오후 햇살이 비춥니다. 노란 택시, 다채로운 버스, 배달 트럭, 오토바이, 보행자, 푸른 나무, 반사되는 유리 건물들. SF-01이 축구공을 가볍게 드리블하며 좁은 골목을 빠져나옵니다. 카메라가 아래로 내려갑니다. 코트가 자연스럽게 휘날립니다. Panel 2 (1.8–3.2 s) 극단적인 매크로 샷. 오렌지색 바이저가 광택 나는 사이드 미러에 반사됩니다. 미러에는 또한 푸른 하늘, 다채로운 교통 체증, 움직이는 보행자들이 반사됩니다. 축구공이 앞으로 굴러갑니다. 얕은 시네마틱 피사계 심도. Panel 3 (3.2–5.0 s) 35 mm 측면 추적 촬영. SF-01이 밝은 노란색 택시 위로 레인보우 플릭을 선보입니다. 축구공이 위로 솟아오릅니다. 햇살이 공에 반사됩니다. 코트가 극적으로 휘날립니다. 정점에서 240 fps 슬로우 모션. Panel 4 (5.0–6.5 s) 두 대의 대형 트럭 사이에서 낮은 더치 앵글. 한쪽에는 파란색 트럭, 다른 쪽에는 빨간색 배달 트럭. SF-01이 그 틈새를 통해 엘라스티코를 선보입니다. 젖은 아스팔트가 오렌지색 바이저 빛과 다채로운 도시 간판을 반사합니다. 역동적인 카메라 움직임. Panel 5 (6.5–9.2 s) 히어로 샷. 4분의 3 전면 뷰. 어라운드 더 월 프리스타일 묘기. 교통 체증이 잠시 멈춥니다. 다채로운 옷을 입은 보행자들이 놀란 듯 바라봅니다. 카메라가 천천히 회전합니다. 축구공이 프레임 중앙에 매달려 있습니다. 120 fps 시네마틱 슬로우 모션. 황금빛 햇살이 극적인 림 조명을 만듭니다. Panel 6 (9.2–10.8 s) 후방 추적 촬영. 밝은 색상의 재킷과 헬멧을 착용한 두 명의 오토바이 배달원이 지나갑니다. SF-01이 완벽한 백힐 플릭을 실행합니다. 카메라가 부츠에 가깝게 따라갑니다. 자연스러운 속도 흐림 효과. Panel 7 (10.8–12.3 s) 익스트림 클로즈업. 크롬 차량 그릴이 SF-01을 아슬아슬하게 스쳐 지나갑니다. 오렌지색 바이저가 광택 나는 금속에 반사됩니다. 밝은 빨간색 브레이크 등이 장면을 비춥니다. 최고의 긴장감. 240 fps 속도 램프. Panel 8 (12.3–13.8 s) 넓은 정면 샷. SF-01이 크로스오버 드리블을 하며 교통 체증을 뚫고 질주합니다. 다채로운 차량들이 캐릭터 주변을 천천히 움직입니다. 코트가 망토처럼 뒤로 휘날립니다. 오렌지색 부츠 조명이 포장도로에 역동적인 줄무늬를 만듭니다. Panel 9 (13.8–15 s) 히어로 엔딩. 낮은 앵글의 24 mm 시네마틱 렌즈. SF-01이 주차된 차량 지붕 위에서 볼 스톨을 선보입니다. 다채로운 도시 스카이라인이 배경을 채웁니다. 골든아워 햇살이 고층빌딩을 비춥니다. 교통 체증이 멀리까지 이어집니다. 오렌지색 바이저가 최대 밝기에 도달합니다. 상징적인 승리 포즈를 유지합니다. 페이드 아웃. Visual Style Photorealistic cinematic animation Premium Nike Football commercial Unreal Engine 5 quality Ghost in the Shell realism AKIRA-inspired camera work Full-color modern city Golden-hour sunlight HDR lighting Ray-traced reflections Global illumination Volumetric lighting Wet asphalt reflections Colorful vehicles Blue sky Glass skyscrapers Neon storefronts Rich urban color palette Realistic football physics Natural cloth simulation Professional sports cinematography Smooth temporal consistency Large-scale blockbuster production Camera Language Drone aerial Macro lens 35 mm tracking 24 mm hero lens Low-angle hero shots Dutch angles Orbit camera Push-ins Whip pans Handheld stabilization Speed ramps 120 fps slow motion 240 fps freeze moments Cinematic motion blur Character Lock Maintain 100% consistency with the character sheet: identical helmet identical orange visor identical tactical coat identical armor identical football identical boots identical silhouette identical proportions identical materials Never redesign the character. Negative Prompt black-and-white video, monochrome grading, comic style, storyboard panels, ink drawing, sketch, cel shading, anime, low quality, flicker, temporal inconsistency, duplicate character, duplicate football, extra limbs, broken anatomy, incorrect helmet, missing visor glow, costume changes, text overlays, subtitles, watermarks, logos, UI, panel borders, distorted vehicles, unrealistic football physics.
판타지 무협 협상
환상적인 무협 배경에서 긴장감 넘치는 협상 장면이 펼쳐집니다. 발코니에서 복잡한 건축물과 안개 낀 풍경을 내려다보는 두 여성 캐릭터와 한 남성 캐릭터가 등장합니다. 극적인 반응과 코믹한 타이밍이 어우러지며, 정확한 카메라 워크와 자연스러운 볼륨 광선이 분위기를 고조시킵니다.
프롬프트
Seedance Prompt | Price Hike I. Core Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Overall adoption: High-level ensemble deadpan comedy Classical wuxia character staging Negotiation rhythm with escalating stakes Rule of three Precise reaction shots Arri Alexa cinema camera texture Clear and stable facial micro-details Fine film grain Natural volumetric light The core of the comedy in this section is a clear reversal of identity and stance: The enemy tries to bribe the junior sister with money, asking her to betray the senior sister's weaknesses. For the first few seconds, let the audience briefly suspect that the junior sister is actually preparing to accept the money. Only then is it revealed that these two women, with incredible默契 (tacit understanding), together help the enemy "raise the price." All supporting roles only serve as: Comedy witnesses Rhythm enhancers The true protagonists are always: Figure 1 Senior Sister Figure 2 Junior Sister II. Reference Control 1. Character Identity Anchor Points @image 1 Strictly lock character ID A: Sword Immortal Senior Sister @image 2 Strictly lock character ID B: Junior Sister 2. Environment Reference All background and location reference images uploaded in this round jointly determine the same set of environmental DNA. Before formal composition, silently integrate mutually compatible: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Mountain mist Clouds Main light direction Reflective relationships Air depth Real walkable routes Then re-plan into a: Unique to this round Completely unified Physically reasonable Spatially continuous New space. 3. Environmental Principles The environment must remain continuously vivid from beginning to end, but narratively absolutely neutral. Elements allowed to move naturally and continuously include: Wind Water bodies Mountain mist Vegetation Reflections Distant disciples Ambient environmental sounds But must adhere to the following principles: The environment cannot trigger the plot The environment cannot solve problems The environment cannot create burdens for characters The environment cannot interrupt negotiations The environment can only provide a sense of real-world presence III. Character Settings Character ID A | Sword Immortal Senior Sister The same @image 1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, black hair partially styled up, secured with a white jade hairpin, tall and slender figure. Fixed styling: White embroidered silk hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver long sword Character temperament: Calm Dignified Logically stable Deadpan serious Completely unashamed by absurd situations Key performance requirements: When hearing the junior sister say "too little," must slowly turn to look at her When saying "eighty," must sound like quoting a reasonable public price When saying "my weakness cannot be sold cheaply," must be completely serious When pushing the silver to the junior sister, the attitude must be like handling official business Character ID B | Junior Sister The same @image 2 Junior Sister. 20–25 year old East Asian female, round and nimble face, black braided hair, petite figure. Fixed styling: Green linen hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Character temperament: Smart Quick-witted Emotionally restrained Has a natural tacit understanding with the senior sister The comedic function mainly comes from "ridiculously serious" Key performance requirements: When she first observes the silver, must make the audience briefly suspect she might actually sell When saying "too little," must be calm and serious, not smirking When nodding at "eighty," must be like acknowledging a professional quote Finally, when weighing the silver and saying "afraid I'll lose out," must be natural as if stating a fact Supporting Character 1 | Enemy Swordsman One Responsible for initiating the bribe Initially confident, thinking he controls the situation Begins to be confused in the middle Completely frozen in the latter part Key performance requirements: "Thirty taels, tell me her weakness" must be direct and practical "Fifty" must clearly feel like an escalation "Eighty! What is she afraid of?" must carry an impatient oppressive feeling Finally, when looking at his empty hands, must appear completely drawn into it Supporting Character 2 | Elderly Master One Only responsible for an authoritative final punchline Must not steal the scene when appearing Tone must be like casually handling sect accounts Key performance requirements: "A lesson." must be like an objective conclusion "Three-tenths of the silver goes to the sect." must be like announcing a normal sect rule Must not stop walking Must not turn into an obvious comedic performance Distant environmental figures Can have very small disciples in the distance Only serve as world presence Cannot join the main plot Cannot obviously observe the protagonists Cannot overreact due to punchlines IV. Core Props Silver ingots The same batch of silver A few ingots are enough Clearly placed on a naturally existing stone surface between the three Continuously stable within three shots Must have a realistic metallic weight and reflection Long swords Senior Sister: Only one silver long sword Junior Sister: Only one dark steel sword Present throughout as identity props This section is not primarily about fighting, but focuses on negotiation and relationship reversal V. Comedy Structure First Beat | Misdirection The enemy offers thirty taels. The junior sister does not immediately refuse, but seriously looks at the silver and says: "Too little." The audience briefly suspects she might actually take it. Second Beat | Escalation The enemy raises the price to fifty. The senior sister suddenly steps in to raise the price herself: "Eighty." The situation changes from "bribing" to "joint negotiation." Third Beat | Counter-attack The enemy finally agrees, asking about the senior sister's weakness. The junior sister seriously replies: "Afraid I'll lose out." It turns out this transaction was never a betrayal, but these two together seized the opportunity to "swindle" him. Authoritative punchline The master's last words: "A lesson." "Three-tenths of the silver goes to the sect." Formally seals the entire absurd negotiation as a sect affair. VI. Storyboard Script 0–5s | Full shot or long shot Character ID A is always the same @image 1 Sword Immortal Senior Sister. Character ID B is always the same @image 2 Junior Sister. An enemy swordsman places a few silver ingots on a naturally existing stone surface between the three, Looks at the same junior sister and says: "Thirty taels, tell me her weakness." The same junior sister does not immediately refuse, But observes the silver ingots very seriously, Then calmly replies: "Too little." The same white-clad sword immortal, upon hearing this, Very slowly turns her head to look at her. Camera requirements First establish stable space and positions of the three Silver must be clearly visible When the junior sister observes the silver, must mislead the audience into thinking she might be tempted The senior sister's turn must be slow and impactful Maintain a moment of silence to let the punchline build 5–10s | Medium shot or cowboy shot Maintain the same two women, the same enemy, the same batch of silver, and the exact same geographical space. The enemy clearly thinks there's a chance, and adds more silver: "Fifty." The same junior sister thinks seriously, just about to speak, But the same sword immortal senior sister speaks first, very calmly: "Eighty." Complete silence for half a beat. The enemy stares at her in disbelief: "I'm buying your weakness, and you're helping her raise the price?" The senior sister replies expressionlessly: "My weakness cannot be sold cheaply." The same junior sister actually nods seriously, As if thoroughly agreeing with the price. Completely retain a clean reaction pause. Camera requirements "Eighty" must sound like a matter-of-fact quote The enemy must clearly be logically interrupted The junior sister's nod must be very serious, further enhancing the absurdity Retain the pause, don't rush to the next line Background continues to move naturally, but never steals the scene 10–15s | Close-up or extreme close-up The enemy finally loses patience, Pushes all the silver forward: "Eighty! What is she afraid of?" The same junior sister picks up the only silver ingot, Weighs it carefully in her palm, Then points to the senior sister very naturally: "Afraid I'll lose out." Complete pause for half a beat. The same sword immortal senior sister immediately pushes all the silver to the junior sister's side, and calmly says
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