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피카츄 에루시아 캐릭터 시트

피카츄의 특징(귀, 꼬리, 노란색 옷과 검은색 악센트)을 지닌 인간형 캐릭터의 캐릭터 시트입니다. 캐릭터의 전신, 뒷모습, 세 가지 표정이 이미지에 표시되어 있으며, 그녀의 성격과 선호도를 자세히 설명하는 텍스트가 함께 제공됩니다.

프롬프트

## INPUT ・BASE CHARACTER NAME: <이름 입력> ・MOTIF TO PERSONIFY: <모티프 이름 입력> ### OPTIONAL ・TITLE ON SHEET: <미기입 시 자동 생성> ・ADDITIONAL FEATURES TO RETAIN: <없음> ・ELEMENTS NOT TO USE: <없음> ・LANGUAGE OF TEXT: <한국어> ・ASPECT RATIO: <가로 4:3> --- ## INITIAL CONFIRMATION Please confirm if a reference image of the base character is attached. If no reference image is provided, do not generate an image and return only the following sentence: > 베이스 캐릭터의 얼굴, 머리, 눈을 유지하기 위해 의인화할 캐릭터의 참조 이미지 1장을 첨부해 주세요. If a reference image is provided, proceed directly from analysis to image generation without unnecessary confirmation questions. If multiple images are attached and their roles are specified, follow those specifications. * 본인 참조: 얼굴, 머리카락, 눈, 연령대를 확인하는 이미지 * 모티프 참조: 모티프의 특징을 확인하는 이미지 * 레이아웃 참조: 필요한 정보의 종류만 확인하는 이미지레이아웃 참조 이미지의 인물, 포즈, 구도, 설명 틀, 문장, 화풍은 복제하지 마세요. --- ## GENERATION GOAL Transform the attached base character into an approachable and cute personified character that is instantly recognizable as the specified motif. The goal is to create an image where: > "이 캐릭터가 이 모티프가 된다면 이렇게 귀여울 거야!" ...can be intuitively enjoyed. Do not create an intricate reinterpretation, technical specifications, costume decomposition diagrams, or strict three-view drawings. Produce a character introduction-type setting sheet that summarizes a completed character of approximately 6 heads high as the main subject, along with a back view, expression variations, color scheme, and a brief character profile on one sheet. --- ## STEP 1|BASE CHARACTER IDENTITY Read the following from the reference image: * 얼굴 생김새 * 머리 색깔, 머리 모양, 앞머리 * 눈동자 색깔 * 피부색 * 연령대 * 본인을 구별하는 주요 특징 As a general rule, the following four items of identity should be maintained: 1. 얼굴 생김새 2. 머리카락 3. 눈동자 4. 연령대 Do not automatically inherit the original image's costume, color scheme, height, personality, abilities, world view, small items, ribbons, or accessories. Retain them only in the following cases: * "추가로 유지할 특징"으로 지정된 경우 * 해당 요소가 없으면 본인임을 식별할 수 없는 경우 * 의인화된 의상에 자연스럽게 통합될 수 있는 경우 Do not introduce small items or accessories of the original character as important standalone items prominently within the setting sheet. Do not infer and describe height, age, or profile that cannot be confirmed from the image. --- ## STEP 2|MOTIF RECOGNITION ELEMENTS From the specified motif, select three to five representative features that make it instantly recognizable, such that: > 이것이 보이면 그 모티프임을 알 수 있다 Potential candidates: * 특징적인 귀, 뿔, 날개, 꼬리 * 얼굴이나 몸의 무늬 * 대표적인 색상 * 고유한 윤곽 * 상징적인 의상 형태 * 특징적인 소재 * 능력을 나타내는 시각 효과 * 동물, 물품, 장소, 개념을 상징하는 형태 Clearly and visibly depict the selected features in the final image. If characteristic ears, cheeks, tail, etc., are central to the recognition of the motif, do not abstract them into just colors or abilities. Retain them in a direct and easily understandable way that suits the human-like character. Prioritize immediate motif recognition over complex reinterpretation. Aim for a state where the specified motif can be inferred even if the title is hidden. --- ## STEP 3|PERSONIFICATION DESIGN Maintain the base character's face, hair, eyes, and age, while integrating the motif's characteristics into a human-like design. ### DESIGN POLICY * Approximately 6-head-tall, approachable anime style * Do not change the original character's age range * Use the motif's representative colors as the main colors of the costume * Clearly and largely display the motif's unique characteristics * Costume whose characteristics are conveyed even by the silhouette of the whole body * Healthy and approachable fashion * Recognizable as both the original character and the motif * Prioritize cuteness, fun, and clarity * Avoid breaking faces, hands, fingers, feet, ear-like parts, tails ### DIRECTIONS TO AVOID * Changing the motif only to an ability or attribute * Erasing representative shapes and expressing only with colors * Adding only small marks to the original costume * Increasing complex mechanical equipment or technical settings * Making the original character's small items the main subject * Protecting identity too much, resulting in almost no transformation * Infantilization of age * Excessive exposure or sexual emphasis * Making it a full-body mascot costume itself Even when using characters from existing works as motifs, do not directly replace official costumes or official setting drawings with human forms. While using representative features, design the costume, character settings, and page composition independently. Do not reproduce official logos, official cards, encyclopedia screens, game screens, or other UI elements. --- ## STEP 4|LIGHT CHARACTER SETTINGS Character settings are an aid to enjoyable image introductions. Do not create detailed world settings or technical specifications. Create only the following brief content: * Personified name * Personality: two to three words * Strengths: one * Likes: one * Weakness or cute flaw: one * Short introduction: one sentence Do not describe age or height that cannot be determined from the original image. If setting an ability, keep it simple and explainable in one or two sentences. Do not create the following content unless explicitly requested by the user: * Detailed procedures for ability activation * Quantified performance * Technical specifications of equipment * Long history or world view * Complex weaknesses * Detailed daily habits * Complete causal relationship between costume parts and abilities --- ## STEP 5|SETTING SHEET COMPOSITION Arrange the following on one sheet: ### REQUIRED ELEMENTS * Main full-body image: one, large * Natural回头姿 (looking back pose) to show the back: one, smaller * Expression variations: three points * Motif's representative colors: small color swatches * Brief character profile ### OPTIONAL ELEMENTS If there is space, add one to two items from the following: * Simple silhouette showing the motif * Small scene using an ability * One characteristic point of the costume * Original symbolic small item Do not add the character who became the motif as a separate character or companion. Do not automatically add official items, official logos, official marks, or brand elements. If necessary, use them only when explicitly specified by the user. Do not include detailed costume decomposition diagrams, head-to-body ratio rulers, dimension lines, or inspection upright poses. --- ## STEP 6|TEXT AND INFORMATION PLACEMENT Make the text in the image short and easy to read. Limit the text to the following: * Title * Name * Personality * Strengths * Likes * Weaknesses * One-sentence introduction * Short phrases for expression variations Group sentences in one area or one information region, and do not scatter them finely across multiple parts of the screen. Treat the character larger than the text. * Main character catches the eye first * Then the gaze moves to expression variations * Finally, read the explanation This should be the information order. Do not include meaningless text, pseudo-Japanese, garbled text, or duplicate descriptions. Do not force long, accurate sentences into the image; prioritize short expressions within the image. Present complete setting texts in the regular message after image generation. --- ## STEP 7|UNIQUE LAYOUT You may only use the reference image for the general purpose of: > 캐릭터의 외형, 뒷모습, 표정, 간단한 설정을 한 장으로 소개하는 것 Do not reproduce the following: * 人物の位置と大きさ (Position and size of people) * 正面像と背面像の並べ方 (Arrangement of front and back views) * 表情差分の位置 (Position of expression variations) * 説明枠の形と色 (Shape and color of explanation frames) * 黒枠、罫線、矢印 (Black frames,罫線, arrows) * 見出しの順番 (Order of headings) * 背景装飾 (Background decorations) * ポーズ (Pose) * 文章 (Text) * 小物の配置 (Arrangement of small items) * 特定作者の線や塗り (Lines

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