时长:15秒 画幅:9:16竖屏 风格:未经处理的iPhone手持拍摄素材,所有设置均为自动,以第一人称男友手持自拍视角拍摄于高端雪茄房。没有灯光效果,没有调色,自动白平衡随室内暖黄灯光与阴影自然轻微偏移。轻微手持呼吸抖动和实时反应晃动,营造真实“我”随手拍感。一镜到底无剪辑。 角色:成熟女性,精致小巧的五官,佩戴装饰眼镜,穿着、黑色薄丝袜、长款黑手套,冷艳却带魅惑气质,全程跪姿服务。所有角色均为成年人。 【机位与景别原则】 男友手持手机以第一人称视角拍摄,两人之间始终保持正常聊天的社交距离(约1.5–2米)。全片以全身和上半身景别为主,绝不出现脸部填满画面的大特写。 景别变化靠她真实挪膝或靠近产生: 起手:全身中景(她整个人在画面里,跪姿、脚下木地板和身后皮质沙发都看得到) 中段:上半身(腰部以上,头顶留余量) 镜头全程轻微手持呼吸抖动,无稳定器,自动对焦偶尔轻微失焦再合焦。 【环境】 高端雪茄房暖黄灯光,她跪在深色皮质沙发前的木地板上,身前是圆形木桌。桌上有三支透明管装纪念雪茄(45、TRUMP 2024、47)、加湿器、金剪、火机。浅景深把背景化成柔和的金色光斑。全程无字幕、无滤镜、无美颜、无特效、无背景音乐。 —————— 【00:00-00:04】全身中景·介绍三支茄 起手是全身中景。她跪在地板上,身体已经微侧成流畅S曲线,肩颈拉长,半垂眼皮。长款黑手套托着三支并排的纪念雪茄管,语气低沉、带着一点冷淡的嘲意: “我的工作餐,是一款特别搞笑的雪茄。特朗普雪茄@。” 她用黑手套指尖依次点过左边、右边: “这是四十五。这是四十七。” 【00:04-00:08】上半身·点中间那根 景别变成上半身。她把中间那支往前推半寸,半垂眼抬起来看镜头,嘴角只极轻微勾一点就停住: “中间没连起来,因为有个拜登。他把自己二零二四年大选成功的日子,插在中间。” 画外男声(近讲、轻微失真,带着笑):“这什么呀?” 她延迟半拍才答,声音更低: “抽特朗普。” 【00:08-00:12】上半身·冷笑泄漏 一侧嘴角先不受控地抽动一下,鼻子泄出一声极短的气音,眼睛这才半眯成细长弧,发出一声极低的“呵……”: “……我早就想抽他了。” 说完她把中间那支抽出来,黑手套缓缓拧开管盖,取出雪茄。另一只手把空管放回桌上。 【00:12-00:15】上半身·起身挪膝准备侍茄 她保持S曲线往前挪了半膝,靠近木桌。黑手套把雪茄横在掌心检查椭圆尖头,半垂眼重新对上镜头,尾音平直: “来。看我怎么抽这根。” 画面定格在她跪姿前倾、黑手套托着未切尖头雪茄的样子。 —————— 【完整对白表】 时间说话人台词00:00.5女我的工作餐,是一款特别搞笑的雪茄。特朗普雪茄。00:02.5女这是四十五。这是四十七。00:05女中间没连起来,因为有个拜登。他把自己二零二四年大选成功的日子,插在中间。00:08男(画外)这什么呀?00:09女抽特朗普。00:11女……我早就想抽他了。00:14女来。看我怎么抽这根。 【表演总纲】 情绪曲线:冷淡介绍 → 点破中间那根的荒诞 → 克制不住漏出冷笑 → 进入侍茄。 全程海妖风:S曲线跪姿、半垂眼、拉长颈线。笑必须按“抿唇抽动 → 鼻子泄气 → 眼睛半眯 → 极低冷笑”的顺序。禁止甜美、娇羞。 【音效】 纯现场收音:雪茄房空调底噪、透明管互相轻碰、拧开管盖的细响、黑手套与茄衣摩擦、她极低的冷笑和呼吸。无背景音乐。
A Woman Serving Cigars
A cinematic slice-of-life video captures a woman in a sheer black outfit and long gloves, kneeling on the floor, holding a trio of cigars. The atmosphere is alluring and sophisticated, with a sense of quiet intensity as she interacts with the unseen person.
Prompt
时长:15秒 画幅:9:16竖屏 风格:未经处理的iPhone手持拍摄素材,所有设置均为自动,以第一人称男友手持自拍视角拍摄于高端雪茄房。没有灯光效果,没有调色,自动白平衡随室内暖黄灯光与阴影自然轻微偏移。轻微手持呼吸抖动和实时反应晃动,营造真实“我”随手拍感。一镜到底无剪辑。 角色:成熟女性,精致小巧的五官,佩戴装饰眼镜,穿着、黑色薄丝袜、长款黑手套,冷艳却带魅惑气质,全程跪姿服务。所有角色均为成年人。 【机位与景别原则】 男友手持手机以第一人称视角拍摄,两人之间始终保持正常聊天的社交距离(约1.5–2米)。全片以全身和上半身景别为主,绝不出现脸部填满画面的大特写。 景别变化靠她真实挪膝或靠近产生: 起手:全身中景(她整个人在画面里,跪姿、脚下木地板和身后皮质沙发都看得到) 中段:上半身(腰部以上,头顶留余量) 镜头全程轻微手持呼吸抖动,无稳定器,自动对焦偶尔轻微失焦再合焦。 【环境】 同Part 1。桌上加湿器、金剪、火机仍在。 —————— 【00:00-00:04】上半身·醒茄被叫停 承接上一秒:她已跪在桌边,黑手套拿着未切尖头的雪茄,正要把加湿器盖子打开。 画外男声(故意认真,手指从画面右侧伸进来点了一下):“这特朗普还没醒呢。” 她先僵半拍,半垂眼皮几乎不动,然后极慢地看向镜头: “先生,这刚才已经醒过了。” 画外男声立刻打断:“我没看见不算。这环节不能少。重来。” 她鼻子里极轻地“啧”了一声,没有争辩,把雪茄重新放回掌心。 【00:04-00:09】上半身·剪尖头 + 腿上滚动 她用金色雪茄剪,干净利落地剪掉从未点过火的椭圆尖头,露出崭新圆形切面。 然后把雪茄横放在跪姿露出的黑色丝袜大腿上,用戴着黑手套的掌心缓慢来回滚动,把“醒茄”这一环重做一遍。动作极慢、极专注,半垂眼看着自己的腿与手,肩颈始终拉长。滚动几下后拿起来检查。 【00:09-00:12】胸口以上半身近景·点火递茄 她往前挪半膝,景别变成胸口以上半身近景,头顶和肩膀完整在画面内。镜头本能后退半步、轻微失焦再合上。 黑手套点燃喷枪,火焰对准新切面缓慢旋转,白烟升起。吹掉余烟后,她双手把点燃的雪茄递向镜头,冷感直视,不说话,只把茄递出去。 【00:12-00:15】上半身·他提议一起抽 她后撤回上半身景别,黑手套还维持着递出的姿势。 画外男声(放软,带着笑意):“太难抽了。哎,要不然咱们一起抽它吧。” 她听完没有马上接话。半垂眼先向下瞟开半秒,再抬起来冷感直视镜头,黑手套食指缓慢竖到唇前做一个极慢的噤声动作,嘴角一边高一边低地极轻微勾着。画面定格在她跪姿S曲线、黑手套抵唇、冷感直视镜头的样子。 —————— 【完整对白表】 时间说话人台词00:01男(画外)这特朗普还没醒呢。00:02.5女先生,这刚才已经醒过了。00:04男(画外)我没看见不算。这环节不能少。重来。00:13男(画外)太难抽了。哎,要不然咱们一起抽它吧。 【表演总纲】 情绪曲线:被叫停的冷感配合 → 重做醒茄(腿上滚动)→ 无声递茄 → 听他邀请一起抽 → 噤声定格。 她在Part 2几乎不主动说话,只回那一句“先生,这刚才已经醒过了”。其余全是画外男声。全程海妖风:S曲线、半垂眼、拉长颈线、黑手套全程可见。禁止可爱、娇羞。 【音效】 纯现场收音:加湿器盖轻碰、金剪切口脆响、雪茄在丝袜大腿上滚动的轻响、火机喷火与燃烧滋滋声、她极低的“啧”和呼吸、男友近讲气口、最后手指抵唇的细微声。无背景音乐.
How to Use This Prompt
Copy the prompt
Grab the cleaned-up prompt in your language, or send it straight to the editor with one click.
Pick your model
We pre-select the model that produced this result, but you can swap it for any model Vorla supports.
Generate and refine
Run it as-is to reproduce the look, then edit the wording to make the result your own.
More from Seedance 2.0
Create a hyper-realistic 10-second cinematic video based on the provided storyboard. The giant human hand always remains visible and physically controls the miniature Porsche 911 throughout the entire film. The car is treated like a highly detailed die-cast model placed into a real highway environment. The fingers continuously steer, accelerate, drift and reposition the miniature vehicle naturally. STYLE: Hyper realistic, Photorealistic CGI, Miniature realism, High-speed automotive commercial, Apple × Porsche commercial aesthetics, Practical cinematography, No fantasy, No magic, No UI, No text, No subtitles, Realistic lighting, Realistic vehicle physics, Extreme motion blur, Dynamic camera work, Natural reflections, Cinematic color grading, 8K, HDR, Ray tracing, Ultra detailed. CAMERA: 100mm automotive lens, 24mm chase camera, Drone tracking, Low-angle road shots, Wheel-level macro shots, Handheld chase moments, FPV transitions, High shutter speed, Whip pans, Crash zooms, Speed ramps, Continuous seamless transitions. TIMELINE: 0.0–1.0s Inside a realistic miniature workshop, a giant human hand reaches toward an incredibly detailed red Porsche 911 model sitting on a workbench. The fingers gently grip the roof and sides of the car. The camera performs a dramatic macro push-in emphasizing paint reflections, tire texture and tiny mechanical details. 1.0–2.0s Match cut. The giant hand places the miniature Porsche directly onto a real multi-lane highway. As soon as the wheels touch the asphalt, the hand immediately pushes the car forward. The Porsche launches with explosive acceleration while remaining physically guided between the giant fingers. Tire grip feels believable. Suspension compresses naturally. 2.0–3.5s The Porsche rapidly changes lanes through dense traffic. The giant hand subtly tilts and steers the miniature car using two fingers. Camera alternates between ultra-low front tracking shots and rear chase shots. Surrounding traffic streaks into motion blur. Speed feels extreme. 3.5–5.0s The hand aggressively guides the Porsche between moving vehicles with precise lane changes. The car narrowly overtakes sedans and SUVs. Camera swings dynamically around the car while keeping the hand visible above it. Reflections race across the glossy red paint. 5.0–6.5s The Porsche squeezes through an impossibly tight gap between a truck and another vehicle. The giant fingers slightly lift and rotate the model to avoid contact before placing it back on the road instantly. Camera performs a dramatic side tracking shot with intense motion blur. 6.5–8.0s Approaching a long sweeping mountain curve at very high speed. The giant hand rotates the miniature Porsche as if steering a toy across the road. Camera circles around the car while maintaining continuous forward momentum. Tire deformation, body roll and suspension movement remain physically accurate. 8.0–9.2s The Porsche enters a spectacular high-speed drift. The giant fingers precisely control the slide while smoke pours from the rear tires. Counter-steering is visible. Camera rotates around the drifting vehicle with cinematic speed ramps. Sparks, rubber smoke and tire marks remain realistic and restrained. 9.2–10.0s The Porsche exits the drift perfectly without losing speed. The giant hand still lightly guides the vehicle while it accelerates toward the horizon. Final hero tracking shot from the front quarter angle. Beautiful reflections glide across the bodywork. End on a premium automotive commercial frame with maximum sense of speed and precision. IMPORTANT: The giant hand must remain visible during the entire sequence and continuously interact with the miniature Porsche. The Porsche must always behave like a realistic scale model being physically controlled by the hand while driving on a full-size real highway. Prioritize: extreme speed, cinematic realism, smooth continuous transitions, practical physics, aggressive but believable driving, premium automotive cinematography, highly detailed miniature textures, natural lighting, dynamic camera choreography, no unrealistic effects, no fantasy elements.
15 seconds | 16:9 | live-action military drama Fictional dramatization. Documentary-style visual realism. SETTING A fictional frontline environment during a mountain ridge operation above a deep gorge. mountain ridge / rock face / climbing rope / gorge drop. Time: dusk. Dry air, dust, distant smoke and realistic background activity. FORCES One clearly distinguishable U.S. military climbing team and the inserted FEATHER logo object: a bright lime-green rounded square with the white black-outlined feather mark and the lettering $FEATHER. Maintain consistent uniforms, equipment, vehicles and character identities throughout the sequence. Human behaviour remains grounded and restrained. STORY 00–04s — ESTABLISHING Wide observational shot establishing the U.S. team separated across the ridge above the gorge. Personnel move into climbing positions while equipment and environmental activity remain visible in the distance. Camera slowly advances from a believable documentary position. Natural wind moves clothing, dust and vegetation. 00–08s — TENSION Cut to a closer handheld perspective following personnel moving through cover along the rock face. They communicate through gestures and short commands as the lead soldier climbs on the rope. Camera operator follows behind with natural footsteps, small framing corrections and realistic motion blur. Dust reacts naturally to movement. 08–12s — CLASH The confrontation begins when the rope cuts and the lead soldier falls toward the gorge. Show confusion, rapid movement, personnel taking cover and environmental reactions from the sudden drop. The inserted FEATHER logo comes out of nowhere, glides fast and catches the falling soldier like an Aladdin carpet, saving him from the gorge. Keep geography readable so the ridge, the team and the gorge remain spatially consistent. Camera reacts naturally to sudden events rather than anticipating them. Avoid graphic injuries or gore. 12–15s — AFTERMATH Camera settles behind cover. Dust and smoke drift through the environment while distant movement continues. One person cautiously looks toward the opposing drop and at the hovering FEATHER logo still holding the soldier. End on unresolved tension rather than a stylized victory pose. CAMERA Grounded conflict-documentary cinematography. Mix: wide environmental coverage medium handheld following shots brief close reaction shots Natural handheld instability. Realistic operator movement. Plausible camera positions. No impossible drone transitions. No excessive slow motion. LIGHTING Lighting originates from the actual environment. Natural exposure changes when moving between sunlight, shadow, smoke and interiors. Realistic highlight roll-off. Deep but detailed shadows. No artificial rim lighting around characters. PHYSICS Real gravity and momentum. Feet maintain contact with terrain. Equipment has believable weight. Dust reacts to footsteps and vehicle movement. Clothing responds to wind and body movement. Smoke follows environmental airflow. Characters physically interact with walls, vehicles and terrain. HUMAN PERFORMANCE Restrained, believable behaviour under extreme stress. Heavy breathing. Quick visual checks of surroundings. Small posture adjustments. Natural hesitation and urgency. No heroic posing or exaggerated action-movie gestures. AUDIO Dry wind and distant environmental ambience. Boots against gravel and concrete. Equipment and clothing movement. Vehicle engines at realistic distance. Short shouted commands. Distant impacts with appropriate acoustic delay and environmental reflections. No oversized Hollywood trailer effects. VISUAL CHARACTER Photorealistic live-action footage. Observational war-documentary character. Natural skin texture. Realistic fabric and material response. Subtle sensor noise. Natural motion blur. Imperfect handheld framing. Avoid: video-game aesthetics CGI appearance excessive HDR oversaturated fire impossible explosions floating debris perfectly choreographed movement beauty-filter faces graphic gore CONTINUITY Maintain character identity, uniforms, equipment, terrain and lighting between shots. Preserve geographic orientation and screen direction. Every action begins from the physical state established by the previous shot. Create storyboard image
The camera slowly moves forward through a silent midnight forest where every tree is covered in thousands of tiny glowing windows, as if entire miniature homes exist inside their trunks. As the camera approaches, the windows gradually begin turning off one by one, revealing that the forest is slowly waking up. The ground gently separates beneath the trees, exposing an enormous ancient railway buried underground. A single empty train emerges silently from the earth, its windows glowing warmly despite having no visible driver. The train passes directly through the forest without disturbing a single tree, and as it disappears into the fog, the trees slowly close their glowing windows again. The person standing beside the railway remains completely still throughout. Smooth continuous camera movement, physically believable environmental motion, subtle wind and drifting mist, realistic lighting, cinematic moonlight, deep atmospheric shadows, photorealistic, mysterious and dreamlike, no cuts, no jumps, no sudden changes.
真人实拍短视频风格。人物全程使用预设角色#1 的脸部、发型、身材和身份特征,参考图;角色#1为成熟女性且明确为成年人。全程只穿预设服装#3 ,加丝袜、长款黑手套,保持精致小巧的五官,佩戴装饰眼镜,脚穿深紫色高跟鞋。人物身份、服装、丝袜、手套、眼镜和鞋履全程固定,不继承舞者的相貌、发型或衣服。气质为冷艳50%、俏皮魅惑50%,所有巴掌动作均为隔空表演,不发生真实击打。 画幅9:16竖屏,总长12.42秒,30fps,一镜到底无剪辑。房间音箱现场播放约126 BPM、4/4拍的Dance Pop手势舞音乐,声音带真实室内混响;保留衣料摩擦、长手套挥动产生的轻微破风声,不添加真实耳光撞击声。 00:00—00:02.00|全身中景。人物在深色皮质沙发前保持端正高跪姿,双膝与髋同宽,腰背挺直,深紫色高跟鞋位于身后。右手轻扶头发,左手叉腰;肩部先向右下沉,再向左回弹,同时依靠双膝完成两次很小的向前挪动,始终不站起。表情冷静克制,嘴唇自然放松;先略微侧看,第一拍时转回并直视镜头。 00:02.00—00:04.00|人物保持跪姿向前挪近少许,景别自然成为膝盖以上中景。右手从头发旁落下,右前臂水平扫过胸前;左手沿腰侧抬起,两肘同时向外打开。随后双手在肩部高度握成松弛小拳,再同时翻腕展开,掌心朝向镜头并停在脸颊两侧。表情由冷淡变成轻微挑眉;视线短暂跟随右手,双掌打开的重拍瞬间重新锁定镜头。 00:04.00—00:05.80|双掌从脸侧开始交替移动:右掌沿脸前从右向左快速横切,在左脸外侧停住;右手收回时左掌立即从左向右横切。两次动作都只掠过自己脸前,不触碰皮肤,手指并拢、掌面清晰。上身随手掌方向小幅左右转动,膝盖保持落地。表情像故意装凶,略压下巴、轻抿嘴;第二次横切结束后嘴角露出浅笑。 00:05.80—00:07.80|右手沿上一动作惯性抬到耳侧蓄势,左前臂横放在腰前。鼓点落下时,右掌以清晰圆弧从画面右侧向镜头左侧挥出,在镜头前约20厘米处急停,不接触手机或男友;摄影者本能地向左后方轻躲约3—5厘米,画面产生一次短促真实晃动,自动对焦因黑手套靠近而轻微失焦,手掌收回后立即重新合焦。人物保持冷艳直视,击空定点时轻挑一侧眉毛。 00:07.80—00:10.40|右手收回肩侧,人物通过跪姿左右换重心带动腰肩律动;左右手连续完成三次交替“巴掌扫镜”:左掌由左向右横扫、右掌由右向左横扫、左掌再从较低位置斜向上扫过。每一掌都在镜头前15—25厘米急停,手臂随即沿原路收回,绝不碰到摄影者。摄影者随掌风做幅度极小的反方向闪避,形成真实男友反应感,但人物头顶始终留有余量。前两掌保持冷脸直视,第三掌前提前露出忍笑神态,目光始终盯住镜头。 00:10.40—00:12.42|人物将右手从肩后拉开,做最后一次幅度最大的横向假扇:身体从左侧拧转回正,右掌快速扫向镜头,在距离镜头约15厘米处准确刹停。手机向后轻缩并右倾约3度,随即自然回正。她没有继续攻击,而是把停在镜头前的掌心翻成轻巧挥手,手腕放松、手指依次展开;左手回到腰侧,上身微微后撤恢复端正跪姿。装凶表情瞬间破功,露出明亮俏皮的笑容,眼神稳定直视镜头,以轻轻歪头和浅笑定点结束。 【机位与构图】 未经处理的iPhone后置1×主摄素材,所有设置自动。男友以第一人称手持手机,起始距离约2米,结束距离仍不少于1.5米。机位接近坐姿成年男性胸口高度,略微向下拍摄。起手完整拍到人物头顶、跪姿、木地板、身后高跟鞋和皮质沙发;中段由她真实挪膝靠近形成上半身景别,摄影者不主动推近、不变焦。全程轻微呼吸抖动,仅在假巴掌临近时出现短促躲闪;绝不让人物面部填满画面。 【环境与质感】 高端雪茄房,深色皮质沙发、温润木地板和胡桃木饰面。圆形木桌位于人物侧前方,与身体斜向错开,不遮挡跪姿;桌上摆放三支透明管装纪念雪茄,包装分别为“45”“TRUMP 2024”“47”,道具参考,并有加湿器、金色雪茄剪和火机。所有道具全程静止,人物不触碰雪茄及火具。 只有室内原有暖黄灯光,无摄影灯、轮廓光或舞台灯。iPhone自动白平衡随暖灯和阴影产生轻微偏移;手套靠近镜头时曝光短暂呼吸,随后自动恢复。背景因距离形成自然浅景深和柔和金色光斑,不使用人工人像虚化、调色或磨皮。 排除:真实扇耳光、手掌接触脸部或镜头、疼痛、受伤、红肿、淤青、攻击性暴力;
经典的复古迪士尼动画风格。 场景一:地牢内,我们看到:一匹无袖马角斗士躺在桌子上,双臂高举过头,手腕和脚踝都被铐住,手臂被牢牢固定在头顶上方,腋下敞开,蹄子则被固定在桌子的一端。在他面前,一个身披斗篷的人站在他旁边,面带微笑地看着他。马角斗士愤怒地嗤笑一声,说自己什么都不会透露,哼了一声,挑衅地转过头去。 场景二:人没有回应,而是拿出一根羽毛,伸向马的腋窝,狡黠地问马是否怕痒。 场景三:特写镜头展现了人用羽毛轻轻地在马的腋窝上来回拂动,动作不断重复。背景中传来马的闷笑声,表明它非常怕痒。 场景4:特写镜头,马的上半身,它咧嘴一笑,闭着眼睛,发出闷闷的咯咯声。这时,人的手继续用羽毛轻轻地在马的腋下来回拂动。 场景5:人继续用羽毛挠马的腋窝,马咯咯地笑个不停。它一边笑一边让人类停下来,然后又开始咯咯地笑,而人类则继续用羽毛挠它的腋窝。 场景6:人继续用羽毛挠马的腋窝,马继续咯咯地笑。马角斗士一边笑一边说,挠痒痒不会让它说话,然后又开始咯咯地笑,而人类则继续用羽毛挠它的腋窝。 马角斗士肌肉发达,声音低沉沙哑。马角斗士没有脚,只有蹄子。角斗士的腋窝被挠痒。英文语音。
MOUNTAIN DEW SPARK — “TOO MUCH SPARK” Duration: 15 seconds Aspect Ratio: 16:9 Style: Premium live-action commercial + playful 2D hand-drawn doodle animation, funky, energetic, youthful, colorful, fast-paced. Visual Quality: Ultra-realistic cinematic 4K, crisp product photography, natural skin texture, vibrant commercial lighting, smooth motion, dynamic camera work. CHARACTER: A cool young male in his early 20s, confident and playful, short dark slightly messy hair, expressive face, trendy oversized graphic T-shirt, relaxed baggy cargo pants and clean sneakers. Maintain STRICT face, hairstyle, clothing and identity consistency throughout. 0–4s — THE SPARK Open with a stylish low-angle tracking shot of the boy casually walking through a colorful modern city street while holding a chilled Mountain Dew Spark can. Tiny cute hand-drawn doodles subtly appear around him: stars, lightning bolts, hearts and lemons. He stops. Cut to a macro close-up of the cold can covered in condensation. He cracks it open. PSHHHH! A tiny hand-drawn lightning bolt appears above the can and vibrates with the sound. 4–8s — TOO MUCH SPARK He takes a big sip. Instantly, colorful 2D doodles explode from behind him. Lightning bolts race across the screen, cute lemons bounce past camera, stars pop around his head and cartoon speed lines surround his body. He looks surprised, then grins. Use a quick punch-in camera movement. 8–15s — THE BOOST Suddenly, he launches forward at ridiculous speed. Use rapid whip pans, low-angle tracking shots, dynamic handheld movement and energetic speed ramps as he runs through the city. Every movement triggers a doodle: Footstep → star burst Arm swing → lightning bolt Jump → comic explosion Turn → curved hand-drawn speed lines Smile → tiny floating hearts The doodles physically interact with the live-action environment, wrapping around poles, bouncing off walls and following his movement. At 15 seconds, he races toward a city staircase, preparing to jump onto it. End with a fast forward-moving camera transition that naturally continues into Part 2. CAMERA & EDITING: Fast commercial editing with smooth continuous motion. Use whip pans, crash zooms, low-angle tracking, speed ramps and match cuts. Keep movement flowing naturally so the video feels like one continuous sequence, not separate clips. DOODLE ANIMATION: Cute hand-drawn 2D doodles with imperfect sketch lines, playful expressions and bouncy animation. Playful and cute, never childish. Doodles must interact naturally with the live-action environment. PART 2: MOUNTAIN DEW SPARK — “TOO MUCH SPARK” Duration: 15 seconds Aspect Ratio: 16:9 Style: Premium live-action commercial + playful 2D hand-drawn doodle animation, funky, energetic, youthful, colorful, fast-paced. Visual Quality: Ultra-realistic cinematic 4K, crisp product photography, natural skin texture, vibrant commercial lighting, smooth motion, dynamic camera work. CHARACTER: Continue with EXACTLY the same young male from Part 1. Same face, hairstyle, oversized graphic T-shirt, baggy cargo pants, sneakers and overall identity. STRICT IDENTITY AND OUTFIT LOCK. 0–6s — DOODLE CHAOS Continue directly from Part 1 as the boy jumps onto a city staircase and races upward. Hundreds of cute hand-drawn doodles chase after him. Animated lemons bounce down the stairs. Lightning bolts zigzag beside him. Tiny stars spin through the air. Cartoon flames briefly appear behind his sneakers. Rapidly alternate between: Low-angle running shot Side tracking shot Close-up of sneakers Close-up of his excited expression Overhead shot as doodles spiral around him Use energetic whip transitions synchronized with the music. 6–11s — PRODUCT HERO The boy suddenly stops. Everything freezes. The doodles freeze mid-air around him. He casually spins the Mountain Dew Spark can toward the camera. Transition into a premium macro product close-up: cold condensation, sharp label detail, vibrant commercial lighting and fizzy energy. Hand-drawn lemons and lightning bolts begin orbiting around the can. The camera slowly pushes toward the product while the background remains softly blurred. 11-15s — FINAL EXPLOSION He takes one final sip and smirks directly at camera. On the beat, every doodle in the scene rushes toward him: ⭐ ⚡ 🍋 ❤️ 💥 They explode outward into a giant colorful hand-drawn burst behind him. He stands confidently in the center, holding the Mountain Dew Spark can toward camera. End on a clean premium hero shot of the Mountain Dew Spark can surrounded by playful doodle lightning, stars and fruit. Final feeling: refreshing, energetic, mischievous, funky and irresistibly fun. CAMERA & EDITING: Fast commercial editing with smooth continuous motion. Use whip pans, speed ramps, macro product photography, orbiting camera movement, crash zooms and match cuts. Transitions should be motivated by the character's movement and preserve visual continuity from Part 1. DOODLE ANIMATION: Cute hand-drawn 2D doodles with imperfect sketch lines, playful expressions and bouncy animation. Doodles should physically interact with the live-action world rather than appearing as static overlays. Keep them playful and stylish, never childish. NEGATIVE PROMPT: No character identity changes, no outfit changes, no inconsistent face, no extra fingers, no distorted hands, no warped product, no incorrect can shape, no unreadable logo, no duplicate cans, no floating character, no stiff movement, no random scene changes, no disconnected clips, no excessive motion blur, no dull lighting, no childish cartoon environment, no photorealistic doodles, no messy compositing, no deformed facial features, no text artifacts.
Use exactly one reference image for the woman. Preserve her identity, face, skin tone, hairstyle, body proportions and wardrobe consistently throughout. Format: 15s, 1080p, 16:9 Style: Ultra-realistic candid home-cooking footage, handheld smartphone or consumer camera style, as if filmed casually by someone in the kitchen. Natural imperfect framing, slight autofocus shifts, soft realistic grain, gentle handheld sway. No CGI, beauty filter, or overly polished commercial look. Warm natural kitchen lighting — soft daylight from a window mixed with warm indoor light, realistic exposure. Character: Young Korean woman, mid-20s, casual home outfit (oversized t-shirt or simple hoodie, apron loosely tied over it), hair tied up in a loose bun or ponytail, natural no-makeup look. Relaxed, focused expression, soft smile, easy unhurried movements. Setting: A cozy home kitchen — wooden countertop, a few pots and ingredients laid out, soft daylight coming through a nearby window, faint ambient sounds of chopping, sizzling, and kitchen background noise. 00:00–00:03 — Starting Prep She stands at the counter, tying her apron strings behind her back, glancing down at ingredients laid out in front of her — vegetables, a cutting board, a bowl. 00:03–00:06 — Chopping She picks up a knife and begins chopping vegetables with calm, practiced movements, occasionally glancing up with a small content smile, natural kitchen sounds in the background. 00:06–00:09 — Stirring the Pan She moves to the stove, stirring something in a pan, steam rising gently. She leans in slightly to smell the aroma, closing her eyes briefly with a satisfied expression. 00:09–00:12 — Tasting She dips a small spoon into the pot, tastes it, and reacts with a pleased nod and soft smile, wiping her hands on her apron. 00:12–00:15 — Plating She scoops the finished dish onto a plate, setting it down on the counter, stepping back slightly to admire her work with a warm, satisfied smile as natural light catches the steam rising from the food.
All Video Categories
Grok Imagine
Woman Riding Off-Road Motorcycle
Find Your Next AI Prompt
One search covers every model and both mediums, and copying what you find costs nothing.

















