Reference Images (STRICT DESIGN LOCK) Image 1 Zombie Character Reference Sheet (1)_3397 = Zombie Character Reference Sheet - Zombie A: Gaunt decayed worker wearing a torn brutalist-industrial jumpsuit, exposed ribcage, grey-green necrotic skin, hollow eyes, permanently snarling mouth, one arm hanging unnaturally. - Zombie B: Heavy riot/security zombie wearing damaged armored gear with cracked helmet visor, carrying the same battered riot shield, exposed muscle and bone, powerful aggressive posture. - Zombie C: Lean feral runner with tattered civilian clothing, elongated claw-like fingers, stretched skin over skull, distended jaw, athletic predator stance. Image 2 = Hero Character Reference Sheet - Zeke Marlow. - Young biomechanical operative. - Short faded haircut. - Confident playful smirk. - Bright orange-and-cyan futuristic hoodie. - Holographic trim. - Tactical chest harness with utility pouches. - Sport cargo pants. - Chunky tactical boots. - One biomechanical forearm with exposed white plating and glowing cyan light strips beneath the rolled-up sleeve. ABSOLUTE CONSISTENCY RULES Never redesign or alter any character. Maintain identical proportions, facial features, clothing colors, armor, biomechanical details, zombie anatomy, and accessories exactly as shown in the reference sheets. No wardrobe changes. No color shifts. No hairstyle changes. No anatomy drift. No extra equipment. The biomechanical arm and all three zombie designs must remain perfectly identical throughout every frame. STYLE Premium cinematic anime rendering. Feature-film quality. Ultra-detailed. High-end Japanese animation aesthetic. Sharp linework. Physically believable movement. Movie-poster level lighting and texturing. Smooth continuous animation. Natural motion blur. No frame skipping. No visual flickering. No morphing. No duplicate limbs. No deformation. VIDEO Duration: 15 seconds Aspect Ratio: 16:9 Single continuous shot sequence. No hard cuts. No fade transitions. Every camera move flows naturally into the next like one uninterrupted chase filmed by a professional action cinematographer. ENVIRONMENT A massive abandoned brutalist megastructure. Towering raw concrete walls. Gigantic cantilever slabs. Deep alley canyons. Exposed rebar. Broken staircases. Collapsed walkways. Dust. Fog. Floating debris. Scattered rubble. Abandoned industrial lighting. Broken illuminated warning signs flickering in the distance. Cold overcast sky. Muted concrete palette. CAMERA STYLE Persistent handheld chase-camera. Continuous subtle handheld movement. Natural body sway. Micro vibrations while running. Lens breathing. Occasional focus breathing. Fast whip pans. Slight rolling shutter. Impact jolts during collisions. Natural motion blur. Dust occasionally strikes the lens. Tiny autofocus corrections. Feels like a real camera operator sprinting beside the action. SEQUENCE 00:00–00:03 Zeke explodes into frame at full sprint through a narrow brutalist corridor. The Riot Zombie and Feral Zombie aggressively pursue him only a few meters behind. The Decayed Worker Zombie emerges farther back. Camera: Low rear tracking shot. Slightly below waist height. Handheld. Running pace synchronized perfectly with Zeke. Continuous camera shake from footsteps. 00:03–00:05 The feral zombie launches forward with an extended claw attack. Without slowing, Zeke performs a full-speed baseball slide beneath a rusted concrete service pipe. The claws narrowly scrape over his hood. Camera: Ground-level Dutch angle. Fast side tracking. Lens nearly touching the ground. Fast debris kick-up. Aggressive motion blur during the slide. 00:05–00:07 Immediately after recovering, Zeke plants one foot onto the concrete wall. He transitions into a fluid wall run. The Riot Zombie performs a powerful shield bash exactly where Zeke had been running moments before. Concrete fragments explode outward. Camera: Rapid whip pan. Over-the-shoulder perspective from directly behind the Riot Zombie. Camera briefly adopts the zombie's pursuit viewpoint before swinging back around to Zeke. 00:07–00:09 Zeke vaults a collapsed concrete slab. Instantly the Decayed Worker Zombie bursts through a shattered doorway attempting an interception. Zeke twists midair and clears the obstacle by centimeters. Camera: Fast crash zoom. Transitions into a front-facing running shot. Camera operator moves backward ahead of Zeke. His focused expression fills the foreground while the zombie trio converges behind him. 00:09–00:11 The Feral Zombie swipes toward Zeke's head. He instantly drops into a combat roll. His biomechanical arm absorbs the landing impact. The cyan light strips brighten from increased power output. Camera: Ground-level. Violent handheld impact shake on landing. Quick tilt upward following his recovery back into full sprint. 00:11–00:13 Zeke grabs a protruding rebar beam using his biomechanical forearm. He performs a powerful one-arm swing around a blind concrete corner. All three zombies overshoot the turn and crash violently into each other. Concrete dust erupts. Camera: Smooth transition into a sweeping crane/drone movement. Camera rises overhead. Pulls backward to reveal the immense brutalist architecture and the pileup beneath. 00:13–00:15 Final escape. Zeke sprints toward a broken gap between two colossal towers. He commits to a full-speed leap. He barely reaches the opposite ledge. Heavy landing. Forward combat roll. He immediately regains speed and disappears into thick fog. The zombie horde reaches the ledge seconds too late, piling into each other, unable to cross. Camera: Wide cinematic low angle. Large landing impact shake. Camera stabilizes gradually as it continues tracking behind Zeke while he disappears into the fog. LIGHTING Cold overcast daylight. Soft diffused shadows. Muted concrete greys. Desaturated blues. Zeke's vivid orange-and-cyan clothing remains the dominant visual focal point. Biomechanical cyan light strips pulse brighter during exertion. Zombie palette consists of sickly grey-greens, weathered armor, dried blood, rust, and decayed organic textures. MOOD Relentless pursuit. Constant momentum. Precision parkour. Athletic evasive movement. Narrow escapes. Claustrophobic architecture. Escalating tension. Cinematic realism. Clean heroic escape. QUALITY TAGS Masterpiece. Ultra-detailed. Feature-film quality. AAA cinematic animation. Anime action. Dynamic camera choreography. Perfect character consistency. Perfect anatomy. Fluid parkour. Stable identities. High temporal consistency. No flicker. No morphing. No duplicate characters. No extra limbs. No costume drift. No text. No watermark.
Carl vs. The Treadmill Animated Short
A 3D animated short film tells the humorous story of Carl, a cartoon man, encountering a disastrous treadmill workout. The animation features a bright, modern gym setting with colorful equipment and other gym-goers, culminating in Carl's comical defeat.
Prompt
Use the attached CARL VS THE TREADMILL character sheet throughout. Carl is a Pixar 3D man, mid 40s, soft round build, neon yellow t-shirt, electric blue gym shorts, neon orange trainers, white sweatband on wrist and forehead. Full Pixar 3D render. No realistic humans. THE GYM: Bright modern gym. Colorful equipment, mirror walls, warm lighting. Bright red treadmill center frame with speed panel and emergency stop button visible. Several Pixar gym-goers in background. MUSIC: Upbeat cheerful music at start. Builds with Carl’s panic. Cuts to complete silence the moment he flies off. Dead silence to the end. 0:00–0:02 — Wide gym shot. Carl walks up confidently, sweatband crooked, sets speed way too high, steps on. Immediately something is wrong. SOUND: Cheerful music. Treadmill starting. 0:02–0:04 — Carl grabs handles. Reaches for speed button. Hits wrong button. Speed increases. Both hands back on handles. Eyes wide. Sweatband shifting. SOUND: Music picking up. Carl’s grunt. 0:04–0:07 — Wide shot. Full uncontrolled sprint. Neon shirt rippling, cheeks wobbling, sweatband sideways. Gym-goers in background stopping to watch. Carl holding on for his life. SOUND: Chaotic music. Treadmill roaring. Panicked breathing. 0:07–0:09 — Close on Carl’s face and hands scrambling across the panel. Hits emergency stop. Belt stops instantly. SOUND: Button press. Silence. 0:09–0:11 — Slow motion. Carl launches off the back. Electric blue shorts catch on the handle and pull clean off mid-air. Bright patterned boxers revealed. Carl slides across the floor on his back, neon trainers still on. SOUND: Slow motion whoosh. Fabric ripping. Silence on landing. 0:11–0:15 — Carl flat on the floor in boxers. Every gym-goer staring. Carl looks at his shorts hanging off the treadmill. Looks at his boxers. Puts his face on the floor. Does not get up. Treadmill unbothered. Shorts still hanging. Fade out. SOUND: Dead silence. Faint indifferent gym music returns. Fade out. Camera: wide gym, medium panel shot, wide sprint tracking, close face and hands, slow motion launch, wide floor shot, wide final. Bright vivid Pixar colors throughout.”
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