Use the attached GERALD VS KEVIN character sheet as the exact visual reference for both characters throughout. Create a 15-second 16:9 Pixar 3D animated comedy sequence. Bright vivid colors throughout — lush green fairway, bright blue sky, Gerald’s yellow polo, Kevin’s jet black and white, vivid orange beak. NO dark frames. Every shot bright, clean, and saturated. Rules: •Use Gerald and Kevin exactly as shown in the character sheet •One escalating conflict, no dialogue, no text on screen •Comedy told entirely through action and expression •Gerald loses. Kevin wins. That is non-negotiable. Shot sequence: 0:00–0:03 — The Setup. Wide bright establishing shot of the 18th green. Perfect sunny day, vivid green grass, blue sky. Gerald lines up his putt, putter resting on shoulder, completely confident. Course is empty and peaceful. He places the ball, takes his stance, tongue slightly out in concentration. Total silence. Perfect moment. 0:03–0:05 — Kevin Arrives. Kevin waddles onto the green from the left. Slow, deliberate, zero urgency. Walks directly into Gerald’s eyeline and stops on the putting line. Stands there. Stares. Gerald looks up. Their eyes meet. Gerald forces a polite smile. Kevin does not blink. 0:05–0:07 — The Shoo. Gerald waves Kevin away with one hand, still smiling, still holding the putter. Kevin takes one step forward. Gerald waves harder, both arms now. Kevin takes another step forward. Gerald’s smile disappears completely. Kevin stops directly on top of the ball. 0:07–0:09 — Escalation. Gerald lunges forward to grab Kevin. Kevin explodes — full wings spread, violent hiss, neck stretched, orange beak wide open. Gerald stumbles backwards onto the grass. Gets up. Charges again with putter raised. Kevin sidesteps effortlessly. Gerald’s putter smacks the green, taking out a chunk of turf. 0:09–0:11 — Full Chase. Wide tracking shot — Gerald sprinting across the green chasing Kevin, visor flying off, one shoe coming loose, putter waving above his head. Kevin running just fast enough to stay ahead, looking back occasionally with complete contempt. Other golfers on adjacent holes stop and stare. 0:11–0:13 — The Hole. Kevin stops at the 18th hole, looks down, looks back at Gerald, looks down again. Climbs in. Sits down. Only his head visible. Stares up at Gerald with total satisfaction. 0:13–0:15 — The Payoff. Wide static shot. Gerald stands over the hole, putter raised, completely disheveled — visor gone, shirt untucked, grass stains, one shoe missing. Kevin stares up from inside the hole, unmoved. Gerald looks up at the camera. Looks back down at Kevin. Lowers the putter slowly. Walks off frame. Kevin closes his eyes contentedly. Fade out on Kevin alone in the hole. Camera: •Wide establishing for the green arrival •Low angle on Kevin’s entrance — make him look massive •Tight on both faces for the eye contact standoff •Wide tracking for the full chase across the green •Overhead close-up on Kevin sitting in the hole •Wide static locked for the final payoff beat Sound design: Peaceful birdsong and light breeze opening. Silence when Kevin appears. Gerald’s forced polite cough. Kevin’s slow footsteps on grass. Gerald’s increasingly frantic arm-waving sounds. Explosive goose hiss — loud. Gerald stumbling, grunting. Putter hitting turf. Full sprint — footsteps, heavy breathing, one shoe flopping. Sudden silence when Kevin climbs into the hole. Gerald’s long defeated exhale. Gentle birdsong returns. Fade out. Style: Pixar 3D vivid animation. Bright saturated greens, blues, yellows throughout. Gerald’s expressions pushed to maximum Pixar exaggeration — every emotion ten times bigger than real life. Kevin completely deadpan in contrast. That contrast is the joke. Keep it bright, keep it clean, keep it physical.
Luxury Sunglasses Advertisement
A cinematic brand commercial showcases luxury black sunglasses worn by a stylish young adult on a dramatic coast. The visuals emphasize a premium fashion campaign with cinematic golden-hour lighting and realistic reflections.
Prompt
Create a cinematic luxury sunglasses ad using the provided image as reference. A stylish young adult wears the exact same black sunglasses by a dramatic coast at golden hour. Close-up, slow push-in, subtle lens reflections. Medium three-quarter shot, smooth camera orbit as they turn toward camera. Pull back to a wide coastal sunset shot. Photorealistic, premium fashion campaign, cinematic golden-hour lighting, realistic reflections, natural movement, shallow depth of field, smooth professional camera motion. Keep the sunglasses identical in shape, color, proportions, and details throughout. No text, extra people, accessories, distortion, warped face, or sudden movements.
How to Use This Prompt
Copy the prompt
Grab the cleaned-up prompt in your language, or send it straight to the editor with one click.
Pick your model
We pre-select the model that produced this result, but you can swap it for any model Vorla supports.
Generate and refine
Run it as-is to reproduce the look, then edit the wording to make the result your own.
More from Seedance 2.0
Real iPhone 15 Pro Max, 9:16 vertical, one continuous static shot - camera on the ground, no movement, zoom, cuts or grade, real grain, daylight. POV: the camera IS the phone on the ground - never visible: not in hand, in shot, or as a reflection. Warehouse: rusted beams 15m up, god rays in dusty air, graffiti walls, cracked concrete. THREAD: each time she opens a palm and a white semitransparent strand SHOOTS from it to the beam, then she grabs and swings - never pre-attached; fired threads stay hanging. She walks in, crouches, hand to the ground, stands, exits left. Runs back - palm to upper RIGHT beam, thread shoots, connects, swings up; at the peak a slow balletic somersault, pointe shoes pointed. Airborne, the other palm fires to upper LEFT beam, swings to the LEFT wall, pushes off both feet, a clean backward somersault, lands in a low crouch. She walks to us, crouches, hands reach for the lens, face above - light smile. auiet exhale. Hold. Cut.
Use the attached THE SOURDOUGH BAKER storyboard image as the exact visual reference. Create a 12-second 16:9 animated sourdough baking sequence that follows the 8-shot storyboard exactly. Preserve the same Pixar-style young male baker, flour-dusted apron, warm rustic kitchen, and the fluffy orange cat present and expressive in every single shot throughout. Rules: •Follow the sequence exactly from 1 to 8 •One shot per panel, approximately 1.5 seconds each •No skipped steps, no extra characters beyond the storyboard •Maintain baker and cat continuity throughout — the cat must be visible and reactive in every panel •Emphasize the flour cloud opener, the cat kneading, the cat guarding the oven, the steam reveal reaction, and the final look between baker and cat Shot sequence: 1.Baker walks in carrying flour bag, drops it on the counter — dramatic white flour cloud erupts into warm morning light. Orange cat already sitting on the counter waiting, completely unbothered. They look at each other. Wide shot, the day begins. 2.Overhead locked shot — baker’s hands mixing flour, water and sourdough starter in a large ceramic bowl, shaggy dough forming. Orange cat sits at the bowl edge, head tilted, watching with complete concentration. 3.Baker steps aside. Orange cat on the counter, both front paws pressing and kneading the dough in slow rhythmic biscuit-making motion, eyes half closed in pure contentment. Baker watches from the side with a resigned smile. Cat is fully committed and deeply serious. 4.Baker performs the stretch and fold — pulling dough up and folding it over itself, dough becoming smooth and elastic. Side angle. Cat supervises from beside the bowl, one paw on the counter edge, watching every movement. 5.Close-up — baker holds razor lame above the risen dough, scores a deep curved line across the surface, blade catching the light. Cat in the background watching with intense focus like this is the most important moment of the day. 6.Wide shot — baker slides dutch oven into the glowing oven, closes the door. Orange cat sits directly in front of the oven door, staring at it, not moving. Will not move. Complete loyalty to the process. 7.Baker lifts the dutch oven lid — enormous steam cloud erupts upward, perfect golden sourdough loaf revealed beneath, deeply scored crust cracked and caramelized. Orange cat standing on hind legs, mouth open, eyes wide in pure shocked amazement. The hero frame. 8.Wide warm shot — baker slices through the loaf, perfect open crumb revealed, steam rising, butter placed on the warm slice melting instantly. Orange cat sitting beside the cutting board, one paw raised toward the bread. Baker looks at the cat. Cat looks at the bread. Baker smiles. They did it together. Camera: •Wide shot for the flour cloud opener •Overhead locked for the mix •Wide medium for the knead — cat must fill the frame as the main subject •Side angle for the fold with both baker and cat visible •Close-up on the score with cat in background •Wide shot for the oven with cat guarding the door •Hero wide shot for the steam reveal — cat’s shocked reaction prominent •Warm wide shot for the final slice with both characters Style: •Warm golden morning light throughout — amber, cream, deep golden crust •Creamy dough whites, deep golden baked crust, flour dust catching sunlight •Pixar CGI vivid expressive animation — warm, never dark •The cat’s expressions must be fully Pixar animated — reactive, expressive, personality-driven •Smooth warm cuts matching the slow craft energy of sourdough baking Sound design: Warm gentle acoustic music — soft guitar or piano — plays from the very first frame to the very last. Continuous, uninterrupted, same track throughout all 8 shots without any breaks. Underneath the music, natural sounds layered in softly — flour bag dropped on wood, flour cloud whoosh, dough mixing, cat purring during the knead, stretch
Use the attached CHAD VS THE GYM MIRROR character sheet as the exact visual reference throughout. Every character — Chad, gym-goers, office workers — full Pixar 3D render. No realistic humans. THE GYM: Bright, airy, floor-to-ceiling windows, clear blue sky, warm golden light on polished floors. 4-5 Pixar gym-goers in background working out. One wall is a one-way mirror — from Chad’s side a perfect normal gym mirror, nothing visible behind it. THE MEETING ROOM: Bright corporate room, long table, six Pixar office workers in suits with laptops and coffee. Chad visible through the glass behind them. Workers watch him the entire time, exchanging slow side-eye glances and silent looks with each other — something is wrong with this man. CHAD: Neon green tank top, black shorts, white sneakers. Faces the mirror at all times. Never sees the other side. MUSIC: Chad’s side — loud pump-up track, heavy bass, full energy. Meeting room side — dead silence, fluorescent hum only. Cuts instantly every camera cross. 0:00–0:03 — Gym side. Chad walks in, nods at reflection, launches into slow double bicep flex. Eyes half closed. Smug smile. Full swagger. 0:03–0:06 — Meeting room side. Silence. Workers watching Chad kiss his own bicep through the glass. Two exchange a slow look. 0:06–0:09 — Gym side. Music back. Chad doing finger guns at his reflection, winking at himself. Gym-goers behind him ignoring him completely. 0:09–0:12 — Meeting room side. Silence. One worker points slowly at Chad. Colleague nods once. All six watching. Nobody looks away. 0:12–0:15 — Gym side. Chad takes a theatrical bow to his reflection, smooths his tank top, walks away satisfied. Camera holds on the empty mirror. Music fades. Fade to black.
Reference Images (STRICT DESIGN LOCK) Image 1 Zombie Character Reference Sheet (1)_3397 = Zombie Character Reference Sheet - Zombie A: Gaunt decayed worker wearing a torn brutalist-industrial jumpsuit, exposed ribcage, grey-green necrotic skin, hollow eyes, permanently snarling mouth, one arm hanging unnaturally. - Zombie B: Heavy riot/security zombie wearing damaged armored gear with cracked helmet visor, carrying the same battered riot shield, exposed muscle and bone, powerful aggressive posture. - Zombie C: Lean feral runner with tattered civilian clothing, elongated claw-like fingers, stretched skin over skull, distended jaw, athletic predator stance. Image 2 = Hero Character Reference Sheet - Zeke Marlow. - Young biomechanical operative. - Short faded haircut. - Confident playful smirk. - Bright orange-and-cyan futuristic hoodie. - Holographic trim. - Tactical chest harness with utility pouches. - Sport cargo pants. - Chunky tactical boots. - One biomechanical forearm with exposed white plating and glowing cyan light strips beneath the rolled-up sleeve. ABSOLUTE CONSISTENCY RULES Never redesign or alter any character. Maintain identical proportions, facial features, clothing colors, armor, biomechanical details, zombie anatomy, and accessories exactly as shown in the reference sheets. No wardrobe changes. No color shifts. No hairstyle changes. No anatomy drift. No extra equipment. The biomechanical arm and all three zombie designs must remain perfectly identical throughout every frame. STYLE Premium cinematic anime rendering. Feature-film quality. Ultra-detailed. High-end Japanese animation aesthetic. Sharp linework. Physically believable movement. Movie-poster level lighting and texturing. Smooth continuous animation. Natural motion blur. No frame skipping. No visual flickering. No morphing. No duplicate limbs. No deformation. VIDEO Duration: 15 seconds Aspect Ratio: 16:9 Single continuous shot sequence. No hard cuts. No fade transitions. Every camera move flows naturally into the next like one uninterrupted chase filmed by a professional action cinematographer. ENVIRONMENT A massive abandoned brutalist megastructure. Towering raw concrete walls. Gigantic cantilever slabs. Deep alley canyons. Exposed rebar. Broken staircases. Collapsed walkways. Dust. Fog. Floating debris. Scattered rubble. Abandoned industrial lighting. Broken illuminated warning signs flickering in the distance. Cold overcast sky. Muted concrete palette. CAMERA STYLE Persistent handheld chase-camera. Continuous subtle handheld movement. Natural body sway. Micro vibrations while running. Lens breathing. Occasional focus breathing. Fast whip pans. Slight rolling shutter. Impact jolts during collisions. Natural motion blur. Dust occasionally strikes the lens. Tiny autofocus corrections. Feels like a real camera operator sprinting beside the action. SEQUENCE 00:00–00:03 Zeke explodes into frame at full sprint through a narrow brutalist corridor. The Riot Zombie and Feral Zombie aggressively pursue him only a few meters behind. The Decayed Worker Zombie emerges farther back. Camera: Low rear tracking shot. Slightly below waist height. Handheld. Running pace synchronized perfectly with Zeke. Continuous camera shake from footsteps. 00:03–00:05 The feral zombie launches forward with an extended claw attack. Without slowing, Zeke performs a full-speed baseball slide beneath a rusted concrete service pipe. The claws narrowly scrape over his hood. Camera: Ground-level Dutch angle. Fast side tracking. Lens nearly touching the ground. Fast debris kick-up. Aggressive motion blur during the slide. 00:05–00:07 Immediately after recovering, Zeke plants one foot onto the concrete wall. He transitions into a fluid wall run. The Riot Zombie performs a powerful shield bash exactly where Zeke had been running moments before. Concrete fragments explode outward. Camera: Rapid whip pan. Over-the-shoulder perspective from directly behind the Riot Zombie. Camera briefly adopts the zombie's pursuit viewpoint before swinging back around to Zeke. 00:07–00:09 Zeke vaults a collapsed concrete slab. Instantly the Decayed Worker Zombie bursts through a shattered doorway attempting an interception. Zeke twists midair and clears the obstacle by centimeters. Camera: Fast crash zoom. Transitions into a front-facing running shot. Camera operator moves backward ahead of Zeke. His focused expression fills the foreground while the zombie trio converges behind him. 00:09–00:11 The Feral Zombie swipes toward Zeke's head. He instantly drops into a combat roll. His biomechanical arm absorbs the landing impact. The cyan light strips brighten from increased power output. Camera: Ground-level. Violent handheld impact shake on landing. Quick tilt upward following his recovery back into full sprint. 00:11–00:13 Zeke grabs a protruding rebar beam using his biomechanical forearm. He performs a powerful one-arm swing around a blind concrete corner. All three zombies overshoot the turn and crash violently into each other. Concrete dust erupts. Camera: Smooth transition into a sweeping crane/drone movement. Camera rises overhead. Pulls backward to reveal the immense brutalist architecture and the pileup beneath. 00:13–00:15 Final escape. Zeke sprints toward a broken gap between two colossal towers. He commits to a full-speed leap. He barely reaches the opposite ledge. Heavy landing. Forward combat roll. He immediately regains speed and disappears into thick fog. The zombie horde reaches the ledge seconds too late, piling into each other, unable to cross. Camera: Wide cinematic low angle. Large landing impact shake. Camera stabilizes gradually as it continues tracking behind Zeke while he disappears into the fog. LIGHTING Cold overcast daylight. Soft diffused shadows. Muted concrete greys. Desaturated blues. Zeke's vivid orange-and-cyan clothing remains the dominant visual focal point. Biomechanical cyan light strips pulse brighter during exertion. Zombie palette consists of sickly grey-greens, weathered armor, dried blood, rust, and decayed organic textures. MOOD Relentless pursuit. Constant momentum. Precision parkour. Athletic evasive movement. Narrow escapes. Claustrophobic architecture. Escalating tension. Cinematic realism. Clean heroic escape. QUALITY TAGS Masterpiece. Ultra-detailed. Feature-film quality. AAA cinematic animation. Anime action. Dynamic camera choreography. Perfect character consistency. Perfect anatomy. Fluid parkour. Stable identities. High temporal consistency. No flicker. No morphing. No duplicate characters. No extra limbs. No costume drift. No text. No watermark.
Use the attached CARL VS THE TREADMILL character sheet throughout. Carl is a Pixar 3D man, mid 40s, soft round build, neon yellow t-shirt, electric blue gym shorts, neon orange trainers, white sweatband on wrist and forehead. Full Pixar 3D render. No realistic humans. THE GYM: Bright modern gym. Colorful equipment, mirror walls, warm lighting. Bright red treadmill center frame with speed panel and emergency stop button visible. Several Pixar gym-goers in background. MUSIC: Upbeat cheerful music at start. Builds with Carl’s panic. Cuts to complete silence the moment he flies off. Dead silence to the end. 0:00–0:02 — Wide gym shot. Carl walks up confidently, sweatband crooked, sets speed way too high, steps on. Immediately something is wrong. SOUND: Cheerful music. Treadmill starting. 0:02–0:04 — Carl grabs handles. Reaches for speed button. Hits wrong button. Speed increases. Both hands back on handles. Eyes wide. Sweatband shifting. SOUND: Music picking up. Carl’s grunt. 0:04–0:07 — Wide shot. Full uncontrolled sprint. Neon shirt rippling, cheeks wobbling, sweatband sideways. Gym-goers in background stopping to watch. Carl holding on for his life. SOUND: Chaotic music. Treadmill roaring. Panicked breathing. 0:07–0:09 — Close on Carl’s face and hands scrambling across the panel. Hits emergency stop. Belt stops instantly. SOUND: Button press. Silence. 0:09–0:11 — Slow motion. Carl launches off the back. Electric blue shorts catch on the handle and pull clean off mid-air. Bright patterned boxers revealed. Carl slides across the floor on his back, neon trainers still on. SOUND: Slow motion whoosh. Fabric ripping. Silence on landing. 0:11–0:15 — Carl flat on the floor in boxers. Every gym-goer staring. Carl looks at his shorts hanging off the treadmill. Looks at his boxers. Puts his face on the floor. Does not get up. Treadmill unbothered. Shorts still hanging. Fade out. SOUND: Dead silence. Faint indifferent gym music returns. Fade out. Camera: wide gym, medium panel shot, wide sprint tracking, close face and hands, slow motion launch, wide floor shot, wide final. Bright vivid Pixar colors throughout.”
Use the attached BARRY VS THE SEAGULL character sheet as the exact visual reference for Barry and the seagull throughout. Barry is a Pixar 3D man, mid 40s, large soft build, floral beach shirt, khaki shorts, white socks with sandals, sunscreen on nose, sunglasses on forehead. Every character — Barry, seagulls, background figures — full Pixar 3D render. No realistic humans or animals. THE BEACH: Bright white sand, clear deep blue ocean, vivid blue sky, golden sunlight. One wooden bench facing the ocean. A few beach umbrellas and sunbathers in the far background. Maximum brightness and color throughout. No dark frames. THE SANDWICH: Plain white bread, visible filling. In Barry’s hands until 0:10 when it flies into the air and disappears forever. THE SEAGULL: White feathers, yellow beak, small black emotionless eyes. Zero expression. Zero remorse. The one seagull at the start is the exact same one on the bench at the end. MUSIC: Peaceful gentle acoustic guitar and soft waves at the start. The moment forty seagulls appear at 0:07 music explodes into full chaotic percussion and horns. Cuts to complete silence the instant Barry hits the sand at 0:10. 0:00–0:02 — Medium shot. Barry on the bench facing the ocean. Unwraps his sandwich. Takes one slow happy bite. Completely at peace. Perfect day. SOUND: Gentle waves. Soft acoustic guitar. 0:02–0:04 — One seagull lands on the bench directly beside him. Barry notices. They make full eye contact. Neither moves. Complete silence. SOUND: Music fades. One ambient seagull cry. Wind. 0:04–0:06 — Barry grabs a piece of bread and throws it far down the beach. Both watch it land. Seagull looks at the bread. Looks back at Barry. Does not move. Barry slowly looks up at the sky. Empty blue. He exhales with relief. Takes one bite. SOUND: Silence. Barry chewing. One ominous low note. 0:06–0:07 — Wide shot. The sky turns white. Forty seagulls drop from directly above in a screaming diving formation. SOUND: One beat of silence then music EXPLODES — full chaos, horns, percussion. 0:07–0:10 — Wide tracking shot. Barry sprints full speed down the beach, sandwich held above his head with both arms, mouth open screaming. Seagulls swarming everywhere — diving at the sandwich, one on his head, one on each shoulder. Pure chaos. One sandal flies off mid-sprint. SOUND: Chaos music full volume. Seagulls screaming. Barry screaming. 0:10–0:12 — Barry trips. Falls face first into the sand in slow motion. Sandwich launches upward into the air. Every seagull vanishes instantly. Complete silence. SOUND: Slow motion whoosh. Heavy thud. Music cuts dead. 0:12–0:15 — Wide shot. Barry face down in the sand. Silence. He slowly lifts his head and looks back at the bench. The original seagull is sitting exactly where it started. Perfectly still. Staring at him. Barry puts his face back in the sand. Fade to black. SOUND: Soft acoustic guitar returns. Gentle waves. Fade to silence. Camera: medium bench shot, medium two-shot Barry and seagull, medium bread throw, wide sky shot for the descent, wide tracking shot during sprint, slow motion fall, wide final bench shot.
Use the attached DAVE VS THE SHELF character sheet throughout. Dave: Pixar 3D man, grey t-shirt, dark jeans, white trainers, reading glasses on forehead. Pixar 3D render. No realistic humans. THE ROOM: White walls, cool natural daylight, light wooden floor. No dark frames. THE SHELF: Large complex asymmetric shelf unit — natural wood color. Tower sections, mixed compartments, cabinet doors, drawers, built-in desk. Held together by one missing screw. No music. Sound design only throughout. 0:00–0:02 — Wide. Dave opens a plain flat pack box. Pulls out instructions. Places them face down. Rolls up his sleeves. SOUND: Cardboard. Silence. 0:02–0:06 — Fast cuts. Dave building — screwdriver turning, panels fitting, drawers sliding in, tower sections rising. Sweat on forehead. SOUND: Screwdriver. Wood clicking. 0:06–0:08 — Dave steps back, hands on hips, looks at the finished shelf. Satisfied nod. SOUND: Silence. 0:08–0:09 — Dave opens his right hand. Overhead shot directly above — one small silver screw centered in his palm. Nothing else in frame. SOUND: Silence. 0:09–0:10 — Dave looks up at the shelf. Expression shifts. A faint wooden creak from inside. SOUND: One wooden creak. Silence. 0:10–0:12 — The left tower section begins to lean. Slowly. Inevitably. A deep wooden groan. The next section follows. Dave cannot stop this. SOUND: Deep wooden groaning. 0:12–0:14 — Full natural collapse. Tower sections leaning and dropping one by one, drawers sliding out, cabinet doors swinging open, desk dropping last. Heavy impacts one at a time. Dave watching. Screw still in his hand. SOUND: Heavy wooden impacts one by one. Final thud. Silence. 0:14–0:15 — Wide. Dave in the wreckage. White wall bare behind him. Looks at the screw. Does not move. Fade out. SOUND: One exhale. Fade out. Camera: wide box, fast builds, wide reveal, overhead palm, medium Dave and shelf, wide collapse, wide wreckage. Cool natural Pixar lighting.
All Video Categories
Grok Imagine
Pink and Cyan Liquid Text Intro
Find Your Next AI Prompt
One search covers every model and both mediums, and copying what you find costs nothing.















