SEEDANCE 2.0 — LIVE-ACTION AIRPLANE CRASH FORMAT 15 seconds | 16:9 | live-action disaster drama Fictional scenario. Photorealistic, grounded visual realism. 5 sequential shots with continuous event progression. SETTING A commercial passenger aircraft approaching a large coastal city during severe storm conditions. Late afternoon. Heavy cloud cover, turbulent wind, rain, wet surfaces and reduced visibility. Aircraft design remains fictional with no real airline branding. 00–03s — SOMETHING IS WRONG Interior passenger cabin. Medium handheld shot from aisle height. The aircraft suddenly shudders through severe turbulence. Overhead lights flicker. Passengers instinctively grip armrests and look toward one another. Loose objects vibrate naturally. Camera shakes because the aircraft moves, not through artificial cinematic shake. AUDIO: deep engine rumble, cabin rattling, rain against fuselage, nervous breathing. 03–06s — LOSS OF CONTROL Exterior telephoto shot from ground level. The passenger aircraft emerges beneath dark clouds at unusually low altitude, descending rapidly with a slight unstable bank. Rain trails across the fuselage. Wings react subtly to turbulent airflow. Camera operator struggles to keep the aircraft centred while tracking it. AUDIO: distant aircraft roar, wind, rain. 06–09s — CABIN Close handheld aisle perspective. The aircraft banks harder. Passengers lean naturally with inertia. A bag falls from an open overhead compartment. Cabin crew brace themselves against fixed structures. Lighting changes as the aircraft rotates relative to the storm outside. No exaggerated screaming or theatrical performances. 09–12s — FINAL DESCENT Long ground-level shot. Aircraft passes behind foreground buildings and trees, partially obscuring the view. Camera rapidly pans to follow. The aircraft disappears beyond the distant structures. AUDIO: engine noise grows louder, then becomes partially muffled after the aircraft disappears. 12–15s — IMPACT IMPLIED Camera remains on the distant skyline. A powerful impact occurs beyond the visible horizon. A delayed plume of dark smoke and dust rises behind the buildings. Nearby birds scatter. The camera operator instinctively lowers the camera slightly before reframing toward the smoke. Sound reaches the camera after a physically believable delay: distant low impact → environmental echo → car alarms beginning nearby. No visible bodies. No graphic injuries. CAMERA REALISM Observational disaster footage. Believable camera placement for every shot. Natural handheld micro-movement. Imperfect reframing. Realistic autofocus adjustments. Natural motion blur during rapid pans. No impossible camera movement. PHYSICS Aircraft maintains believable scale, mass, momentum and forward velocity. Passengers react according to aircraft acceleration and banking. Rain, clothing, loose objects and smoke respond naturally. Impact remains geographically consistent with the aircraft trajectory. VISUAL CHARACTER Photorealistic contemporary live-action footage. Natural exposure and colour response. Realistic atmospheric perspective. Subtle sensor noise. No CGI aesthetic. No excessive HDR. No oversized Hollywood fireball. No impossible aircraft deformation. No slow-motion spectacle. CONTINUITY Same aircraft throughout. Same weather and time of day. Cabin orientation corresponds to exterior aircraft movement. Every shot continues the event established by the previous shot.
Hairstyle Transformation Showcase
A cinematic slice-of-life video showcases various hairstyles and fashion transitions. Each segment highlights a different look, emphasizing the character's changing appearance with playful text overlays and dynamic edits.
Prompt
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More from Seedance 2.0
Animate the provided first frame into a 15-second cheerful anime dance opening sequence in 16:9 horizontal format. Keep the same five original anime characters, same faces, same hairstyles, same outfits, same school rooftop, same golden-hour sunset lighting, and same polished Japanese TV anime OP style throughout the entire video. STYLE: Modern Japanese anime opening dance sequence, bright cel shading, clean line art, expressive faces, cheerful school-life energy, smooth synchronized group choreography, warm sunset sky, soft pastel colors, rhythmic cuts, cute dance gestures, loopable OP ending. The video should feel like a beloved anime dance opening, energetic and memorable. CHARACTER LOCK: Exactly five characters appear for the entire video. Hina is center lead: chestnut bob hair, cream cardigan, white shirt, navy pleated skirt, red ribbon. Aoi is left-front: long black hair, navy blazer, blue ribbon, plaid skirt. Mika is right-front: pink twin ponytails, pastel hoodie, school skirt, colorful sneakers. Ren is left-back: blond hair, white shirt, beige sweater vest, dark trousers. Sora is right-back: short blue-black hair, cropped athletic jacket, pleated skirt over shorts. Do not swap faces, hairstyles, outfits, genders, body positions, or identities. No extra characters. TIMELINE: 0–1.5s: Start exactly from the first frame. Five characters hold a V formation on the rooftop. Sunset light glows behind them, banners flutter, and the city skyline sits softly in the background. 1.5–3s: The music begins. All five snap their heads up, smile, raise one hand near the cheek, and flick the wrist outward in sync. Camera performs a gentle low-angle push-in. 3–4.5s: They step right with a small bounce, then step left. Arms cross briefly at the chest and open outward. Hair, skirts, ties, ribbons, and hoodie sleeves move naturally. 4.5–6s: Close-up on Hina. She smiles brightly, points toward the camera, and lip-syncs silently for one beat. The background becomes softly blurred. 6–7.5s: Return to full-body group shot. Aoi and Sora perform mirrored sharp arm gestures while Mika adds a playful hop. Ren keeps smooth footwork behind them. 7.5–9s: The group changes from V formation into a horizontal line. All five perform quick step-cross footwork, diagonal arm cuts, and a small shoulder bounce. 9–10.5s: Ren leads a smooth shoulder roll wave from left to right. The motion passes through the group, ending with Mika’s playful cheek pose. 10.5–12s: All five perform a half-turn spin and face the camera again. Use clean anime motion, flowing hair, fluttering ribbons, and soft speed lines. 12–13.5s: Chorus peak. The group does a small synchronized jump-step, landing together on the beat. Sunset light flares softly behind them. 13.5–15s: They return to the original V formation with Hina center front. All five raise one arm and hold a bright final anime OP pose, smiling toward the camera. End on a loopable frame that can restart the dance. CAMERA: Use anime opening camera language: gentle low-angle push-in, full-body choreography shots, character close-up, quick side cuts, wide rooftop group shot, small spin tracking, final hero frame. Keep choreography readable and cheerful. MOTION: Cute anime OP choreography: head snap, smile, cheek-hand gesture, wrist flick, side step, arm cross, camera point, playful hop, step-cross footwork, shoulder wave, half-turn spin, synchronized jump-step, final pose. LIGHTING: Warm golden-hour sunlight, soft pastel sky, gentle rim light on hair, mild lens flare, clean cel-shaded shadows, bright upbeat atmosphere. ENDING: End with exactly five characters smiling in a V formation under the sunset sky, ready to loop back into the first frame.
15-Second Animated Short – "The Marble That Looked Back" Style: DreamWorks × Love, Death & Robots quality, ultra-detailed 3D animation, cinematic realism, volumetric lighting, magical atmosphere, macro cinematography, emotional orchestral score, 8K HDR, ray-traced reflections, shallow depth of field, smooth camera movement, no text, no watermark. Scene 1 (0–2.5s) – The Discovery At sunset, a curious 9-year-old child explores an ancient forest. Hidden beneath glowing moss lies a crystal marble no larger than a walnut, radiating soft cosmic light. The child gently picks it up, fascinated. Scene 2 (2.5–5s) – A Living Universe As the marble is held to the light, countless miniature galaxies, planets, comets, and colorful nebulae begin swirling inside. Tiny civilizations orbit glowing stars while microscopic spacecraft leave shimmering trails. Scene 3 (5–7.5s) – The Impossible The camera dives into the marble, revealing a breathtaking miniature universe. On a small planet, thousands of tiny people suddenly stop what they're doing at the exact same moment and slowly look upward in perfect synchronization. Scene 4 (7.5–10s) – They Can See You The child blinks in shock. Inside the marble, one tiny girl steps forward and raises her hand toward the sky. The entire civilization follows, silently pointing directly at the child beyond their universe. Scene 5 (10–12.5s) – The Twist The marble begins glowing intensely. The child's reflection appears on the surface—but inside the reflection, another enormous eye slowly opens behind the child, watching both worlds without moving. Scene 6 (12.5–15s) – Endless Worlds The camera rapidly pulls back. The child is revealed to exist inside another glowing marble resting in the palm of an unimaginably colossal cosmic being. The giant smiles softly as millions of identical universe-filled marbles orbit around it. Fade to black. Ending feeling: The audience realizes that every universe may simply be a marble held by someone in an even larger reality, creating an infinite chain of worlds observing one another. This leaves viewers with awe, mystery, and a lingering question: Who is holding our universe?
SCENE CONTEXT Direct continuation of Part 1. The mountain-sized ice-and-stone titan has broken free from the glacier. The valley begins awakening. The titan was not a prisoner—it was a guardian. Beneath the collapsing glacier, an ancient frozen civilization is revealed. Same titan, same wardens, same valley throughout. --- CUT 1 (0–3s) — THE WORLD BREAKS OPEN EWS, 95° FOV The titan's first full step lands. Shockwaves race through kilometers of ice. Massive cracks spread across the glacier. Ice shelves collapse into darkness. Wardens lose footing and slide across the frozen surface. Snow erupts hundreds of meters high. Audio: Glacier groans, ice fractures, armor rattles, screaming wind. No music. --- CUT 2 (3–6s) — THE LOST CITY Aerial WS, 70° FOV The collapsing glacier reveals a colossal buried city. Giant towers, bridges, statues, and ancient architecture emerge from the ice. Wardens stop and stare. The titan slowly turns toward the city as its cyan runes pulse with recognition. Audio: Ice collapse, distant echoes, low rune resonance. --- CUT 3 (6–9s) — THE LAST WARDEN MCU, 35° FOV The elderly horn-bearer removes his frost-covered helmet. Tears form in frozen eyelashes. He recognizes the titan and slowly kneels. The warhorn slips into the snow. Other wardens watch in disbelief. Audio: Quiet wind, armor creaks, breathing. --- CUT 4 (9–12s) — THE TITAN REMEMBERS MCU, 29° FOV The titan lowers its head. Ancient cyan runes ignite across its chest and body. It slowly extends one enormous hand toward the kneeling warden. Not attacking—recognizing. Snow avalanches from its fingers. Audio: Stone grinding, rune hum, falling snow. --- CUT 5 (12–15s) — THE TRUE THREAT EWS, 120° FOV The buried city trembles. Ancient structures collapse. Deep beneath the city, a colossal circular mechanism activates. Thousands of crimson runes ignite. A shockwave erupts upward. The titan immediately turns defensive. Then, in the abyss, two gigantic crimson eyes open—far larger than the titan. They stare directly at it. Hard cut to black. Audio: Subterranean heartbeat, ancient machinery, deep metallic roar. --- STYLE: 8K photorealistic cinematic realism, handheld camera, natural physics, cold overcast lighting, pale-cyan titan runes, colossal scale, no text, no logos, no subtitles, no watermark.
Use the uploaded character reference sheet as the ONLY identity reference. Preserve the exact facial identity, hairstyle, beard, facial proportions, skin tone, body build, and clothing from the reference sheet throughout the entire video. Never replace or alter the character's face. Keep the appearance perfectly consistent in every frame. A 12-second ultra-realistic cinematic superhero action sequence on a flooded, rain-soaked New York City street at night during a heavy thunderstorm. Tall skyscrapers tower on both sides, neon signs and digital billboards glow through the rain, wet asphalt and puddles reflect lightning flashes, streetlights, and distant city lights. Heavy rain pours relentlessly, creating thick mist and dramatic storm clouds overhead. The camera performs one uninterrupted continuous shot with seamless movement. The reference character stands in the middle of the empty street in a calm fighting stance as Spider-Man lands several meters away after swinging down from a nearby building. Rain splashes realistically from every movement. The camera slowly circles both fighters while pushing in, creating intense cinematic tension. Spider-Man suddenly charges forward at superhuman speed, throwing a rapid combination of punches and spinning kicks. The reference character expertly blocks, dodges, and counters with realistic martial arts techniques. Every impact creates cinematic slow-motion rain droplets, flying water particles, realistic cloth movement, and subtle camera shake. The fight feels grounded yet highly athletic. Spider-Man leaps into the air attempting an aerial kick. The reference character narrowly avoids the attack, grabs Spider-Man's arm, and redirects his momentum across the wet street. Spider-Man immediately fires web lines toward nearby street lamps and building facades, swings around them, and launches back into combat. Sparks fly as both fighters slide across the soaked asphalt and metal surfaces while rain pours heavily. The camera continuously follows the action with dynamic orbiting movements, low-angle hero shots, close-up facial reactions, and wide cinematic reveals of the glowing city skyline. Lightning flashes dramatically behind both characters, creating high-contrast silhouettes and realistic reflections on the wet street. The battle reaches its climax as both fighters sprint directly toward each other. The reference character throws a powerful punch while Spider-Man delivers a flying kick. Their attacks collide at the exact same moment, producing a cinematic shockwave of rain and debris. Time briefly slows as lightning strikes in the background, freezing the final frame on the dramatic impact before fading to black. Style: Ultra-realistic, Hollywood blockbuster, IMAX quality, physically accurate animation, cinematic lighting, volumetric rain, realistic facial animation, consistent character identity, smooth motion, dynamic action choreography, dramatic camera movement, 4K HDR, shallow depth of field, motion blur, photorealistic textures, high-detail wet surfaces, epic atmosphere.
A wealthy billionaire steps out of a luxury Rolls-Royce, surrounded by flashing cameras and a world that admires his success but not his compassion. Everything changes when a poor little child offers him a simple handmade paper flower with a heartfelt smile. The small act awakens memories of his own childhood, softening his heart. He embraces the child and begins helping homeless families, transforming not only their lives but the entire atmosphere around him. Ultra-realistic visuals, cinematic camera movements, emotional storytelling, dramatic lighting, smooth transitions, and an inspiring Hollywood-style ending.
SCENE 1 (0:00-0:15) — INSERTION → GRAB → ALARM → CHARGE → TAKEDOWN → COVER SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: hard cold shafts from ceiling vents on black marble; from Shot 2 on, pulsing red alarm light washes the room. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble and brass, hard red accents after the alarm. - setting: luxury private vault — black polished marble floor, massive steel walls, gilded trim, central pedestal, thick concrete column camera-right. - ambience: large stone-room reverb, 90s electronic bass, siren. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase, steel latches. SEQUENCE LIST: SHOT 1 (0-3s) HOOK — WS, worm's eye view from floor level - vfx: dust bursting outward from the impact, skirt pleats and ponytail snapping down, light shafts breaking on her body. - camera_motion: fast pull-out from the marble floor as she drops into frame from above. - action_visual: heroine (per @Image1) falls from the ceiling and lands hard on one knee, one fist to the marble. SFX: air WHOOSH, boot THUD on stone. - exit: she holds the crouch, weight already shifting forward. (HARD CUT TO) SHOT 2 (3-5s) SETUP — ECU macro on her gloved hand and the case - vfx: red alarm light snapping on across the whole frame in one beat, gold highlight sliding off the silver case. - camera_motion: static macro, tiny handheld drift, whip-out on the last frames. - action_visual: her latex-gloved hand closes on the case handle and rips it off the pedestal — five fingers, thumb locked over the grip. SFX: hard metallic CLICK, siren WEE-OOO slamming in. - exit: the case leaves frame with her arm. (WHIP PAN TO) SHOT 3 (5-8s) TWIST — WS on the vault doors, low angle - vfx: doors blasting inward into steel shards, red laser beams cutting the dust, alarm light strobing on armor. - camera_motion: aggressive whip pan across the chamber onto the doors, hard handheld settle. - action_visual: three armored guards storm through the breach, rifles up, lasers sweeping. SFX: door CRASH, shouted commands, 90s bass hitting hard. - exit: the lead guard's laser lands on the lens. (HARD CUT TO) SHOT 4 (8-11s) SIGNATURE — MS, reverse tracking at chest height - vfx: bullet sparks bursting off the case straight into the lens, marble chips flying, red strobe on the latex. - camera_motion: camera flies backwards ahead of her, handheld with frame shake on each impact. - action_visual: heroine charges straight at the guards and snaps the case open in front of her chest as a shield — rounds hammer the metal, jolting her arms. Jaw set, brows dropped hard and level. SFX: automatic fire BANG-BANG-BANG, ringing PING-PING off metal. - exit: her knees buckle forward into the slide. (HARD CUT TO) SHOT 5 (11-13s) CLIMAX — FS, Dutch tilt 15° - vfx: friction dust off the marble, ponytail and skirt dragged by the slide. - camera_motion: low handheld arcing with her, tilt holding 15°. - action_visual: heroine drops into a knee slide and takes the first guard's legs out with both boots; he goes down flat, his rifle skitters across the marble. SFX: SCRAPE of metal on stone, dull body impact, weapon clattering. - exit: she rolls out of the slide toward camera-right. (HARD CUT TO) SHOT 6 (13-15s) PUNCHLINE — MS, static, locked on the concrete column - vfx: concrete chips and dust bursting off the column face on each hit. - camera_motion: locked static frame, faint handheld breathing. - action_visual: heroine rolls behind the column and disappears from frame. The empty column takes sustained fire. SFX: continuous gunfire, cracking concrete, music cuts off on a high note. - exit: hold on the column as the last chips fall. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case gripped in both hands from Shot 4, latches toward camera, weight pulling her arms - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 4 (case-as-shield charge), Shot 5 (slide takedown)
SCENE 2 (0:15-0:30) — SECURE CASE → BAIT → BREACH → RUN → LAUNCH → EXIT SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: cold shadow side of the column, red alarm pulses across the hall, neon city glow through the far window. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble, hard red accents, cyan-magenta neon in the final shots. - setting: luxury marble hall — thick concrete column, overturned table, gilded walls, floor-to-ceiling panoramic window onto a night megacity. - ambience: stone-room reverb, siren, 90s electronic bass. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase with steel latches, magnetically locked flat against her back on the tactical harness from Shot 7 onward. SEQUENCE LIST: SHOT 7 (15-18s) SETUP — MCU, strict 90° profile - vfx: concrete dust drifting in the cold shadow, red pulse licking the column edge behind her, gold highlight sweeping the case as it swings back. - camera_motion: slow handheld push toward her profile, breathing amplitude only. - action_visual: heroine (per @Image1) stands with her back flat to the concrete. She first swings the silver case over her shoulder onto her back harness, where it locks flat against her spine; then, hands free, she pulls a ribbed flash grenade from her belt and rips the pin, thumb hooked through the ring. SFX: heavy breathing, hard CLACK-LOCK of the case seating on the harness, metallic CHING of the pin. - exit: her wrist cocks back to throw. (HARD CUT TO) SHOT 8 (18-20s) RISING — WS, low angle from marble floor level - vfx: red laser beams sweeping through dust, alarm strobing on armor plates. - camera_motion: static low frame, faint handheld drift. - action_visual: three guards advance into the middle of the hall, rifles up. The grenade rolls out from behind the column and stops at their boots. The nearest one drops his aim to it first, the second a beat later, the third last. SFX: metal CLATTER on stone, a short shout. - exit: all three eyelines locked on the floor. (BLOOM FLASH TO) SHOT 9 (20-22s) SIGNATURE — MS, three-quarter rear angle - vfx: blinding white flash filling frame for 3 frames, then smoke; hair, belts and skirt pleats snapping with her momentum, silver case catching the flash on her back. - camera_motion: whip pan into her as she bursts out, hard handheld impact shake. - action_visual: heroine flies out of the smoke at full speed and drives her knee into the nearest guard's chest — he folds backwards. SFX: BANG of the flash, high tinnitus ring over everything, dull body impact. - exit: she lands running, already moving camera-left. (HARD CUT TO) SHOT 10 (22-24s) RISING — FS, lateral tracking - vfx: sparks bursting off gilded columns behind her, smoke wall trailing, ponytail streaming, case riding steady on her back. - camera_motion: camera runs parallel to her at full speed, handheld with frame shake. - action_visual: heroine sprints across the hall and vaults the overturned table with one hand on its edge. Behind her the guards fire blind into the smoke. SFX: heavy electronic bass returns, CRACK-CRACK of rifles, ricochets. - exit: her stride lengthens toward the far window. (HARD CUT TO) SHOT 11 (24-27s) CLIMAX — WS, high angle - vfx: neon city grid glowing through the glass, red alarm reflections crawling across the pane, case throwing a hard specular line. - camera_motion: high angle craning down and forward with her run. - action_visual: heroine keeps full speed at the floor-to-ceiling window and launches off both feet, tucking into the jump. SFX: rising wind hum, music building to crescendo. - exit: her boots leave the marble, body airborne. (HARD CUT TO) SHOT 12 (27-30s) PUNCHLINE — MS, low angle, fast push-in - vfx: glass exploding into thousands of shards catching the neon, night air pulling debris out through the hole. - camera_motion: fast push-in from outside the glass, then hold as she passes the lens and drops away. - action_visual: heroine smashes through the pane boots-first, soles filling the lens, then falls into the gap between towers against the night sky, the silver case clearly locked on her back. SFX: CRASH and SHATTER of thick glass, WHOOSH of the falling body, music cuts to silence. - exit: hold on the shard cloud glittering over the city. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case seated flat on her back harness from Shot 7 to the end, visible in every following shot, both hands free - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 7 (case lock + pin pull), Shot 12 (glass break exit)
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