Use the uploaded character reference sheet as the ONLY identity reference. Preserve the exact facial identity, hairstyle, beard, facial proportions, skin tone, body build, and clothing from the reference sheet throughout the entire video. Never replace or alter the character's face. Keep the appearance perfectly consistent in every frame. A 12-second ultra-realistic cinematic superhero action sequence on a flooded, rain-soaked New York City street at night during a heavy thunderstorm. Tall skyscrapers tower on both sides, neon signs and digital billboards glow through the rain, wet asphalt and puddles reflect lightning flashes, streetlights, and distant city lights. Heavy rain pours relentlessly, creating thick mist and dramatic storm clouds overhead. The camera performs one uninterrupted continuous shot with seamless movement. The reference character stands in the middle of the empty street in a calm fighting stance as Spider-Man lands several meters away after swinging down from a nearby building. Rain splashes realistically from every movement. The camera slowly circles both fighters while pushing in, creating intense cinematic tension. Spider-Man suddenly charges forward at superhuman speed, throwing a rapid combination of punches and spinning kicks. The reference character expertly blocks, dodges, and counters with realistic martial arts techniques. Every impact creates cinematic slow-motion rain droplets, flying water particles, realistic cloth movement, and subtle camera shake. The fight feels grounded yet highly athletic. Spider-Man leaps into the air attempting an aerial kick. The reference character narrowly avoids the attack, grabs Spider-Man's arm, and redirects his momentum across the wet street. Spider-Man immediately fires web lines toward nearby street lamps and building facades, swings around them, and launches back into combat. Sparks fly as both fighters slide across the soaked asphalt and metal surfaces while rain pours heavily. The camera continuously follows the action with dynamic orbiting movements, low-angle hero shots, close-up facial reactions, and wide cinematic reveals of the glowing city skyline. Lightning flashes dramatically behind both characters, creating high-contrast silhouettes and realistic reflections on the wet street. The battle reaches its climax as both fighters sprint directly toward each other. The reference character throws a powerful punch while Spider-Man delivers a flying kick. Their attacks collide at the exact same moment, producing a cinematic shockwave of rain and debris. Time briefly slows as lightning strikes in the background, freezing the final frame on the dramatic impact before fading to black. Style: Ultra-realistic, Hollywood blockbuster, IMAX quality, physically accurate animation, cinematic lighting, volumetric rain, realistic facial animation, consistent character identity, smooth motion, dynamic action choreography, dramatic camera movement, 4K HDR, shallow depth of field, motion blur, photorealistic textures, high-detail wet surfaces, epic atmosphere.
Billionaire's Rolls-Royce in City
A cinematic realistic shot captures a black luxury Rolls-Royce driving down a bustling city street, surrounded by towering buildings and other cars. The scene unfolds with dramatic lighting and smooth transitions, setting a Hollywood-style emotional tone.
Prompt
A wealthy billionaire steps out of a luxury Rolls-Royce, surrounded by flashing cameras and a world that admires his success but not his compassion. Everything changes when a poor little child offers him a simple handmade paper flower with a heartfelt smile. The small act awakens memories of his own childhood, softening his heart. He embraces the child and begins helping homeless families, transforming not only their lives but the entire atmosphere around him. Ultra-realistic visuals, cinematic camera movements, emotional storytelling, dramatic lighting, smooth transitions, and an inspiring Hollywood-style ending.
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SEEDANCE 2.0 — LIVE-ACTION AIRPLANE CRASH FORMAT 15 seconds | 16:9 | live-action disaster drama Fictional scenario. Photorealistic, grounded visual realism. 5 sequential shots with continuous event progression. SETTING A commercial passenger aircraft approaching a large coastal city during severe storm conditions. Late afternoon. Heavy cloud cover, turbulent wind, rain, wet surfaces and reduced visibility. Aircraft design remains fictional with no real airline branding. 00–03s — SOMETHING IS WRONG Interior passenger cabin. Medium handheld shot from aisle height. The aircraft suddenly shudders through severe turbulence. Overhead lights flicker. Passengers instinctively grip armrests and look toward one another. Loose objects vibrate naturally. Camera shakes because the aircraft moves, not through artificial cinematic shake. AUDIO: deep engine rumble, cabin rattling, rain against fuselage, nervous breathing. 03–06s — LOSS OF CONTROL Exterior telephoto shot from ground level. The passenger aircraft emerges beneath dark clouds at unusually low altitude, descending rapidly with a slight unstable bank. Rain trails across the fuselage. Wings react subtly to turbulent airflow. Camera operator struggles to keep the aircraft centred while tracking it. AUDIO: distant aircraft roar, wind, rain. 06–09s — CABIN Close handheld aisle perspective. The aircraft banks harder. Passengers lean naturally with inertia. A bag falls from an open overhead compartment. Cabin crew brace themselves against fixed structures. Lighting changes as the aircraft rotates relative to the storm outside. No exaggerated screaming or theatrical performances. 09–12s — FINAL DESCENT Long ground-level shot. Aircraft passes behind foreground buildings and trees, partially obscuring the view. Camera rapidly pans to follow. The aircraft disappears beyond the distant structures. AUDIO: engine noise grows louder, then becomes partially muffled after the aircraft disappears. 12–15s — IMPACT IMPLIED Camera remains on the distant skyline. A powerful impact occurs beyond the visible horizon. A delayed plume of dark smoke and dust rises behind the buildings. Nearby birds scatter. The camera operator instinctively lowers the camera slightly before reframing toward the smoke. Sound reaches the camera after a physically believable delay: distant low impact → environmental echo → car alarms beginning nearby. No visible bodies. No graphic injuries. CAMERA REALISM Observational disaster footage. Believable camera placement for every shot. Natural handheld micro-movement. Imperfect reframing. Realistic autofocus adjustments. Natural motion blur during rapid pans. No impossible camera movement. PHYSICS Aircraft maintains believable scale, mass, momentum and forward velocity. Passengers react according to aircraft acceleration and banking. Rain, clothing, loose objects and smoke respond naturally. Impact remains geographically consistent with the aircraft trajectory. VISUAL CHARACTER Photorealistic contemporary live-action footage. Natural exposure and colour response. Realistic atmospheric perspective. Subtle sensor noise. No CGI aesthetic. No excessive HDR. No oversized Hollywood fireball. No impossible aircraft deformation. No slow-motion spectacle. CONTINUITY Same aircraft throughout. Same weather and time of day. Cabin orientation corresponds to exterior aircraft movement. Every shot continues the event established by the previous shot.
Animate the provided first frame into a 15-second cheerful anime dance opening sequence in 16:9 horizontal format. Keep the same five original anime characters, same faces, same hairstyles, same outfits, same school rooftop, same golden-hour sunset lighting, and same polished Japanese TV anime OP style throughout the entire video. STYLE: Modern Japanese anime opening dance sequence, bright cel shading, clean line art, expressive faces, cheerful school-life energy, smooth synchronized group choreography, warm sunset sky, soft pastel colors, rhythmic cuts, cute dance gestures, loopable OP ending. The video should feel like a beloved anime dance opening, energetic and memorable. CHARACTER LOCK: Exactly five characters appear for the entire video. Hina is center lead: chestnut bob hair, cream cardigan, white shirt, navy pleated skirt, red ribbon. Aoi is left-front: long black hair, navy blazer, blue ribbon, plaid skirt. Mika is right-front: pink twin ponytails, pastel hoodie, school skirt, colorful sneakers. Ren is left-back: blond hair, white shirt, beige sweater vest, dark trousers. Sora is right-back: short blue-black hair, cropped athletic jacket, pleated skirt over shorts. Do not swap faces, hairstyles, outfits, genders, body positions, or identities. No extra characters. TIMELINE: 0–1.5s: Start exactly from the first frame. Five characters hold a V formation on the rooftop. Sunset light glows behind them, banners flutter, and the city skyline sits softly in the background. 1.5–3s: The music begins. All five snap their heads up, smile, raise one hand near the cheek, and flick the wrist outward in sync. Camera performs a gentle low-angle push-in. 3–4.5s: They step right with a small bounce, then step left. Arms cross briefly at the chest and open outward. Hair, skirts, ties, ribbons, and hoodie sleeves move naturally. 4.5–6s: Close-up on Hina. She smiles brightly, points toward the camera, and lip-syncs silently for one beat. The background becomes softly blurred. 6–7.5s: Return to full-body group shot. Aoi and Sora perform mirrored sharp arm gestures while Mika adds a playful hop. Ren keeps smooth footwork behind them. 7.5–9s: The group changes from V formation into a horizontal line. All five perform quick step-cross footwork, diagonal arm cuts, and a small shoulder bounce. 9–10.5s: Ren leads a smooth shoulder roll wave from left to right. The motion passes through the group, ending with Mika’s playful cheek pose. 10.5–12s: All five perform a half-turn spin and face the camera again. Use clean anime motion, flowing hair, fluttering ribbons, and soft speed lines. 12–13.5s: Chorus peak. The group does a small synchronized jump-step, landing together on the beat. Sunset light flares softly behind them. 13.5–15s: They return to the original V formation with Hina center front. All five raise one arm and hold a bright final anime OP pose, smiling toward the camera. End on a loopable frame that can restart the dance. CAMERA: Use anime opening camera language: gentle low-angle push-in, full-body choreography shots, character close-up, quick side cuts, wide rooftop group shot, small spin tracking, final hero frame. Keep choreography readable and cheerful. MOTION: Cute anime OP choreography: head snap, smile, cheek-hand gesture, wrist flick, side step, arm cross, camera point, playful hop, step-cross footwork, shoulder wave, half-turn spin, synchronized jump-step, final pose. LIGHTING: Warm golden-hour sunlight, soft pastel sky, gentle rim light on hair, mild lens flare, clean cel-shaded shadows, bright upbeat atmosphere. ENDING: End with exactly five characters smiling in a V formation under the sunset sky, ready to loop back into the first frame.
SCENE 1 (0:00-0:15) — INSERTION → GRAB → ALARM → CHARGE → TAKEDOWN → COVER SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: hard cold shafts from ceiling vents on black marble; from Shot 2 on, pulsing red alarm light washes the room. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble and brass, hard red accents after the alarm. - setting: luxury private vault — black polished marble floor, massive steel walls, gilded trim, central pedestal, thick concrete column camera-right. - ambience: large stone-room reverb, 90s electronic bass, siren. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase, steel latches. SEQUENCE LIST: SHOT 1 (0-3s) HOOK — WS, worm's eye view from floor level - vfx: dust bursting outward from the impact, skirt pleats and ponytail snapping down, light shafts breaking on her body. - camera_motion: fast pull-out from the marble floor as she drops into frame from above. - action_visual: heroine (per @Image1) falls from the ceiling and lands hard on one knee, one fist to the marble. SFX: air WHOOSH, boot THUD on stone. - exit: she holds the crouch, weight already shifting forward. (HARD CUT TO) SHOT 2 (3-5s) SETUP — ECU macro on her gloved hand and the case - vfx: red alarm light snapping on across the whole frame in one beat, gold highlight sliding off the silver case. - camera_motion: static macro, tiny handheld drift, whip-out on the last frames. - action_visual: her latex-gloved hand closes on the case handle and rips it off the pedestal — five fingers, thumb locked over the grip. SFX: hard metallic CLICK, siren WEE-OOO slamming in. - exit: the case leaves frame with her arm. (WHIP PAN TO) SHOT 3 (5-8s) TWIST — WS on the vault doors, low angle - vfx: doors blasting inward into steel shards, red laser beams cutting the dust, alarm light strobing on armor. - camera_motion: aggressive whip pan across the chamber onto the doors, hard handheld settle. - action_visual: three armored guards storm through the breach, rifles up, lasers sweeping. SFX: door CRASH, shouted commands, 90s bass hitting hard. - exit: the lead guard's laser lands on the lens. (HARD CUT TO) SHOT 4 (8-11s) SIGNATURE — MS, reverse tracking at chest height - vfx: bullet sparks bursting off the case straight into the lens, marble chips flying, red strobe on the latex. - camera_motion: camera flies backwards ahead of her, handheld with frame shake on each impact. - action_visual: heroine charges straight at the guards and snaps the case open in front of her chest as a shield — rounds hammer the metal, jolting her arms. Jaw set, brows dropped hard and level. SFX: automatic fire BANG-BANG-BANG, ringing PING-PING off metal. - exit: her knees buckle forward into the slide. (HARD CUT TO) SHOT 5 (11-13s) CLIMAX — FS, Dutch tilt 15° - vfx: friction dust off the marble, ponytail and skirt dragged by the slide. - camera_motion: low handheld arcing with her, tilt holding 15°. - action_visual: heroine drops into a knee slide and takes the first guard's legs out with both boots; he goes down flat, his rifle skitters across the marble. SFX: SCRAPE of metal on stone, dull body impact, weapon clattering. - exit: she rolls out of the slide toward camera-right. (HARD CUT TO) SHOT 6 (13-15s) PUNCHLINE — MS, static, locked on the concrete column - vfx: concrete chips and dust bursting off the column face on each hit. - camera_motion: locked static frame, faint handheld breathing. - action_visual: heroine rolls behind the column and disappears from frame. The empty column takes sustained fire. SFX: continuous gunfire, cracking concrete, music cuts off on a high note. - exit: hold on the column as the last chips fall. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case gripped in both hands from Shot 4, latches toward camera, weight pulling her arms - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 4 (case-as-shield charge), Shot 5 (slide takedown)
SCENE 2 (0:15-0:30) — SECURE CASE → BAIT → BREACH → RUN → LAUNCH → EXIT SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: cold shadow side of the column, red alarm pulses across the hall, neon city glow through the far window. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble, hard red accents, cyan-magenta neon in the final shots. - setting: luxury marble hall — thick concrete column, overturned table, gilded walls, floor-to-ceiling panoramic window onto a night megacity. - ambience: stone-room reverb, siren, 90s electronic bass. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase with steel latches, magnetically locked flat against her back on the tactical harness from Shot 7 onward. SEQUENCE LIST: SHOT 7 (15-18s) SETUP — MCU, strict 90° profile - vfx: concrete dust drifting in the cold shadow, red pulse licking the column edge behind her, gold highlight sweeping the case as it swings back. - camera_motion: slow handheld push toward her profile, breathing amplitude only. - action_visual: heroine (per @Image1) stands with her back flat to the concrete. She first swings the silver case over her shoulder onto her back harness, where it locks flat against her spine; then, hands free, she pulls a ribbed flash grenade from her belt and rips the pin, thumb hooked through the ring. SFX: heavy breathing, hard CLACK-LOCK of the case seating on the harness, metallic CHING of the pin. - exit: her wrist cocks back to throw. (HARD CUT TO) SHOT 8 (18-20s) RISING — WS, low angle from marble floor level - vfx: red laser beams sweeping through dust, alarm strobing on armor plates. - camera_motion: static low frame, faint handheld drift. - action_visual: three guards advance into the middle of the hall, rifles up. The grenade rolls out from behind the column and stops at their boots. The nearest one drops his aim to it first, the second a beat later, the third last. SFX: metal CLATTER on stone, a short shout. - exit: all three eyelines locked on the floor. (BLOOM FLASH TO) SHOT 9 (20-22s) SIGNATURE — MS, three-quarter rear angle - vfx: blinding white flash filling frame for 3 frames, then smoke; hair, belts and skirt pleats snapping with her momentum, silver case catching the flash on her back. - camera_motion: whip pan into her as she bursts out, hard handheld impact shake. - action_visual: heroine flies out of the smoke at full speed and drives her knee into the nearest guard's chest — he folds backwards. SFX: BANG of the flash, high tinnitus ring over everything, dull body impact. - exit: she lands running, already moving camera-left. (HARD CUT TO) SHOT 10 (22-24s) RISING — FS, lateral tracking - vfx: sparks bursting off gilded columns behind her, smoke wall trailing, ponytail streaming, case riding steady on her back. - camera_motion: camera runs parallel to her at full speed, handheld with frame shake. - action_visual: heroine sprints across the hall and vaults the overturned table with one hand on its edge. Behind her the guards fire blind into the smoke. SFX: heavy electronic bass returns, CRACK-CRACK of rifles, ricochets. - exit: her stride lengthens toward the far window. (HARD CUT TO) SHOT 11 (24-27s) CLIMAX — WS, high angle - vfx: neon city grid glowing through the glass, red alarm reflections crawling across the pane, case throwing a hard specular line. - camera_motion: high angle craning down and forward with her run. - action_visual: heroine keeps full speed at the floor-to-ceiling window and launches off both feet, tucking into the jump. SFX: rising wind hum, music building to crescendo. - exit: her boots leave the marble, body airborne. (HARD CUT TO) SHOT 12 (27-30s) PUNCHLINE — MS, low angle, fast push-in - vfx: glass exploding into thousands of shards catching the neon, night air pulling debris out through the hole. - camera_motion: fast push-in from outside the glass, then hold as she passes the lens and drops away. - action_visual: heroine smashes through the pane boots-first, soles filling the lens, then falls into the gap between towers against the night sky, the silver case clearly locked on her back. SFX: CRASH and SHATTER of thick glass, WHOOSH of the falling body, music cuts to silence. - exit: hold on the shard cloud glittering over the city. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case seated flat on her back harness from Shot 7 to the end, visible in every following shot, both hands free - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 7 (case lock + pin pull), Shot 12 (glass break exit)
Character consistency: The subject is the young female influencer from Reference Image 1. At all times and from all angles, the face shape, facial features, and skin tone must completely match Image 1, and facial deformation is prohibited. Outfit: In all scenes, wear sophisticated and glamorous black dresses, crop tops, jackets, and streetwear. Do not wear the outfits from the character design sheet. Completely replace the styling and hairstyle with entirely different styles for each section. Format: 9:16 vertical screen. Camera and style: Fast editing rhythm with intervals of 0.5 to 1 second. iPhone handheld vertical shooting texture. Mixed digital zoom in, zoom out, and tilt up with natural handheld shake. Autofocus hunting, indoor and outdoor lighting exposure fluctuations, and image quality degradation during zoom adjustment. Maintain real skin texture including pores, baby hairs, and natural skin oil. Beauty filters, excessive skin retouching, CG texture, and cinematic color grading are prohibited. Do not arbitrarily merge cuts or omit scenes. Do not insert subtitles on the screen. Sound: Trendy and sophisticated pop and lo fi background music. Mix ambient sounds of ice glasses clinking, lake water ripples, and footsteps blended with the night breeze. The character does not speak. Jamsil Seokchon Lake night terrace cafe and waterfront night walk. 0 to 2 seconds: At 11 PM, the entrance of a second floor terrace cafe beside Jamsil Seokchon Lake. Low angle wide shot under cold white LED pendant lighting. The character pushes open the glass door with her shoulder, stops after two steps, then rolls up her jacket sleeves to her elbows while adjusting her bag strap with one hand. Autofocus briefly hunts between the door handle and her face before locking onto her face. She makes eye contact with the camera for 0.5 seconds, smiles, then immediately turns her gaze inside. 2 to 4 seconds: At the same terrace table, a macro tight shot of a glass full of ice on a stainless steel tray with water droplets running down the glass. The table spotlight reflects as sharp white highlights on the wet metal and glass. Hard cut to her facial reaction as she lifts the glass with one hand, her fingertips slip, the glass tilts, her eyes widen, her shoulders tense, and she inhales sharply. She reacts only to the cold and slippery sensation. 4 to 6 seconds: In front of the terrace floor to ceiling glass, a tight shot showing the character's upper body reflected in the glass with the nighttime facade lights of Lotte World Tower overlapping behind it, creating a double layered reflection. Hard cut to a direct front facing close up of her face captured by the camera. As the camera pans from the indoor white lighting toward the blue night view outside, the exposure lags for a beat, causing the frame to briefly wash out white before settling. The character looks only at the top of the tower beyond the glass as if she does not know the camera is there. Her face is always captured directly by the camera, never as a reflection. 6 to 8 seconds: In front of an unmanned beverage vending machine on the lakeside walkway, a macro tight shot captures frost patterns on the refrigerated display glass and the moment a can drops into the dispenser. Hard cut to her facial reaction as she suddenly turns from the shoulders toward the sound. The blue white fluorescent light from the refrigerated display shines directly onto her face. She presses an unlabeled silver can against her cheek and tightly closes then opens her eyes from the cold. 8 to 10 seconds: At the west side railing of Seokchon Lake, the purple and turquoise LED lights of Magic Island Castle spread across the dark water, casting rippling light patterns over her face. One second macro close up of water droplets lined along the metal railing, each reflecting an upside down tower light. Then focus shifts from the droplets to her face as she squints one eye against the dazzling lights and holds the expression. During digital zoom in, the image quality briefly becomes blurry. 10 to 12 seconds: On the lakeside night walkway, a low angle detail shot of white streetlights sweeping across the wet deck floor and railing at regular intervals. The character strides down the deck stairs and begins walking while the camera follows behind handheld, with the frame bouncing up and down in sync with her footsteps. One or two people walking at night pass by as blurred silhouettes. As the night breeze blows her hair over her face, the camera moves beside her and captures her shaking her head strongly to brush it away. 12 to 15 seconds: On the wet paving block plaza illuminated from the front by the facade lights of Lotte World Tower, one second macro detail of a puddle reflecting both the tower lights and the character upside down. Then the camera slowly rises as the character stands facing forward in a full body shot with one hand in her jacket pocket. Only during the final 0.5 seconds does she make eye contact with the camera before turning her gaze to the side while holding the full body pose.
A cinematic 15-second ultra-realistic fitness journey following a young woman as she begins her morning run through a beautiful urban park at sunrise. Wearing stylish sportswear and wireless headphones, she jogs along tree-lined paths, crosses a scenic wooden bridge, and enjoys the peaceful rhythm of the morning. Warm golden light reflects across the lake as birds fly overhead and gentle mist drifts through the trees. She slows to catch her breath, wipes away a few drops of sweat, then finishes by stretching beside the water before taking a refreshing sip from her bottle. Smooth drone and gimbal tracking shots, natural running motion, realistic hair and clothing physics, premium sportswear commercial aesthetic, cinematic lens flares, immersive ambient sounds, HDR, 8K photorealistic quality, seamless character consistency, no text, no logos.
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