Character consistency: The subject is the young female influencer from Reference Image 1. At all times and from all angles, the face shape, facial features, and skin tone must completely match Image 1, and facial deformation is prohibited. Outfit: In all scenes, wear sophisticated and glamorous black dresses, crop tops, jackets, and streetwear. Do not wear the outfits from the character design sheet. Completely replace the styling and hairstyle with entirely different styles for each section. Format: 9:16 vertical screen. Camera and style: Fast editing rhythm with intervals of 0.5 to 1 second. iPhone handheld vertical shooting texture. Mixed digital zoom in, zoom out, and tilt up with natural handheld shake. Autofocus hunting, indoor and outdoor lighting exposure fluctuations, and image quality degradation during zoom adjustment. Maintain real skin texture including pores, baby hairs, and natural skin oil. Beauty filters, excessive skin retouching, CG texture, and cinematic color grading are prohibited. Do not arbitrarily merge cuts or omit scenes. Do not insert subtitles on the screen. Sound: Trendy and sophisticated pop and lo fi background music. Mix ambient sounds of ice glasses clinking, lake water ripples, and footsteps blended with the night breeze. The character does not speak. Jamsil Seokchon Lake night terrace cafe and waterfront night walk. 0 to 2 seconds: At 11 PM, the entrance of a second floor terrace cafe beside Jamsil Seokchon Lake. Low angle wide shot under cold white LED pendant lighting. The character pushes open the glass door with her shoulder, stops after two steps, then rolls up her jacket sleeves to her elbows while adjusting her bag strap with one hand. Autofocus briefly hunts between the door handle and her face before locking onto her face. She makes eye contact with the camera for 0.5 seconds, smiles, then immediately turns her gaze inside. 2 to 4 seconds: At the same terrace table, a macro tight shot of a glass full of ice on a stainless steel tray with water droplets running down the glass. The table spotlight reflects as sharp white highlights on the wet metal and glass. Hard cut to her facial reaction as she lifts the glass with one hand, her fingertips slip, the glass tilts, her eyes widen, her shoulders tense, and she inhales sharply. She reacts only to the cold and slippery sensation. 4 to 6 seconds: In front of the terrace floor to ceiling glass, a tight shot showing the character's upper body reflected in the glass with the nighttime facade lights of Lotte World Tower overlapping behind it, creating a double layered reflection. Hard cut to a direct front facing close up of her face captured by the camera. As the camera pans from the indoor white lighting toward the blue night view outside, the exposure lags for a beat, causing the frame to briefly wash out white before settling. The character looks only at the top of the tower beyond the glass as if she does not know the camera is there. Her face is always captured directly by the camera, never as a reflection. 6 to 8 seconds: In front of an unmanned beverage vending machine on the lakeside walkway, a macro tight shot captures frost patterns on the refrigerated display glass and the moment a can drops into the dispenser. Hard cut to her facial reaction as she suddenly turns from the shoulders toward the sound. The blue white fluorescent light from the refrigerated display shines directly onto her face. She presses an unlabeled silver can against her cheek and tightly closes then opens her eyes from the cold. 8 to 10 seconds: At the west side railing of Seokchon Lake, the purple and turquoise LED lights of Magic Island Castle spread across the dark water, casting rippling light patterns over her face. One second macro close up of water droplets lined along the metal railing, each reflecting an upside down tower light. Then focus shifts from the droplets to her face as she squints one eye against the dazzling lights and holds the expression. During digital zoom in, the image quality briefly becomes blurry. 10 to 12 seconds: On the lakeside night walkway, a low angle detail shot of white streetlights sweeping across the wet deck floor and railing at regular intervals. The character strides down the deck stairs and begins walking while the camera follows behind handheld, with the frame bouncing up and down in sync with her footsteps. One or two people walking at night pass by as blurred silhouettes. As the night breeze blows her hair over her face, the camera moves beside her and captures her shaking her head strongly to brush it away. 12 to 15 seconds: On the wet paving block plaza illuminated from the front by the facade lights of Lotte World Tower, one second macro detail of a puddle reflecting both the tower lights and the character upside down. Then the camera slowly rises as the character stands facing forward in a full body shot with one hand in her jacket pocket. Only during the final 0.5 seconds does she make eye contact with the camera before turning her gaze to the side while holding the full body pose.
Woman's Morning Run in Urban Park
A cinematic realistic video captures a young woman's fitness journey as she runs through an urban park at sunrise. The scene features warm golden light, gentle mist, and smooth drone shots, emphasizing a premium sportswear aesthetic.
Prompt
A cinematic 15-second ultra-realistic fitness journey following a young woman as she begins her morning run through a beautiful urban park at sunrise. Wearing stylish sportswear and wireless headphones, she jogs along tree-lined paths, crosses a scenic wooden bridge, and enjoys the peaceful rhythm of the morning. Warm golden light reflects across the lake as birds fly overhead and gentle mist drifts through the trees. She slows to catch her breath, wipes away a few drops of sweat, then finishes by stretching beside the water before taking a refreshing sip from her bottle. Smooth drone and gimbal tracking shots, natural running motion, realistic hair and clothing physics, premium sportswear commercial aesthetic, cinematic lens flares, immersive ambient sounds, HDR, 8K photorealistic quality, seamless character consistency, no text, no logos.
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More from Seedance 2.0
SCENE 2 (0:15-0:30) — SECURE CASE → BAIT → BREACH → RUN → LAUNCH → EXIT SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: cold shadow side of the column, red alarm pulses across the hall, neon city glow through the far window. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble, hard red accents, cyan-magenta neon in the final shots. - setting: luxury marble hall — thick concrete column, overturned table, gilded walls, floor-to-ceiling panoramic window onto a night megacity. - ambience: stone-room reverb, siren, 90s electronic bass. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase with steel latches, magnetically locked flat against her back on the tactical harness from Shot 7 onward. SEQUENCE LIST: SHOT 7 (15-18s) SETUP — MCU, strict 90° profile - vfx: concrete dust drifting in the cold shadow, red pulse licking the column edge behind her, gold highlight sweeping the case as it swings back. - camera_motion: slow handheld push toward her profile, breathing amplitude only. - action_visual: heroine (per @Image1) stands with her back flat to the concrete. She first swings the silver case over her shoulder onto her back harness, where it locks flat against her spine; then, hands free, she pulls a ribbed flash grenade from her belt and rips the pin, thumb hooked through the ring. SFX: heavy breathing, hard CLACK-LOCK of the case seating on the harness, metallic CHING of the pin. - exit: her wrist cocks back to throw. (HARD CUT TO) SHOT 8 (18-20s) RISING — WS, low angle from marble floor level - vfx: red laser beams sweeping through dust, alarm strobing on armor plates. - camera_motion: static low frame, faint handheld drift. - action_visual: three guards advance into the middle of the hall, rifles up. The grenade rolls out from behind the column and stops at their boots. The nearest one drops his aim to it first, the second a beat later, the third last. SFX: metal CLATTER on stone, a short shout. - exit: all three eyelines locked on the floor. (BLOOM FLASH TO) SHOT 9 (20-22s) SIGNATURE — MS, three-quarter rear angle - vfx: blinding white flash filling frame for 3 frames, then smoke; hair, belts and skirt pleats snapping with her momentum, silver case catching the flash on her back. - camera_motion: whip pan into her as she bursts out, hard handheld impact shake. - action_visual: heroine flies out of the smoke at full speed and drives her knee into the nearest guard's chest — he folds backwards. SFX: BANG of the flash, high tinnitus ring over everything, dull body impact. - exit: she lands running, already moving camera-left. (HARD CUT TO) SHOT 10 (22-24s) RISING — FS, lateral tracking - vfx: sparks bursting off gilded columns behind her, smoke wall trailing, ponytail streaming, case riding steady on her back. - camera_motion: camera runs parallel to her at full speed, handheld with frame shake. - action_visual: heroine sprints across the hall and vaults the overturned table with one hand on its edge. Behind her the guards fire blind into the smoke. SFX: heavy electronic bass returns, CRACK-CRACK of rifles, ricochets. - exit: her stride lengthens toward the far window. (HARD CUT TO) SHOT 11 (24-27s) CLIMAX — WS, high angle - vfx: neon city grid glowing through the glass, red alarm reflections crawling across the pane, case throwing a hard specular line. - camera_motion: high angle craning down and forward with her run. - action_visual: heroine keeps full speed at the floor-to-ceiling window and launches off both feet, tucking into the jump. SFX: rising wind hum, music building to crescendo. - exit: her boots leave the marble, body airborne. (HARD CUT TO) SHOT 12 (27-30s) PUNCHLINE — MS, low angle, fast push-in - vfx: glass exploding into thousands of shards catching the neon, night air pulling debris out through the hole. - camera_motion: fast push-in from outside the glass, then hold as she passes the lens and drops away. - action_visual: heroine smashes through the pane boots-first, soles filling the lens, then falls into the gap between towers against the night sky, the silver case clearly locked on her back. SFX: CRASH and SHATTER of thick glass, WHOOSH of the falling body, music cuts to silence. - exit: hold on the shard cloud glittering over the city. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case seated flat on her back harness from Shot 7 to the end, visible in every following shot, both hands free - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 7 (case lock + pin pull), Shot 12 (glass break exit)
SCENE 1 (0:00-0:15) — INSERTION → GRAB → ALARM → CHARGE → TAKEDOWN → COVER SHOT STRUCTURE: 6 shots, 15 seconds, 16:9. 35mm motion picture film, anamorphic lenses, film grain, constant full-speed playback in every shot. @Image1 is the heroine character reference — keep face, hair and outfit identical in every shot. GLOBAL STYLE NOTES: - lighting_philosophy: hard cold shafts from ceiling vents on black marble; from Shot 2 on, pulsing red alarm light washes the room. - color_grade: teal-and-orange, deep teal shadows, warm gold on marble and brass, hard red accents after the alarm. - setting: luxury private vault — black polished marble floor, massive steel walls, gilded trim, central pedestal, thick concrete column camera-right. - ambience: large stone-room reverb, 90s electronic bass, siren. - characters: - heroine (focal, per @Image1): olive cropped tee with black HEAVY METAL print, black leather choker with silver O-ring, black patent latex fingerless gloves to the elbow over black fishnet sleeves, olive pleated mini skirt with studded black leather belts and thigh garter straps, fishnet stockings, heavy black boots, long wavy light-brown hair in a high half-ponytail. - guards (background): three men in matte black armor and helmets, red laser sights. - case (prop): heavy brushed-silver briefcase, steel latches. SEQUENCE LIST: SHOT 1 (0-3s) HOOK — WS, worm's eye view from floor level - vfx: dust bursting outward from the impact, skirt pleats and ponytail snapping down, light shafts breaking on her body. - camera_motion: fast pull-out from the marble floor as she drops into frame from above. - action_visual: heroine (per @Image1) falls from the ceiling and lands hard on one knee, one fist to the marble. SFX: air WHOOSH, boot THUD on stone. - exit: she holds the crouch, weight already shifting forward. (HARD CUT TO) SHOT 2 (3-5s) SETUP — ECU macro on her gloved hand and the case - vfx: red alarm light snapping on across the whole frame in one beat, gold highlight sliding off the silver case. - camera_motion: static macro, tiny handheld drift, whip-out on the last frames. - action_visual: her latex-gloved hand closes on the case handle and rips it off the pedestal — five fingers, thumb locked over the grip. SFX: hard metallic CLICK, siren WEE-OOO slamming in. - exit: the case leaves frame with her arm. (WHIP PAN TO) SHOT 3 (5-8s) TWIST — WS on the vault doors, low angle - vfx: doors blasting inward into steel shards, red laser beams cutting the dust, alarm light strobing on armor. - camera_motion: aggressive whip pan across the chamber onto the doors, hard handheld settle. - action_visual: three armored guards storm through the breach, rifles up, lasers sweeping. SFX: door CRASH, shouted commands, 90s bass hitting hard. - exit: the lead guard's laser lands on the lens. (HARD CUT TO) SHOT 4 (8-11s) SIGNATURE — MS, reverse tracking at chest height - vfx: bullet sparks bursting off the case straight into the lens, marble chips flying, red strobe on the latex. - camera_motion: camera flies backwards ahead of her, handheld with frame shake on each impact. - action_visual: heroine charges straight at the guards and snaps the case open in front of her chest as a shield — rounds hammer the metal, jolting her arms. Jaw set, brows dropped hard and level. SFX: automatic fire BANG-BANG-BANG, ringing PING-PING off metal. - exit: her knees buckle forward into the slide. (HARD CUT TO) SHOT 5 (11-13s) CLIMAX — FS, Dutch tilt 15° - vfx: friction dust off the marble, ponytail and skirt dragged by the slide. - camera_motion: low handheld arcing with her, tilt holding 15°. - action_visual: heroine drops into a knee slide and takes the first guard's legs out with both boots; he goes down flat, his rifle skitters across the marble. SFX: SCRAPE of metal on stone, dull body impact, weapon clattering. - exit: she rolls out of the slide toward camera-right. (HARD CUT TO) SHOT 6 (13-15s) PUNCHLINE — MS, static, locked on the concrete column - vfx: concrete chips and dust bursting off the column face on each hit. - camera_motion: locked static frame, faint handheld breathing. - action_visual: heroine rolls behind the column and disappears from frame. The empty column takes sustained fire. SFX: continuous gunfire, cracking concrete, music cuts off on a high note. - exit: hold on the column as the last chips fall. TECHNICAL CONSTRAINTS: - character, outfit, hair and case identical across all shots - case gripped in both hands from Shot 4, latches toward camera, weight pulling her arms - straight vertical lines preserved on the wide lens, natural facial proportions - clean frame, the only lettering in shot is the HEAVY METAL print on her shirt - constant full-speed playback, motion blur only within the shutter GENERATE FIRST: Shot 4 (case-as-shield charge), Shot 5 (slide takedown)
A wealthy billionaire steps out of a luxury Rolls-Royce, surrounded by flashing cameras and a world that admires his success but not his compassion. Everything changes when a poor little child offers him a simple handmade paper flower with a heartfelt smile. The small act awakens memories of his own childhood, softening his heart. He embraces the child and begins helping homeless families, transforming not only their lives but the entire atmosphere around him. Ultra-realistic visuals, cinematic camera movements, emotional storytelling, dramatic lighting, smooth transitions, and an inspiring Hollywood-style ending.
A conversation of the daughter in image @image1 and the dad in image @image2. The daughter is sitting dreaming of a pet dog, she imagines the dogs in @image3, @image4 and @image5 one after another, when she imagine them they were happy showing through their eyes, face, mouth, and tail. Then she tells her dad they should get a pet dog, but the dad doesn't want a dog, she keeps begging and asking and telling him how amazing it is to have a pet dog to convince him, he keeps saying he doesn't like dogs, they go one after another alternating, at the end the dad finally says "fine, we'll get a dog". Old disney movie aesthetic and animation style.
15-second cinematic action sequence inside a rotating zero-gravity prison block orbiting a dystopian planet, flickering emergency lights, shattered debris drifting through spinning corridors. 0.0–3.0s: Camera tumbles weightlessly through a damaged prison corridor as a bald cybernetic man launches himself off walls using magnetic gloves. 3.0–6.0s: Riot-control soldiers enter through an exploding bulkhead with illuminated riot shields and compact pulse weapons. Gravity flickers violently. 6.0–9.0s: Mid-air fight erupts in zero gravity, bodies spinning through floating debris while muzzle flashes illuminate the dark corridor. 9.0–12.0s: Combat intensifies through rotating prison modules as gravity repeatedly shifts direction, throwing debris and fighters across the environment. 12.0–15.0s: Pull-back reveals the entire prison ring rotating slowly above the planet while explosions spread across multiple sections.
DON'T BLINK" 15s horror prompt for Seedance 2.0 Photorealistic analog horror, degraded VHS footage, heavy film grain, chromatic aberration, shallow depth of field. [0:00–0:03] Slow, unwilling dolly forward through a derelict apartment hallway at night. One flickering fluorescent tube casts sickly green light over peeling wallpaper and a wet floor. Handheld micro-shake. Low electrical hum, distant dripping water. [0:03–0:06] The light out for half a second. When it returns, a tall, gaunt figure in a stained nightgown stands at the far end of the hallway. It was not there before. Perfectly motionless. Arms too long, fingers reaching below the knees. [0:06–0:09] The light flickers twice. With each flicker, the figure is several meters closer — no visible movement in between. Its head is now tilted 90 degrees, neck bent at an impossible angle. Camera trembles, keeps pushing forward. [0:09–0:12] One full second of total darkness. Wet ragged breathing. The light snaps back on: the's face fills the entire frame inches from lens — sunken black eye sockets, gray skin cracking like porcelain, mouth slowly stretching a smile far too wide. [:12–0:15] The fluorescent tube dies. Pure black. Two faint points of eye-shine appear centimeters from the camera as a distorted whisperhes: "you finally looked." Hard cut to screaming static.
15 second photorealistic cinematic street-dance video, 16:9, one continuous locked off shot. Natural 24 fps cinema feel with 180° motion blur. Camera very low, about 45 cm above a sunlit brick-paved pedestrian bridge/ramp, centered on the walkway, 70–85 mm full-frame equivalent lens for compressed urban depth. Symmetrical concrete sidewalls and thin golden vertical rail posts frame the dancers. Background: cool blue-gray modern building with rows of windows, a silver-and-blue commuter train/transit vehicle across mid-frame, a few distant pedestrians/cyclists. Warm late-afternoon sunlight from camera-right creates crisp long shadows, warm edge highlights and mild atmospheric haze; realistic exposure, soft highlight roll-off, natural color, no HDR look. ACTION: 0–1s: Dancer 1, young adult man, beige knit beanie, plain white T-shirt, loose pale-gray trousers, black sneakers, starts slightly left of center. He bends forward, steps wide and lowers his body, eyes on the ground. 1–2s: He drops into floorwork, one hand on the pavement, hips turning as his legs sweep around; motion clearly comes from planted limbs and body momentum. 2–3.5s: He rolls into a controlled low inverted freeze, supported by head/forearm/hand, torso diagonal, both legs lifted toward screen-left. Show real muscle tension and tiny balance corrections. 3.5–5s: Dancer 2 enters briskly from screen-right in a light T-shirt, loose black trousers and dark sneakers. He drops into a low squat/kneel beside Dancer 1, then pivots around him while Dancer 1 holds the freeze. 5–7s: Dancer 2 rises into fast breaking footwork and a compact hop around Dancer 1, arms counterbalancing naturally. Dancer 1 shifts from the head-supported pose onto his hands, sweeping his legs low across the pavement. Maintain safe separation and believable physics. 7–9s: Layered duet: Dancer 1 rotates out into seated/hand-supported floorwork with a low leg sweep; Dancer 2 holds a dynamic forward-leaning crouch behind and to screen-right, then resets his weight. No body intersections. 9–10.5s: Dancer 3, loose black T-shirt and black trousers, runs in from screen-left, immediately crouches and rolls into floorwork in the foreground-left while the first two remain layered behind. 10.5–13.5s: Dancer 3 plants one palm and kicks into a one-arm breaking freeze/handstand, hips high, legs bent and scissored. Show wrist compression, shoulder load, fabric movement and micro-corrections. Dancer 2 stays behind in a bent athletic stance; Dancer 1 remains low and partly obscured. 13.5–15s: Dancer 4 in a light top enters low from far screen-right, reaching one hand to the pavement to join the chain. Dancer 3 sustains the one-arm freeze. Resolve into a strong multi-layer group tableau on the final beat and hold for the last frames. CAMERA: absolutely no pan, tilt, zoom, orbit or cuts. Keep faces, clothing and body proportions consistent. Natural hand/foot contact, gravity, momentum, cloth folds and contact shadows. Slight authentic background motion only. Avoid morphing, extra or duplicated limbs, warped hands, floating bodies, rubber joints, impossible acrobatics, flicker, over-sharpening, plastic skin, synthetic glow, fake bokeh, text, subtitles, logos and watermarks. AUDIO: energetic instrumental breakbeat / old-school hip-hop, 100–105 BPM, punchy kick and snare, dry claps, warm bass, light vinyl texture, restrained urban percussion. Hit musical accents on the first inversion, Dancer 2’s hop, Dancer 3’s one-arm freeze and the final tableau. Underlay subtle city ambience, distant train/traffic rumble, shoe scuffs and palm impacts on brick. No vocals.
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