Use @[storyboard ref] only as visual anchor for panel order, camera angle/scale/framing, pose, blocking, screen direction, composition, prop/effect state, and spatial continuity. Follow panel camera/framing/poses/positions exactly; do not render the sheet, copy sketch style/anatomy, or add events absent from storyboard/prompt. Recreate final stylized anime video. Use @[character ref] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: Stylized anime ASMR ritual: warm barista shrine counter, cream mask, red apron, blue hoodie, amber rim light, soft steam, precise mechanical hands, glossy ceramic, clear coffee, elastic white web filament. AUDIO: No music. Close ASMR foley: servo purrs, relay clicks, ceramic ticks, filter hiss, kettle stream, bloom bubbles, robot chirps, web thwip, cup scrape, coffee pour. ENVIRONMENT: Compact coffee counter: centered V60, kettle left, grinder/scale rear, visible front service shelf at viewer edge holding empty cup, warm task lamp, steam. EMOTIONAL GUIDANCE: C1 stays quiet and observant; precise mechanical ceremony builds to a playful direct offering. BEATS: P01 / low altar wide / station wakes: low front wide across counter; C1 centered behind V60, kettle left, grinder/scale rear, cup visible on front shelf right; both hands rise and station lights wake with tiny servo clicks. P02 / top-down close / paper moon: top-down close over dripper; C1's white mechanical fingers set paper filter in centered V60, kettle waits left; fingertips press cone flat as paper whispers. P03 / side macro / rinse breath: side macro at rim height; C1 tilts kettle from screen left, thin water thread darkens filter, steam curls up, droplets collect below; soft hiss, wrist ticks. P04 / three-quarter medium / grounds offering: three-quarter medium from front-right; C1 tips grounds bowl into rinsed filter, one hand steadies dripper, other taps bowl; centered mound lands with granular ticks. P05 / overhead detail / first bloom: overhead detail; C1 pours slow spiral onto grounds, bloom domes open inside V60, steam ring expands as C1's mask leans in; bubbling and servo hum. P06 / profile medium / ritual orbit: profile medium from screen left; C1 holds kettle high, draws controlled circular pour, elbow locked, apron still, coffee drops gather in server; metronome water pulse. P07 / low service-shelf wide / visible web hit: low wide from viewer-side service shelf, cup large in foreground right, C1 behind counter; C1 sets kettle down, snaps one wrist in spider-hero pose, white filament shoots from wrist across frame and sticks to visible cup rim; thwip, servos peak. P08 / front track medium / airborne cup catch: front medium same axis; C1 snaps the same wrist back hard with one hand only, other hand away from web, taut filament yanks cup off foreground shelf into a short air arc, and the same web hand catches it cleanly above table center; scrape, twang, ceramic clack. P09 / close three-quarter / caught cup fill: close three-quarter on cup/server; C1 sets the caught cup onto the saucer with the same hand, lifts server with the other, and pours amber coffee, slack web beside saucer; round liquid pour. P10 / POV close / offered cup: POV close from viewer seat; C1 offers filled cup with both hands, mask tilted in tiny bow, V60 station behind, web line gone; ceramic stop, soft robot chirp, warm steam.
Fashion Model Posing for Camera
A close-up cinematic shot features a character modeling various outfits for the camera. The video captures playful, cool, cute, surprised, and handsome poses, with each outfit change marked by a dynamic cut and visual effects, creating a fast-paced, engaging presentation of fashion items.
Prompt
Refer to the facial features of the model in @image 1. The model, wearing the outfits in the@image 2@image 3@image 4@image 5@image 6, gets close to the camera and poses playfully, coolly, cutely, in surprise, and handsomely, with each pose wearing a different outfit. Each time the outfit is changed, the screen will cut, referring to the fisheye lens effect and the ghosting and flickering dazzling visual effects in the reference video.
How to Use This Prompt
Copy the prompt
Grab the cleaned-up prompt in your language, or send it straight to the editor with one click.
Pick your model
We pre-select the model that produced this result, but you can swap it for any model Vorla supports.
Generate and refine
Run it as-is to reproduce the look, then edit the wording to make the result your own.
More from Seedance 2.0
REFERENCES ref_1 the woman: her face, long dark wavy hair and the flowing emerald-green silk gown; do not use its grey studio background. One woman only. ref_2 the animal: a sleek black panther with green eyes, a glossy coat and warm rim light; do not use its background. ref_3 the location: a lush humid tropical jungle — misty clearings with god-rays through the canopy, a stream over dark wet rocks, a mossy log among giant leaves, dripping wet foliage; deep emerald green and warm gold, humid air; do not use its grid layout or dividers. ref_4 the perfume: Maison Francis Kurkdjian — Oud Velvet Mood bottle (square dark glass with gold cap and visible label). SCENE A fast, powerful luxury perfume ad: a woman in an emerald silk gown and a black panther move as two forces through a misty jungle, cut fast to a driving orchestral score, the dark gold perfume bottle flashing through the film again and again. GLOBAL SETTINGS Photoreal cinema, ARRI Alexa 35 look, anamorphic lens, shallow DOF, fine grain. Humid tropical light, deep emerald foliage, warm gold god-rays. FAST editing: hard cuts, constant change of scale and angle — wide, macro, panther, product, face — high energy and dense. Camera moves are quick and confident: fast push-ins, whip pans, snap tilts. Music: (A powerful dramatic orchestral score builds through the film — soaring violins and deep cellos, rhythmic staccato strings, rising to a full crescendo at the end, cinematic and intense, conveying the strength of the woman, the panther and the perfume.) Framing rule: keep the woman in medium and close framing so her face stays sharp. Exclude: no on-screen text except the two title beats, no subtitles, no dialogue, no cross dissolves, no fade to black, no limb deformation. SHOT SCRIPT (CU = close-up, ECU = extreme close-up) 1 (0.0-2.2) Wide slow drift: a misty jungle clearing, god-rays cutting through the canopy to a mossy floor, the woman a small emerald figure deep among the trees. Slow forward drift. 2 (0.8–1.5) The panther’s green eyes fill the entire frame in shadow. Intense, almost hypnotic gaze. Tight shot only on the eyes. 3 (1.5-2.2) CU three-quarter of the woman's face in a shaft of light, magnetic gaze lifting to camera. Fast push in. 4 (2.2-2.9) ECU: the dark faceted gold-capped perfume bottle flashes in a beam of gold light on wet moss. Quick snap tilt up the bottle. 5 (2.9-3.6) Fragment of the panther: black shoulder and paw powering over wet stream rocks. Fast low track. 6 (3.6-4.3) ECU macro: a droplet bursting off a broad wet leaf in gold light. Fast rack focus. 7 (4.3-5.0) Low whip-pan tracking the woman's silk gown trailing through ferns as she strides. Whip pan. 8 (5.0-5.7) CU of the panther's face turning sharply toward camera, eyes bright. Snap push in. 9 (5.7-6.4) ECU: the woman's hand sliding across wet carved-looking stone, gold light raking. Fast slide. 10 (6.4-7.1) Top-down view looking straight down onto the gold cap of the dark perfume bottle, gold light glinting off the flat square top, emerald reflections around it on the wet moss. Fast push in from above. 11 (7.1-7.8) CU of the woman's eyes over her shoulder, hair whipping, intense. Snap push in. 12 (7.8-8.5) The panther leaps across a gap between mossy rocks in a powerful arc. Fast track with the leap. 13 (8.5-9.2) Low angle: the woman strides forward through god-rays, gown billowing, the panther pacing into frame beside her. Fast push in. 14 (9.2-9.9) ECU macro: gold light glinting along the embroidered edge of the emerald gown. Fast slide. 15 (9.9-10.6) CU two-shot: the woman and the panther side by side, both turning toward camera as one. Fast push in. 16 (10.6-11.3) ECU: the panther's bared profile and whiskers, breath in the humid air. Snap push. 17 (11.3-12.0) CU of the woman's face fully to camera, powerful and still, god-rays behind. Fast push in. 18 (12.0–12.9) Front view of the square perfume bottle standing on a mossy rock, label with the logo clearly visible and facing the camera. The bottle is in a full blaze of gold light, the woman and panther in soft focus behind it. Smooth push-in on the bottle. 19 (12.9-13.8) ECU of the gold cap and dark glass, a last glint of light crossing it. Slow-fast push in. 20 (13.8-15.0) The bottle centered in gold light, woman and panther as two silhouettes flanking it in the god-rays; elegant title: 【OUD VELVET MOOD. Hold as the music hits its final crescendo, frame lit.
Use @[storyboard ref] as the storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[character ref] as the authoritative C1 character reference. EMOTIONAL GUIDENCE: Valence: focused neutral to fierce flow-state to quiet awe. Arousal: calm ignition, burst peaks, breath hold, leap impact, final release through stance, cloak, eye-line, trails, water rings, silence. AUDIO: No background music or score. PANEL BEATS: P01: Wide master; C1 in practice lane, saber low, craft right, lake reflecting lights. P02: Profile push; C1 ignites the pale blade, hum blooming on mantle and bark. P03: Low side; figure-eight weave starts, blade drawing tight poi ribbons. P04: BURST macro; wrist rolls hilt, saber arc snaps direction. P05: BURST low; boot skids, wet ground flicking white light. P06: BURST crash; blade passes inches from lens, frame washed white. P07: BURST tight; her eye catches saber flash, face steady. P08: BURST whip; cloak and sash slice through the trail. P09: Wide resolve; fragments connect into one full-body flow phrase. P10: Overhead; butterfly spin creates twin-looking loops from one fast saber. P11: Side track; blade orbits behind her back, reappearing at opposite hip. P12: Macro isolation; one hand floats the hilt while the blade loops. P13: Water insert; saber trail writes a bright curve in the lake reflection. P14: Orbit; blade path wraps her torso like a luminous cage, no contact. P15: Portrait pause; blade near cheek, breath and hum exposed. P16: BURST close; face pass kicks hair and mantle. P17: BURST whip; she launches to the wet shore, saber trailing. P18: Low catch; C1 descends at waterline, saber point down. P19: Impact; she drives saber into wet shore, hum dropping to a pulse. P20: Crane wide final; pale rings spread across the lake as she holds the planted hilt.
【风格】东方奇幻控火武术短片(Oriental Fantasy Live-Action),真实摄影(Photorealistic),电影级安全火焰特效(Cinematic Fire VFX),高对比夜景,白热火芯、橙黄外焰、红褐烟雾、真实火星与动态火光,IMAX构图,4K高清,全片实时速度、无慢动作【时长】15秒【场景】开场是青绿色厚窗帘前的简洁现代室内;随后通过动作匹配硬切,进入夜间中式木构建筑前的宽阔石板院落。院落背景低调昏暗,中央木门、台阶、廊柱和石栏位置全片固定,周围无人、无文字【角色】角色A 📷图片1 ,人物身份和脸部严格遵循参考图。开场穿简洁黑色短袖;切换后穿黑色多层古风武者服装,宽袖、宽下摆、腰部束带和高束长发。古风造型一经出现,全片保持不变【核心道具】一根固定长度的深色细长表演杆,只有一端带电影级安全火焰特效;角色A始终双手牢固握住杆身,杆身不能消失、缩短、弯曲或脱手 [00:00-00:01.20] 镜头1:横臂瞬变(Match Cut Transformation)【机位】固定正面中近景(Locked Medium Close-Up),角色A站在青绿色褶皱窗帘前,右后方硬光在窗帘上投出清晰人影。【动作】角色A直视镜头露出浅笑,随即低头看向右手;右拳从腰侧迅速绕到左肩,再以很快速度横扫胸前。【爆点】右前臂扫到画面中线、运动模糊最强的一帧,执行动作匹配硬切(Action Match Cut):窗帘、现代服装和室内灯光一帧消失,瞬间切成夜间古风石板院落和黑色古风武者造型;右手边同时爆开白热火焰、橙色火舌、火星和灰烟。【固定】不是衣服连续生长,不是身体变形;人物脸部、手臂位置和横扫方向在切换前后准确衔接。【音效】手臂破风声接低频重拍,变装切点同步一声火焰轰鸣。 [00:01.20-00:03.00] 镜头2:伸掌控火(Fire Control Close-Up)【机位】保持固定中近景,人物比例和前一镜头一致,焦点锁定角色A的右手与掌前火团。【动作】角色A延续横扫动作,把右臂完全伸向画面左侧,手掌突然张开,五指清楚分离;角色A低头看向掌前火团,嘴唇闭合,眉眼收紧。【特效】一团白热核心、橙黄外焰的火焰停留在手掌前方左侧,连续收缩再膨胀;红褐烟雾向上翻卷,细小火星向下散落。火光从左下方动态照亮角色A的脸侧、手掌和黑衣边缘。【固定】火团来自电影视觉特效,不接触皮肤;不出现第二人物,不生成具体火焰生物。【音效】火焰持续呼啸、细碎火星爆裂声,配乐节拍逐渐加快。 [00:03.00-00:04.20] 镜头3:横扫成环(Horizontal Fire Ring)【镜头切换】火团仍位于画面左侧时,硬切到正面固定大全景(Wide Locked Shot)。【画面】角色A站在古建庭院中央,双腿大幅分开并降低重心,双手握住单端燃烧的深色长杆。【动作】角色A以腰胯带动长杆,从左后方向右侧完成一次快速水平旋转;燃烧端先划出一条橙黄色月牙,随后扩张成围绕角色A下半身的巨大水平火环。【特效】火环具有白热核心和橙红边缘,火焰经过后仍短暂悬留;环外飞散火星,灰黑烟雾滞后上升并逐渐遮住角色A下半身。【收束】火环快速碎裂成地面余火,浓烟填满画面中下部。【音效】长杆破风声沿左右声道移动,火环闭合时落下一记低频鼓点。 [00:04.20-00:08.40] 镜头4:竖环升空(Vertical Fire Ring,Continuous Action)【转场】利用浓烟遮住角色A,在烟幕最厚时硬切重置动作;场景和人物身份不变。【00:04.20-00:05.40】角色A重新直立,长杆斜指左上;双手把燃烧端从左上带到左下,再贴近石板地面从左向右横扫,随后由右侧高举过头顶。燃烧端在竖直平面画出一个完整圆形火环,角色A始终位于圆心。【00:05.40-00:06.70】火环坍散成地面火墙和浓烟。角色A沉入低蹲,把燃烧端从腰后绕到胸前右侧,再从低位起身,将长杆向头顶抡起;宽袖、长下摆和高束长发顺着旋转方向甩开。【00:06.70-00:08.00】角色A宽步旋身,完成一次短促、轻盈的腾空动作;燃烧端沿人物外侧高速画圆,月牙火弧迅速膨胀成包围全身的巨大竖直火环。【00:08.00-00:08.40】角色A自然下降,双脚接触石板后屈膝缓冲;巨大火环同步断裂成火星、地面余火和厚重烟雾。【机位】全段保持正面固定中远景,不推拉、不绕拍。【固定】腾空时间短促,必须看见起跳、下降、脚掌落地和屈膝缓冲;人物不能在空中静止,长杆不能与双手分离。 [00:08.40-00:10.70] 镜头5:俯瞰画圆(Top Shot Fire Circle)【镜头切换】人物落地、烟雾铺开时,硬切到90度垂直俯拍(Top Shot)。【动作】角色A位于圆心附近,保持低身姿态旋转长杆;燃烧端依次经过人物右侧、画面下方和人物左侧,在与地面平行的水平面画出明亮U形火轨,再接近完整圆形火圈。【特效】最新火头呈白黄色,旧火迹逐渐由橙红变成暗红余烬,随后熄成灰黑烟圈;主火头始终固定在长杆同一端。【运镜】摄影机持续垂直升高并缓慢拉远,角色A、火圈和烟雾逐渐缩小,四周石板沉入黑暗。【固定】火圈与地面平行,不倾斜、不立起;不出现火龙、凤凰、火鸟或悬浮光球。【音效】火圈经过画面四个方向时配连续环绕破风声,拉远时配乐短暂降低。 [00:10.70-00:15.00] 镜头6:斜劈起火墙(Low-Angle Fire Wall Finale)【镜头切换】俯拍画面只剩一个小火点时,硬切到低机位广角荷兰角(Low-Angle Dutch Shot)。【画面】角色A站在夜间石板院落中央偏左,双手把同一根燃烧长杆高举过头;背景左后方是暗色木构门窗,右后方只有少量暖色灯点。【00:10.70-00:12.00】角色A向镜头方向压进半步,转动腰胯并降低重心,把燃烧端从头顶沿身体左侧斜向挥到镜头左下方;火焰逼近镜头,形成短暂黄白过曝和大片橙色失焦散景。【00:12.00-00:13.30】角色A抬臂完成收势;燃烧端的挥动轨迹在画面上方扩张成横跨左右的巨大半圆火弧,画面下方中央和右侧同时升起粗大的翻卷火墙。【00:13.30-00:14.50】火墙内部呈黄白色,外缘呈橙红色,表面不断翻出细碎火舌;黑烟向火弧下方堆积,火星向上散落。角色A稳定站在半圆火弧内部,衣摆受热流和动作惯性轻微摆动。【14.50-00:15.00】火墙快速回落,白热核心缩小,橙红余火和黑烟占据画面;角色A保持收势姿态,火弧在头顶逐渐断裂,最后一簇火星落下完成收尾。【固定】从斜向挥杆到火墙展开保持同一连续镜头,火焰遮挡不能触发换景;随机火舌不能变成具象动物。【音效】斜向挥杆配沉重破风声,火墙升起配低频火焰轰鸣;最后火势回落时配乐停止,只剩火星落地声和烟火余响。【音响】全片无对白、无旁白、无人物喊叫。使用低沉东方打击乐、持续环境低频、长杆破风声、火焰呼啸声、火星爆裂声和烟火闷响;硬切、火环闭合、腾空和最终火墙分别与音乐重拍同步。音效必须跟随燃烧端的真实运动方向,不提前出现。【角色与道具固定】角色A的脸部、身份和肤色严格遵循@图片1;现代服装只存在于开场,1.20秒切换成古风造型后不得恢复或改变。深色长杆全片长度、粗细和颜色不变;角色A始终双手握住杆身,只有同一端燃烧。火焰必须由燃烧端的运动轨迹生成,不得从角色A身体、头发、手掌或长杆另一端冒出。【全片禁止】连续融化式变装、衣服从皮肤生长、背景渐变、无剪辑换景、人物脸部变化、身份漂移、服装颜色变化、发型变化、第二人物、群众、动物、火龙、火凤凰、火焰怪物、悬浮光球、字幕、片名、台标、logo、水印、乱码。禁止长杆变短、变粗、弯曲、变成软绳、复制成两根、穿过身体、脱离双手、握点漂移、双端燃烧、火焰离开杆端独立飞行。禁止手指融合、手脚增减、关节反折、身体重影、人物瞬移、角色出画后重新出现。禁止长时间悬空、空中静止、缺少落地过程、脚掌穿过地面、落地后身体无缓冲。禁止火环平面突然翻转、火圈与长杆脱离、火焰一帧消失、烟雾瞬间重置、卡通火焰、动漫线条、塑料皮肤、大面积纯白过曝。禁止镜头抖动、甩镜、冲击变焦、无故旋转、机位漂移、错误运镜、反射镜头和无关转场。
Use @[image1] only as the director-approved storyboard reference for visible panel order, staging, action, character placement, prop/effect states, and spatial cues. Follow panel order exactly; do not invent alternate coverage or extra story. Do not render the storyboard sheet, transfer its sketch medium, or inherit proxy faces, proportions, wardrobe, colors, drawing shapes, or anatomy. Recreate the filmed sequence. Use @[image2] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness, and @[image3] as the sole authority for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; translate both into the same stylized 3D character-animation look, and treat storyboard characters as blocking proxies only. VISUAL STYLE: Stylized 3D martial-arts animation in the spirit of classic Hong Kong action cinema, high-end cinematic character rendering, formal open-platform staging, clean medium-wide geography, tight hand and wrist close-ups, short impact push-ins, grounded body mechanics, crisp footwork, no acrobatics, restrained brutality, tactile cloth and contact. AUDIO: No background music or score. Use only diegetic platform ambience, cloth snaps, foot pivots, breath, wrist grabs, forearm blocks, chest hits, palm impacts, kick jams, body recoil, and final silence. ENVIRONMENT: Open raised fighting platform with a plain formal boundary, hard floor surface, empty hostile space around the duel, and steady overhead light. EMOTIONAL GUIDANCE: The duel opens already in motion; C1 stays relaxed and centered as C2 escalates from rigid force to frustration, ending with C1 calm and C2 structurally broken. BEATS: P01: 24mm wide action opener; C2 drives in from screen right with a hard straight punch combination toward C1 screen left, establishing the platform centerline through impact motion; SFX foot stomp, sleeve snap, breath burst. P02: 35mm side; C1 slips slightly off-line inside the lead arm, catches the wrist, and lets C2's second punch pass narrow without meeting force; SFX foot slide, forearm skim, wrist catch. P03: 50mm push-in; with the lead arm trapped, C1 fires short chest and face punches, making C2 recoil one step while C1 stays compact; SFX tight thuds, clipped breath, heel scrape. P04: 35mm medium; C2 snaps a sharp block and steps back into the line as C1 releases calmly at center-left, resetting under pressure without breaking geography; SFX hard block, breath reset, cloth rustle. P05: 35mm side low; C2 whips a high kick from screen right, C1 steps in early to jam hip and shin before the kick extends, stalling C2's force; SFX kick rush, shin jam, platform tap. P06: 50mm push-in; C2 follows with a heavy body punch, C1 rotates narrowly, catches the arm, and counters with a fast palm strike to the chest line; SFX forearm catch, palm hit, body recoil. P07: 24mm medium-wide; C2 surges with wide linear attacks while C1 closes distance and pins both fighters near center as karate angles crowd themselves; SFX rapid steps, block cracks, sleeve snaps. P08: Macro hand insert; C1 controls C2's wrist, checks the elbow, and opens a narrow lane through the guard as rigid karate structure bends; SFX wrist clamp, elbow check, breath strain. P09: 35mm impact-to-wide pullback; C1 drives rapid chain punches along C2's centerline until C2 collapses backward, leaving C1 still while C2 falls defeated; SFX final impacts, sliding shoes, body fall, sudden silence.
Use the uploaded reference image as the exact main female character. Keep her facial features, long black hair, makeup, skin tone, and overall appearance consistent throughout. Photorealistic cinematic style, natural expressions, realistic movement, 9:16 vertical. 0–4 sec: The woman stands in her stylish living room, getting ready to leave. She grabs her bag, looks at her cute cat sitting on the sofa, and says, “Be good while I’m gone.” She closes the door. 4–7 sec: The moment the door closes, the cat looks toward the door. It suddenly stands upright and transforms into a tiny, sophisticated businessman wearing a miniature black suit and glasses. 7–11 sec: The cat confidently walks to a tiny desk, opens a laptop, adjusts its glasses, and starts typing extremely seriously. Close-up of its focused expression. 11–15 sec: The woman suddenly opens the front door because she forgot something. The cat instantly transforms back into a normal cat and jumps onto the sofa, pretending to sleep. She looks suspiciously at the cat. Final shot: Close-up of the cat slowly opening one eye and smirking.
TITLE: THE CITY BETWEEN SECONDS FORMAT Exactly 15 seconds, 16:9 widescreen, ultra-photorealistic cinematic urban fantasy for Seedance 2.5, realistic human behavior, physically coherent time-freeze effect, synchronized English dialogue and environmental sound. SETTING An entirely original fictional coastal metropolis during evening rush hour. A broad multi-level intersection is surrounded by curved glass towers, pale stone buildings, elevated pedestrian gardens and slender illuminated transit bridges. Generic silver electric cars, dark-blue city buses, delivery bicycles, pedestrians, small food stalls, abstract light panels, traffic signals, ventilation grilles and rain-soaked pavement fill the scene. The architecture, street layout, vehicles, signs and skyline must be newly designed and must not resemble any identifiable real city, film, television series, game or existing artwork. No recognizable landmarks, branded colors, commercial logos or readable advertisements. PROTAGONIST A stylish woman around thirty wearing a long camel coat, dark trousers and black ankle boots, carrying a small unbranded coffee cup. Preserve her exact identity, clothing, hairstyle, cup and position. She is the only person who moves while time is frozen. TIMELINE 0–3s — Low street-level tracking backward through a crowded crosswalk. A cyclist passes close to the lens, a generic silver electric car brakes, a pedestrian drops a folded paper map and a food-stall worker accidentally knocks over a paper cup. At 2.2 seconds, movement and city sound stop instantly. The cyclist freezes mid-pedal, the electric car remains suspended during braking, the map hangs open in the air, liquid droplets float above the pavement and pedestrians freeze in natural walking poses. Only the protagonist moves. 3–7s — She stops and realizes the entire city is frozen. A smooth 180-degree orbit reveals the original intersection, elevated gardens and transit bridges from several angles. She walks between suspended droplets and gently touches one corner of the floating paper map. It bends slightly beneath her finger while everything else remains motionless. Vapor above a ventilation grille forms a frozen sculptural column and a small flock of ordinary city birds hangs motionless between the original curved towers. 7–11s — Medium close-up in the center of the intersection. She takes a slow sip, exhales and looks up. Gentle push toward her face through suspended rain. She softly says with precise natural lip synchronization: “I just needed a moment.” 11–15s — A traffic signal flickers. The suspended droplets tremble, the paper map ripples and the birds twitch. She smiles and steps toward the sidewalk. Time snaps back: the generic traffic continues, the cyclist completes the pedal stroke, the spilled drink hits the pavement, the map flies forward and the birds resume their flight. Use a brief 360-degree orbit followed by a crane rise that reveals the completely original skyline as she continues walking and everyone remains unaware. CAMERA Low street tracking, smooth 180-degree freeze orbit, intimate medium close-up, gentle facial push-in, brief 360-degree resume orbit and final crane rise. Frozen people, vehicles, birds, liquids, clothing and steam remain in exactly the same positions from every viewpoint. VISUAL STYLE Ultra-photorealistic premium urban cinematography. Realistic wet asphalt, natural skin and fabric, physically accurate reflections, atmospheric haze, subtle grain and controlled motion blur. Cool evening shadows, warm streetlights and restrained neon reflections. SOUND Native synchronized stereo sound. Before and after the freeze: engines, horns, bicycle bell, brakes, footsteps, conversations, pigeons and ventilation. During the freeze, remove all normal city sound; retain only her breathing, footsteps, coat, sip and a subtle suspended-air resonance. No music. CONTINUITY Maintain the protagonist, cup, fictional intersection, original architecture, generic vehicles, pedestrians, cyclist, paper map, droplets, birds, lighting and geography. Nothing except the protagonist moves between 3 and 11 seconds. Every frozen element resumes simultaneously. ORIGINALITY AND NEGATIVE CONSTRAINTS Create an entirely original city, scene and visual identity. Do not imitate or reference New York, Manhattan, Times Square, any recognizable landmark, any existing movie, television series, comic, game, advertisement, artist or copyrighted visual composition. No yellow taxi iconography, famous building silhouettes, branded vehicles or recognizable signage. No moving background during the freeze, changing poses, falling droplets, animated vapor, duplicated people or vehicles, disappearing objects, teleportation, magical particles, glowing protagonist, superhero costume, accidents, injuries, readable advertising, corporate logos, subtitles, captions, watermarks or on-screen text.
Use @[storyboard2 ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[characters ref] as the authoritative C1, C2, and single black cat C3 reference, and @[zombee ref] as the human-sized zombie-bee C4 reference. ENVIRONMENT: Continue after the daylight bazooka miss. In P01 the target building is completely outside the left frame and invisible; P02 reveals it for the first time. A rooftop route, stairs, alley, and round storm drain extend right. The swarm pursues left to right. The drain is dark with daylight at its grate. EMOTIONAL GUIDANCE: Valence: dry calm -> alarm -> relief. Arousal: stillness -> eruption -> sustained peak -> held breath. Keep C3 close to C2 throughout the escape. VISUAL STYLE: Polished cinematic anime matching @[characters], crisp cel shading, tactile ruins, and hundreds of human-sized undead bees matching @[zombee] flying continuously with beating wings and suspended legs. Never show bees running, walking, crawling, or grounded in pursuit. AUDIO: No background music or score. Use wind, distant city, first wing scratches, a rapidly multiplying diseased buzz, window debris, dropped metal, running feet, rattling stairs, swarm rush, grate scrape, tunnel drips, muffled buzzing, and silence. No dialogue, subtitles, or on-screen text. PANEL BEATS: P01: Locked 35mm rooftop group shot. C3, the single black cat from @[characters], sits beside C1 and C2. The target building is fully beyond the left edge and invisible. Offscreen wings turn both heads and C3's ears left. SFX: scratching wings. P02: Reverse telephoto reveal. The building first appears as hundreds of human-sized zombie bees fly from its windows on beating wings and surge right. SFX: explosive buzz, glass. P03: 85mm threat close-up. Three flying leaders fill frame: corpse-pale faces, huge dead eyes, antennae, ragged cloth, bandaged limbs, and torn wings match @[zombee]; hundreds remain behind. Each is human-sized, not insect-sized or kaiju-sized. SFX: diseased wing buzz. P04: 35mm medium. C1 drops the bazooka as C2 scoops C3; both run while the airborne swarm flies across the rooftop gap. SFX: clatter, wing roar. P05: Fast 24mm side track. They sprint right with C3 secure; the swarm flies above the roof behind them. SFX: boots, buzz. P06: High-angle 28mm. They race down metal stairs as the swarm flies downward through the open stairwell. SFX: stair rattle, wings. P07: Low 35mm alley track. All three race toward the drain while the flying swarm dives through the alley air behind. SFX: footfalls, rubble. P08: Low 24mm wide. C2 enters carrying C3, C1 follows, and they pull the grate partly shut. SFX: scrape, rushing buzz. P09: Locked 50mm inside. C1 and C2 crouch with C3 safely between them; bees hover and search outside without seeing them. SFX: drips, muffled buzz, silence.
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