Use the uploaded reference image as the exact main character. A young blonde woman with blue eyes and natural freckles walks alone through a dimly lit apartment hallway at night. Cinematic psychological horror, photorealistic, realistic skin and facial expressions, subtle handheld camera movement, moody warm lighting. 0–4s: Medium tracking shot as she walks down the silent hallway. Her phone suddenly vibrates. Close-up of the phone screen showing: “DON’T LOOK BEHIND YOU.” 4–8s: She stops immediately, looking nervous. Slow close-up on her face as she hears only faint hallway ambience. She slowly turns her head—the hallway is completely empty. 8–12s: Her phone vibrates again. Close-up screen: “I SAID DON’T.” She whispers, “Who is this?” 12–15s: Another vibration. Screen reads: “I’M STANDING RIGHT BEHIND YOU.” Her eyes widen in terror. Camera slowly moves behind her shoulder as if someone is approaching. CUT TO BLACK. 9:16 vertical, realistic motion, natural acting, no music, only footsteps, breathing, phone vibrations and subtle room ambience. No exaggerated CGI, no distorted face, maintain the exact same character identity throughout.Here is the original image:
Man Reflected in Bathroom Mirror
A cinematic slice-of-life video shows a muscular man reflected in a bathroom mirror, looking intense. The moody lighting and close framing create a sense of unease and introspection.
Prompt
Androgenic plots his revenge after getting his wig snatched. Make my cortisol spike.
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Use @[storyboard ref] as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use @[character ref] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action in the supplied poster style: vermilion field, off-white moon, pale blue cloud masses, pale bob hair, white shirt, black short hakama/skirt block, long gleaming katana, hard black enemy shapes, black ink-blood bursts, 18-35mm impact framing, smear frames, speed-line wedges, dry-brush impact frames, sharp graphic edges, controlled blade flares. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left in the reference pose, long katana glowing diagonally across the body, moon behind; C2 horned brute, C3 low crawler, C4 winged attacker, and C5 rear leaper wait at the grass edge. P02: Grass-level threat: C3 claws into foreground left; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip slides, blade flare pops near the hand, and the wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, skirt and hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long sword into C4 midair, clean blade edge forward, black ink-blood exploding behind the wing shape; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with sword point forward, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right.
夜幕下场景统一锁定 未来赛博工业城市夜晚,雨后空旷街道,无人,无其他车辆。 环境锁定 完全匹配参考图,电影级CG特效,时尚女团MV风格,浅景深,冷暖色调调校。字卡上的文字保持海报的风格,像综艺节目效果那样,随机出现在画面里女团角色身后,和城市背景之间。环境自然光源。 0-2秒:中景镜头,缓慢向左弧线移动。站在路灯下,抬眼看向镜头。焦点锁定在上。 2-5秒:镜头持续向左弧线移动,焦点向前移动。前景中模糊的身影逐渐清晰,变成低角度特写,转向镜头。虚化成散景。 5-9秒:镜头后拉,向左平移。退至中景。从左侧走进来,占据前景。焦点从@@转移到 @@ 9-12秒:镜头环绕移动。后退。从画外右侧走进来,成为前景特写。 12-15秒:广角镜头,镜头拉远并上升,然后稳定下来。四名成员摆出强势的站姿——向画左侧走并站定看镜头,和分列两侧,靠近。街道和浓雾营造景深,湿润的地面反光;从背景的画面中心的浓雾中缓缓向镜头驶出来。 严格杜绝穿模,全片无音乐。无对白。
SUBJECTS A hiphop dancer wearing a loose white top and dark oversized pants with irregular ink erosion along the fabric edges; holding an oversized heavy ink brush in the right hand with dense wet ink; the brush is always part of the movement, generating visible ink trails and ink masses with every swing ENVIRONMENT Pure infinite white space with no visible floor separation MUSIC minimal hiphop beat with clear groove and dynamic pacing; 0:00–0:08 steady rhythmic pulse with clean kick pattern; 0:08–0:11 slightly increased rhythmic density; 0:08–0:11 slightly increased rhythmic density; 0:11–0:13 brief drop to near silence or minimal ambience; 0:13–0:15 strong low-frequency accent synchronized with final motion COLOR LOGIC pure white background + deep black and grayscale ink only, no additional colors STYLE ink wash minimalism + abstract fashion silhouette + dynamic motion ink + negative space composition + ultra wide perspective distortion + clean high contrast rendering TIMELINE 0:00-0:02: 24mm low-angle close tracking shot. The dancer rapidly shifts weight in groove motion, swinging the brush from behind the body to create the first long ink arc while stepping sideways toward the camera; ink softly spreads along the clothing edges. SFX: (deep rhythmic bass, soft brush drag, flowing fabric motion) 0:02-0:04: The camera is pulled sideways by the arm motion, then snaps back forward. Alternating arm swings and twisting steps create continuous hiphop rhythm; thick crossing ink trails remain in the air, with some ink attaching to the body as black structures. SFX: (wide brush sweep, rhythmic cloth movement, airy motion texture) 0:04-0:06: The camera rapidly pulls back, then pushes in again. The dancer drops low and explosively rises upward, swinging the brush vertically to create a massive ink streak; the body half-rotates forward with strong wide-angle distortion. SFX: (upward brush motion, deep groove pulse, flowing air movement) 0:06-0:08: The camera slowly rotates while drifting backward. Continuous spinning footwork and wide arm swings generate circular ink rings wrapping around the dancer; body and ink structures constantly interweave. SFX: (circular brush flow, layered fabric movement, soft rhythmic ambience) 0:08-0:10: The camera keeps retreating under pressure. The dancer aggressively advances with three powerful steps, each paired with a large brush swing; layered heavy ink structures rapidly stack, increasing visual density. SFX: (dense groove rhythm, fast brush sweep, continuous motion texture) 0:10-0:12: The camera suddenly pushes close. Using forward momentum, the dancer performs a large turning motion while the brush creates a full heavy ink ring around the body; the figure rapidly passes the lens edge, briefly breaking into ink strokes before reforming. SFX: (wide sweeping motion, layered ink flow, rhythmic air movement) 0:12-0:13.5: The camera briefly stabilizes while still being pressured backward. Maintaining groove momentum, the dancer pulls the brush far behind the body into extreme tension, leaving a long dense ink tail while surrounding ink gradually retracts inward. SFX: (minimal bass pulse, stretched brush motion, soft ambient airflow) 0:13.5-0:15: Extreme frontal wide-perspective close shot. The dancer lunges forward with full force, explosively whipping the brush toward the camera; massive calligraphic ink strokes violently flood the frame until the entire screen becomes pure black. SFX: (deep bass accent, flowing ink spread, full frame brush motion)
A young woman in a light-blue hanbok and bright pink skirt races through a vast, lantern-lit wooden labyrinth while a terrifying dark-skinned, six-eyed demon with wild black hair, sharp fangs, and a forehead horn relentlessly pursues her. The demon smashes through railings and lanterns as she leaps from an elevated walkway into the depths below, escaping through narrow corridors. Use dynamic camera tilts, inverted angles, dramatic creature close-ups, fast-paced action, cinematic lighting, and finish with a breathtaking aerial zoom-out revealing the endless maze of glowing wooden corridors.
Hyper-realistic cinematic fantasy action sequence, 15 seconds, aspect ratio 16:9. Daytime in a frozen mountain wilderness. One rider on a fast horse races across a vast frozen lake while a giant dragon moves beneath the ice below. The lake is covered in snow-dusted blue ice with cracks, trapped air, and frosted patterns. Jagged mountains and icy cliffs surround the lake. Wind drives loose snow across the surface. The danger comes from below: the dragon is visible first as a huge dark shape moving under the ice, then the frozen surface begins cracking and breaking in its path. Begin with a high sweeping view of the lake as the rider and horse race across the open ice toward the distant shore. Beneath them, a massive shadow glides under the frozen surface, matching their path from below. Shift to a close, low view near the horse’s hooves pounding the ice. Hairline cracks suddenly race outward under each stride. The horse stumbles slightly but keeps running as the rider leans forward, urging more speed. Cut to a view from beneath the ice looking upward through blue translucent frozen layers. The dragon’s shape surges just below the surface, its movement distorting the ice from underneath. Then the ice bulges and splits as the creature rises closer. Return above the surface with violent motion. Long fracture lines chase behind the rider. Ice shards jump upward, snow bursts into the air, and sections of the frozen lake collapse into dark freezing water. The dragon’s horns, snout, or glowing eyes become briefly visible under cracking ice before vanishing again into the blue depths. Near the end, the rider reaches the last stretch before shore while the dragon surges up directly behind, smashing a larger section of ice apart. The horse launches across one final cracked gap, lands hard near solid ground, and scrambles onto the rocky snowy shoreline as broken ice collapses behind. End with the rider turning briefly from the shore while the dragon’s huge shape moves beneath the shattered ice near the lake edge and freezing mist rises into the air. Style: hyper-realistic, cinematic, intense, fast-paced, suspenseful, fantasy atmosphere, strong sense of speed and danger, frozen lake, cracking ice, dragon beneath the surface, snow, icy mountains, dynamic varied camera movement, no text, no logos, no cartoon style, no slow motion, no famous celebrity faces, no recognizable actors, no movie-star resemblance, no public-figure likenesses, no clear facial close-ups. Keep proportions. Keep style and features. Aspect ratio 16:9.
A cinematic animated short film with feature-film-quality 3D animation, expressive stylized characters, a scenic golden-hour mountain viewpoint with soft clouds and rolling hills in the background, warm sunset light, fast dynamic cinematic camera cuts with playful zoom-ins, upbeat comedic orchestral score with plucky rhythm, polished CGI animated feature film quality rendering, NOT photorealistic, exaggerated expressive facial animation, kinetic comedic timing. SET LAYOUT: Girl remains fixed center-frame holding her phone up for selfies throughout. Squirrel appears and disappears from a fixed tree branch to her left edge of frame. A stylish 20-year-old girl with long wavy black hair holds up her phone, adjusting her angle, practicing a perfect smile against the scenic mountain backdrop. Girl (to herself, confident): "Okay... perfect lighting..." She snaps the photo. A fluffy reddish-brown squirrel leaps into frame at the last second, pulling a ridiculous cross-eyed face right next to her head. Girl (checking phone, annoyed): "Ugh—again?!" She resets, retries her pose with an exaggerated forced smile, clearly getting frustrated. Girl (through gritted teeth): "One good picture. That's all I need."
Continue seamlessly from the previous scene. Maintain the exact same characters, clothing, facial features, lighting, mountain environment, and CGI animated feature film quality 3D animation style, NOT photorealistic. SET LAYOUT: Girl remains fixed center-frame. Squirrel's photobombs escalate in speed and silliness, still entering from the same fixed branch area, ending seated calmly on her shoulder for the final shot. She snaps again — this time the squirrel photobombs with an even more exaggerated pose, tongue out, tail puffed dramatically. Girl (exasperated shout): "SERIOUSLY?!" Rapid montage of three quick snap attempts in fast succession, each interrupted by an increasingly ridiculous squirrel face — cross-eyed, mid-jump, cheeks stuffed with an acorn. The girl finally throws her hands up, defeated, sitting down on a rock with a sigh. Girl (muttering): "Fine. You win." The squirrel calmly hops up and settles onto her shoulder, striking a proud little pose. She glances at it, surprised, then can't help but smile genuinely. She holds up the phone one last time — girl and squirrel both grinning naturally at the camera — and snaps the photo. It's clearly the best shot yet. Girl (delighted, laughing): "...Okay, THIS one's perfect." Camera quick zoom into the phone screen showing the adorable photo. Cut to black.
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