Create ONE refined PHOTO + MINIMAL INK VIGNETTE artwork based ONLY on the uploaded photograph. FORMAT: Vertical 3:4. ### TOP — ORIGINAL PHOTO Use approximately the upper 48–50% for the original photograph. Preserve the photo faithfully and photorealistically. Do not redraw, beautify, replace, remove, duplicate, or invent important elements. Preserve: - people, animals, faces, clothing, poses and gestures - food and objects - buildings and environment - perspective, lighting, colors and atmosphere Only crop or scale proportionally when necessary. ### BOTTOM — MINIMAL INK VIGNETTE Use a warm ivory / natural off-white paper background. Study THIS photograph independently and identify the ONE main visual subject or small group that best represents the moment. Illustrate only what matters. Remove roughly 70–90% of unnecessary background detail. Recognition should come mainly from: silhouette + shape + color + pose + 1–3 distinctive details. Keep the illustration relatively small with generous negative space. ### STYLE Vintage editorial / classic printed vignette. Use: - thin controlled dark-ink outlines - slightly imperfect hand-drawn contours - simple geometric forms - restrained flat colors - subtle tonal variation - minimal texture - soft grounding shadow - clean shape separation Keep it charming, graphic, tidy, nostalgic and understated. Use fewer strokes than a detailed sketch. Avoid: photorealistic illustration, watercolor, painterly brushwork, dense sketching, cross-hatching, excessive outlines, comic-book style, anime/chibi, 3D rendering, vector-perfect geometry, or unnecessary tiny details. ### TITLE + CAPTION Above the illustration, create: ONE short editorial title: approximately 2–4 words, inspired specifically by the photograph. ONE micro-caption: approximately 3–8 words, natural and understated. Never use generic titles such as “Beautiful Moment,” “Sweet Memories,” or “Wonderful Day.” If a recognizable place, landmark, food, brand, event, or subject is clearly visible, its real name may be used. Never guess. ### INDEX Add a tiny bottom-right label based on the main subject: - Food/drink → PLATE NO. 01 - Animal → PORTRAIT NO. 01 - Person/group → MOMENT NO. 01 - Place/architecture/landscape → VIEW NO. 01 - Object/miscellaneous → STUDY NO. 01 For a person + pet, normally use MOMENT NO. 01. ### FINAL FEEL A beautifully curated personal visual archive: REAL PHOTOGRAPH ABOVE + SIMPLIFIED MEMORY BELOW + SHORT EDITORIAL TITLE + TINY HUMAN CAPTION + ADAPTIVE INDEX Quiet, minimal, collectible, elegant, and consistent. IMPORTANT: Analyze every uploaded photograph independently. Never carry over subjects, objects, locations, colors, captions, or details from previous images.
Nike Air Max Storyboard
A dynamic advertising storyboard showcases the Nike Air Max sneaker through eight panels detailing its features and movement. Each panel combines a cinematic keyframe, a hand-drawn sketch, and a technical shot list for a comprehensive visual plan.
Prompt
Create an ultra-premium, highly detailed VERTICAL 9:16 advertising storyboard / director’s treatment sheet for a fictional 15-second NIKE AIR MAX footwear commercial titled: “AIR IN MOTION” IMPORTANT: Use the professional storyboard format of a high-end commercial production board: - 8 numbered shots - 2 columns × 4 rows - cinematic finished keyframe on top of every module - simple hand-drawn storyboard sketch below - technical SHOTLIST table beside the sketch - exact timing - camera movement - lens - product action - environment - VFX - lighting - sound - transition The overall presentation should feel like a real director + cinematographer + VFX supervisor pre-production board. Do NOT recreate beverage-ad imagery. No liquid splashes. No condensation. No carbonation. No ice. No orbiting beverage ribbons. No bottle/can compositions. Build an entirely new visual system around: AIR, PRESSURE, RUBBER, FABRIC, DUST, SPEED, WEIGHTLESSNESS, AND IMPACT. -------------------------------------------------- CANVAS / BOARD LAYOUT -------------------------------------------------- VERTICAL 9:16 STORYBOARD SHEET. 2 COLUMNS × 4 ROWS. TOTAL: 8 SHOT MODULES. Each module: TOP 58%: finished photorealistic cinematic advertising keyframe. BOTTOM 42%: split into two sections. LEFT: simple monochrome storyboard sketch with: camera arrows, product movement, impact direction, motion notes. RIGHT: clean technical SHOTLIST table. Each panel header: LEFT: two-digit shot number inside a small vivid orange-red block. CENTER: shot title in bold condensed white uppercase typography. RIGHT: exact time range. Overall board background: deep charcoal / near black. Panel separators: thin cool-grey lines. Professional commercial storyboard typography. Clean. Technical. Expensive-looking. -------------------------------------------------- PRODUCT LOCK -------------------------------------------------- HERO PRODUCT: One premium NIKE AIR MAX sneaker. Visual design: sleek athletic low-top silhouette, white engineered mesh upper, black structural overlays, small black Nike Swoosh, warm orange-red accent details, large transparent visible Air cushioning unit in heel, white sculpted foam midsole, black rubber outsole. If a product reference image is supplied, MATCH THE REFERENCE EXACTLY. Maintain identical: shape, laces, sole, Air unit, Swoosh placement, panel construction, colors, materials, proportions throughout all eight shots. Never redesign the shoe. Only ONE primary shoe unless a paired shoe is explicitly needed in the final packshot. -------------------------------------------------- MASTER VISUAL STYLE -------------------------------------------------- Premium global sportswear commercial. Ultra-photorealistic product cinematography. Hollywood-quality lighting. Macro material photography. High-speed camera aesthetics. Realistic engineered mesh. Tactile woven fibers. Detailed rubber texture. Transparent Air unit. Fine airborne dust. Pressure waves. Heat-like air refraction. Slow-motion impact. Black architectural studio environment. Warm directional sunlight. Hard white studio highlights. Orange-red accent illumination. No fantasy magic. No glowing supernatural powers. The “air” theme should be represented through: physical compression, dust displacement, fabric reaction, pressure distortion, and suspended particles. -------------------------------------------------- MASTER COLOR SYSTEM -------------------------------------------------- dominant: deep graphite black product: clean white + black accent: warm orange-red highlights: bright neutral white atmosphere: sand beige / fine grey dust Air unit: transparent clear material with realistic refraction -------------------------------------------------- SHOT 01 “THE DROP” 00:00–00:01.5 -------------------------------------------------- CINEMATIC KEYFRAME: Pure black architectural environment. The Nike Air Max sneaker drops sole-first from darkness toward a matte concrete platform. Freeze the shoe approximately 10 centimeters before contact. A thin layer of dust on the platform begins moving outward BEFORE impact from air pressure beneath the descending sole. Individual dust grains lift. The shoe remains razor sharp. Camera: extreme low ground-level angle. Perspective makes the outsole and heel Air unit feel powerful. A narrow warm orange-red backlight cuts horizontally behind the shoe. STORYBOARD SKETCH: shoe descending, large downward arrow, platform underneath, small outward dust arrows, camera arrow pushing forward. SHOTLIST: SHOT TYPE: Extreme Low Product Impact CAMERA: Fast Push-In LENS: 28mm PRODUCT: Vertical Descent PRIMARY ACTION: Pre-Impact Hover AIR: Pressure Displacement DUST: Radial Outward Movement VFX: Fine Particle Lift LIGHTING: Orange Backline + White Rim SOUND: Low Air Rush + Bass Rise TRANSITION: Near Impact → Heel Macro -------------------------------------------------- SHOT 02 “COMPRESSION” 00:01.5–00:03.0 -------------------------------------------------- CINEMATIC KEYFRAME: Extreme macro of the transparent Air cushioning unit in the heel. The shoe finally lands. The transparent chamber compresses visibly but realistically. The foam midsole flexes. Rubber outsole grips the concrete. Dust shoots outward from underneath. Camera is extremely close, showing: transparent material, tiny surface scratches, foam texture, rubber tread, internal refraction. No impossible deformation. The Air unit rebounds smoothly. STORYBOARD SKETCH: heel cross-section, downward pressure arrow, compressed Air chamber, outward dust arrows, small rebound arrow upward. SHOTLIST: SHOT TYPE: Extreme Heel Macro CAMERA: Locked + Micro Push LENS: 100mm Macro PRODUCT: Heel / Air Unit PRIMARY ACTION: Compression + Rebound SOLE: Controlled Flex AIR: Internal Compression DUST: Ground Burst VFX: Pressure Distortion LIGHTING: Hard White Specular + Orange Edge SOUND: Deep Thump + Rubber Grip + Air Pulse TRANSITION: Rebound → Fiber Macro -------------------------------------------------- SHOT 03 “BUILT TO BREATHE” 00:03.0–00:04.8 -------------------------------------------------- CINEMATIC KEYFRAME: Extreme macro travelling across the engineered mesh upper. Individual woven fibers are clearly visible. A pressure pulse moves beneath the material. The mesh expands microscopically and settles. Fine dust particles sitting on top of the fibers lift and drift away. Camera travels along the upper toward the Swoosh. A hard white highlight travels across the surface. No full shoe visible. Focus only on material craftsmanship. STORYBOARD SKETCH: curved shoe upper, mesh grid, small outward air arrows, camera tracking arrow left-to-right. SHOTLIST: SHOT TYPE: Material Macro Track CAMERA: Slow Lateral Glide LENS: 100mm Macro PRODUCT: Mesh Upper PRIMARY ACTION: Fabric Breathes FABRIC: Micro Expansion AIR: Internal Pulse DUST: Fine Particle Lift VFX: Shallow Refraction / Fiber Movement LIGHTING: Moving White Highlight SOUND: Textile Stretch + Soft Air Exhale TRANSITION: Swoosh Edge → Motion Streak -------------------------------------------------- SHOT 04 “ACCELERATION” 00:04.8–00:06.7 -------------------------------------------------- CINEMATIC KEYFRAME: The full shoe rockets horizontally through a dark architectural tunnel. No human foot. Product-only controlled commercial animation. Concrete walls streak past. The sneaker remains perfectly stable and sharply lit. Instead of neon trails, the passage of the shoe physically pulls: dust, paper-thin debris, tiny grit particles into its wake. Air compression around the toe creates subtle realistic atmospheric distortion. Camera tracks side-by-side at very high speed. Strong parallax. STORYBOARD SKETCH: shoe moving right, large horizontal arrow, debris behind, parallel camera arrow, tunnel perspective lines. SHOTLIST: SHOT TYPE: High-Speed Side Track CAMERA: Parallel Tracking LENS: 35mm PRODUCT: Fast Horizontal Motion PRIMARY ACTION: Acceleration AIR: Toe Pressure Distortion DUST: Wake Trail ENVIRONMENT: Concrete Tunnel VFX: Particle Drag + Heat-Haze-Like Refraction LIGHTING: Repeating Overhead White Bars SOUND: Fast Air Tear + Deep Rhythm Pulse TRANSITION: Speed Blur → Suspended Freeze -------------------------------------------------- SHOT 05 “ZERO WEIGHT” 00:06.7–00:08.5 -------------------------------------------------- CINEMATIC KEYFRAME: TOTAL MOTION CHANGE. The sneaker floats weightlessly in a vast black studio. Dust particles and tiny pieces of grit remain frozen around it. The shoe rotates very slowly in three-quarter profile. Laces float slightly upward. One lace tip gently moves. Fabric reacts subtly as though in low gravity. The transparent Air unit catches a clean white highlight. A single orange-red beam passes behind the shoe. Composition: minimal, quiet, luxurious. STORYBOARD SKETCH: shoe floating center, small curved rotation arrow, suspended particle dots, laces marked upward. SHOTLIST: SHOT TYPE: Weightless Hero Profile CAMERA: Slow 120° Orbit LENS: 55mm PRODUCT: Floating / Slow Rotation PRIMARY ACTION: Suspension LACES: Gentle Secondary Motion DUST: Frozen Around Product AIR: Near Stillness VFX: Micro Particles LIGHTING: Orange Back Beam + Silver-White Rim SOUND: Music Drops + Soft Air Tone TRANSITION: Lace Movement → Sole Rotation -------------------------------------------------- SHOT 06 “THE FLEX” 00:08.5–00:10.5 -------------------------------------------------- CINEMATIC KEYFRAME: Camera swings beneath the floating shoe. The outsole fills the frame. The sneaker bends naturally through the forefoot. Not exaggerated. Show: deep rubber traction pattern, flex grooves, foam structure, material transition, heel cushioning. As the shoe flexes, a thin sheet of airborne dust above the outsole splits cleanly along the flex line. The shoe snaps gently back to its natural shape. Camera performs a controlled under-product arc. STORYBOARD SKETCH: bottom-view shoe, curved flex arrow, camera orbit arrow underneath, dust line splitting. SHOTLIST: SHOT TYPE: Under-Sole Product Arc CAMERA: Low Counter-Orbit LENS: 40mm PRODUCT: Outsole Dominant PRIMARY ACTION: Controlled Flex RUBBER: Realistic Bend AIR: Displaced Through Grooves DUST: Split Plane VFX: Fine Particle Separation LIGHTING: White Edge + Orange Bounce SOUND: Rubber Flex + Low Air Snap TRANSITION: Flex Release → Downward Launch -------------------------------------------------- SHOT 07 “IMPACT RELEASE” 00:10.5–00:12.7 -------------------------------------------------- CINEMATIC KEYFRAME: The shoe launches downward from weightlessness. It strikes a large square concrete pedestal. At impact: the Air unit compresses, outsole spreads naturally, and a MASSIVE perfectly physical dust shockwave explodes horizontally across the floor. No magical glowing ring. The wave consists entirely of: dust, sand, fine grit, air pressure, and tiny concrete particles. The shockwave races outward from the shoe. Camera rapidly pulls backward to reveal scale. The shoe remains planted and undamaged. STORYBOARD SKETCH: shoe landing center, large downward arrow, flat radial dust arrows, camera pull-back arrow. SHOTLIST: SHOT TYPE: Wide Impact Hero CAMERA: Rapid Pull-Back LENS: 30mm PRODUCT: Center Anchor PRIMARY ACTION: Landing Impact AIR UNIT: Compression + Rebound DUST: Large Horizontal Shockwave DEBRIS: Fine Controlled Grit VFX: Pressure Wave + Atmospheric Distortion LIGHTING: White Impact Flash + Orange Rim SOUND: Massive Shoe Impact + Air Boom TRANSITION: Dust Wave → Clean Hero Reveal -------------------------------------------------- SHOT 08 “AIR IN MOTION” 00:12.7–00:15.0 -------------------------------------------------- CINEMATIC KEYFRAME: Final premium packshot. One Nike Air Max sneaker resting naturally on the concrete pedestal. Dust settles slowly around it. Transparent heel Air unit perfectly visible. The product is pristine. A soft orange-red light behind the shoe creates a narrow architectural glow. White rim lighting defines: toe, laces, Swoosh, heel, sole. Background: deep black architectural studio. A few dust particles remain suspended in the light. Camera performs an extremely slow final push-in. Leave large clean negative space above or beside the sneaker. Advertising copy: AIR IN MOTION. Smaller line underneath: NIKE AIR MAX Keep text clean and minimal. STORYBOARD SKETCH: shoe resting on platform, small camera push arrow, settled dust, simple text block beside it. SHOTLIST: SHOT TYPE: Final Product Packshot CAMERA: Slow Hero Push LENS: 65mm PRODUCT: Perfect Three-Quarter Lock PRIMARY ACTION: Dust Settling AIR UNIT: Clear / Visible DUST: Slow Fall VFX: Minimal Atmospheric Particles LIGHTING: Orange Architecture Glow + White Rim SOUND: Dust Fall + Low Musical Resolve TRANSITION: HOLD → END -------------------------------------------------- BOTTOM MASTER PRODUCTION STRIP -------------------------------------------------- At the bottom of the entire board add a clean technical strip. TITLE: NIKE AIR MAX — AIR IN MOTION DURATION: 15 SECONDS FORMAT: 9:16 VERTICAL FRAME RATE: 24 FPS MASTER CAMERA LANGUAGE: Macro Material Cinema + High-Speed Product Motion MOTION ARC: DROP → COMPRESS → BREATHE → ACCELERATE → FLOAT → FLEX → IMPACT → HERO PRIMARY MATERIALS: ENGINEERED MESH / RUBBER / FOAM / TRANSPARENT AIR UNIT / DUST / CONCRETE COLOR SYSTEM: BLACK / WHITE / ORANGE-RED / CONCRETE GREY AUDIO ARC: AIR RISE → IMPACT → MATERIAL DETAIL → SPEED → SILENCE → FLEX → IMPACT BOOM → RESOLVE -------------------------------------------------- STORYBOARD SKETCH STYLE -------------------------------------------------- Every lower-left storyboard sketch should look like a director’s actual planning drawing. Use: white/light-grey sketch background, black graphite or technical pencil lines, rough shoe silhouette, simple arrows, camera-position symbols, motion trails, short hand-drawn labels. The sketches should be deliberately simpler than the polished keyframes. Do NOT make storyboard sketches photorealistic. -------------------------------------------------- IMAGE QUALITY -------------------------------------------------- The finished cinematic keyframes must look like frames from the SAME premium global sportswear campaign. Consistent: shoe, lighting language, materials, environment, color system, cinematography. Extremely detailed. Professional commercial treatment-board quality. Perfectly organized technical information. Strong visual hierarchy. Readable panels. -------------------------------------------------- NEGATIVE CONSTRAINTS -------------------------------------------------- No beverages. No liquid. No ice. No carbonation. No cola. No bottles. No cans. No human athlete. No legs. No feet inside shoe. No running person. No duplicate shoe except natural reflection. No sneaker morphing. No changing colors. No disappearing laces. No changing sole design. No warped logo. No malformed product. No supernatural electricity. No lightning. No glowing magical energy rings. No sci-fi portals. No cartoon look. No low-poly rendering. No toy-like sneaker. No random text. No extra logos. No watermark. Do not make every scene explosive. Preserve pacing contrast: IMPACT → DETAIL → SPEED → STILLNESS → IMPACT → CALM HERO. FINAL BOARD SHOULD FEEL LIKE: a professional Nike product-commercial treatment, a cinematography plan, a VFX breakdown, and a premium 15-second vertical advertising storyboard combined into one polished production image."
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