Cinematic anime short film clip, 15 seconds. Post-apocalyptic abandoned street, dark overcast sky, burnt out cars and rubble everywhere, broken buildings, debris on the ground, dim moody lighting, dust and ash in the air. CHARACTER: Use uploaded character sheet as strict visual reference. Tall intimidating male, slicked back dark hair with grey, thick grey stubble beard, sharp intense eyes, wide confident smirk. Fitted black biker leather jacket, dark burgundy red scarf loosely around neck, dark charcoal trousers, black leather boots with strap detail, black leather gloves. Barbed wire baseball bat held in one hand throughout — wooden handle, barbed wire wrapped tightly around hitting end. ZOMBIES: Multiple undead figures, tattered clothes, pale skin, slow moving, closing in from every direction throughout. AUDIO: High energy aggressive rock beat loud from frame one never stopping, every single bat impact synced to the beat, zombie sounds audible underneath always, bat swinging sound on every hit, never fading never dropping throughout every single frame. 0:00–0:01 — Already mid-swing from frame one, no buildup. Post-apocalyptic street, zombies closing in from every direction, bat already in motion. Wide shot showing him surrounded. Music hitting hard from frame one. 0:01–0:03 — First zombie — full power swing, barbed wire bat connects hard, zombie drops instantly. He doesn’t flinch, doesn’t react, just grins. Rapid cuts — close on the bat connecting, close on his wide grinning face, low angle looking up at him against the dark sky, side profile showing the full swing. 0:03–0:05 — Two zombies from both sides simultaneously. He spins in one fluid motion, single swing takes both out clean, bat momentum carrying all the way through. Side profile showing the full spin, close on the bat at impact, wide shot showing both dropping, close on his casual unbothered expression. 0:05–0:07 — He walks forward through the street completely casual, bat resting on his shoulder, zombies grabbing at him from both sides as he walks. He dispatches each one without breaking stride, without changing expression. Close on his smirking face, tracking shot following him forward, close on each casual hit, low angle looking up. 0:07–0:09 — Bigger group ahead blocking the street. He winds up, massive overhead swing with full power, devastating impact sending the first zombie down hard. Camera close on the bat coming down, low angle looking up at him mid-swing against the dark overcast sky, wide shot showing the group, close on his intense focused face. 0:09–0:11 — He spins the bat casually in his hand between kills, grins to himself, keeps moving forward. Close on the bat spinning in his gloved hand, close on his wide grin, wide shot showing zombies still everywhere around him, overhead looking down at him surrounded. 0:11–0:13 — Final cluster of zombies rushing him from multiple directions. He goes through them rapidly and efficiently — swing, swing, swing — each one dropping cleanly one after another. Camera cutting on every single hit — close on each impact, side profile showing the full swings, low angle, front shot, overhead — never stopping. 0:13–0:15 — Last zombie drops to the ground. He stands alone in the middle of the cleared street, debris and ash settling around him. Slowly rests the bat on his shoulder. Looks around at the cleared street with a wide satisfied smirk. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, dark post-apocalyptic overcast lighting, moody dim street, dust and ash in the air, digital painting feel, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, film grain, premium anime quality, high energy aggressive rock beat and bat impact sounds dominant and aggressive throughout every single frame, camera angles switching rapidly on every single hit never staying on one angle more than one second.
Premium Cinematic Product Commercial
A cinematic product commercial showcases a stainless-steel cooking pot with a glass lid and golden handles. The camera smoothly moves around the pot, highlighting its details and reflective surfaces in an elegant kitchen setting.
Prompt
Create a premium cinematic product commercial using the uploaded image as the exact visual reference. Show the same stainless-steel cooking pot with its transparent glass lid, elegant golden handles, and golden lid knob placed on a clean modern kitchen countertop. Keep the pot’s original shape, design, colors, golden details, and branding exactly consistent with the reference image. Start with a slow cinematic camera push-in toward the pot, with soft studio lighting reflecting beautifully across the polished stainless-steel surface. Slowly move the camera from left to right to highlight the golden side handles and reflective body. Add a gentle close-up of the glass lid and golden knob, followed by a smooth 360-degree product rotation. The modern kitchen background remains softly blurred with realistic depth of field. Use realistic reflections, subtle highlights, premium commercial lighting, smooth camera motion, photorealistic textures, elegant luxury kitchen atmosphere, 4K/8K quality, sharp product details, professional cookware advertisement style. Keep the original logo/text visible and unchanged. No extra objects, no distortion, no changes to the product design. Vertical 9:16 format, 8–10 seconds.
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A high-end 3D product commercial video shot in 8K, vertical 9:16 aspect ratio, macro close-up shot. A sparkling, glittery pink lipstick in a shiny rose gold metallic tube stands upright on a highly reflective glass mirror surface. Surrounding the base are fresh red whole and sliced strawberries with green leaves and clear ice cubes. Soft pink studio lighting creates bright glossy reflections. Floating water droplets, glowing magical sparkle particles, and light trails swirl around the lipstick bullet in slow motion. Dynamic depth of field, ultra-realistic texture, luxury cosmetic aesthetic.
TITLE The Cat and the Festival Bell REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, shrine environment, lanterns, sunset lighting, festival bell, and emotional story beats visually consistent. Do not add extra characters. Do not change the story. SUBJECTS Boy: A quiet anime village boy around 11 years old with messy dark brown hair, warm brown eyes, soft facial features, and gentle emotional acting. He wears: oversized cream-colored shirt rolled brown shorts sandals vintage shoulder bag His acting should feel: subtle, peaceful, nostalgic, emotionally warm. Cat: A tiny orange-and-white fluffy stray kitten with expressive anime eyes and playful behavior. The kitten slowly becomes attached to the boy throughout the sequence. Festival Bell: A small old Japanese festival bell hanging near shrine stairs with a soft rope string attached. The bell acts as the emotional centerpiece of the story. ENVIRONMENT Old countryside Japanese village during summer evening. Wooden houses. Shrine stairs. Warm glowing paper lanterns. Golden sunset sky. Soft moving grass. Gentle summer wind. Peaceful nostalgic anime atmosphere. STYLE Premium anime movie quality. Soft painterly anime backgrounds. Beautiful sunset lighting. Warm lantern glow. Detailed environmental animation. Gentle emotional pacing. Dreamlike cinematic atmosphere. No chaos. No exaggerated comedy. No subtitles. No logos. No UI. No text overlays. AUDIO No background music. Only natural ambience and soft environmental sounds. CAMERA 16:9 cinematic anime framing. Slow cinematic movement. Gentle push-ins. Warm lens bloom. Soft depth of field. Dreamy nostalgic atmosphere. One emotional wide ending shot. TIMELINE 0:00-0:02 Wide anime shot. Golden sunset shines across an old Japanese village street. Paper lanterns sway softly in the wind near shrine stairs. SFX: soft cicadas, distant wind, gentle bell ringing. 0:02-0:04 Medium shot. The boy notices a tiny kitten hiding beside the shrine steps. The kitten looks cautiously toward the moving festival bell. SFX: soft kitten movement, summer ambience, distant lantern movement. 0:04-0:06 Close-up. The small festival bell rings gently in the summer wind. The kitten reaches toward the swinging bell string with its paw. SFX: delicate bell ringing, soft breeze. 0:06-0:08 Medium shot. The old bell string suddenly snaps loose. The kitten looks surprised while the bell drops softly onto the shrine steps. SFX: tiny bell drop, soft paw movement. 0:08-0:10 Close emotional shot. The boy carefully fixes the broken bell string while the kitten watches closely beside him. Warm sunset light glows across both characters. SFX: cloth movement, soft bell sound, summer wind. 0:10-0:12 Wide village shot. Paper lanterns slowly light up across the old village street as evening arrives. The kitten rubs gently against the boy’s leg. SFX: evening cicadas, distant festival ambience, soft lantern movement. 0:12-0:14 Close emotional shot. The boy pets the kitten gently while the repaired bell rings softly nearby. The atmosphere feels peaceful and comforting. SFX: soft bell ringing, warm evening wind, quiet village ambience. 0:14-0:15 Wide cinematic ending shot. The boy and kitten sit together quietly on the shrine stairs while glowing lantern lights fill the village street below. The final frame should feel nostalgic, peaceful, emotional, magical, and comforting. SFX: soft wind, cicadas, distant festival ambience, gentle bell ringing.
Seedance 2.0、15秒、16:9、高品質なアニメ映画調。教室で女子高生が光粒子へ一瞬で分解されて完全消失し、次の瞬間、ライブステージ上で粒子からシンガー衣装姿へ再構築される。派手で高速、観客が目を離せない瞬間移動変身。参照画像の役割: Image 1:変身前の主人公と制服 Image 2:変身後のシンガー衣装とマイク Image 3:消失前の学校教室 Image 4:出現後のライブステージ Image 1とImage 2は、同じ女性1人を正面・側面・背面から示した三面図であり、3人の人物ではない。中央の正面像を基本とし、側面・背面像は衣装構造の参考だけに使う。主人公の顔、紫青色の瞳、腰より長い濃紺の髪、髪型、体格を変身前後で完全に維持する。登場人物は常に1人。変身前はImage 1の紺色ブレザー、白いシャツ、胸元のリボン、チェック柄プリーツスカート、紺色ハイソックス、茶色のローファー。変身後はImage 2の白銀のボディス、青い結晶装飾、青く発光する紺色プリーツスカート、虹色に透ける袖と長い衣装テール、背中の大きなリボン、黒紺のロングブーツ、青い髪飾り、青黒いマイクを正確に再現する。 0.0-2.2s: Image 3の夕日の差し込む無人の教室。白いカーテンが風で大きく揺れ、主人公が机の間の中央通路に制服姿で1人立っている。広角から急速に主人公へドリーイン。主人公が何かの気配を感じて顔を上げる。教室の環境音、風、遠いチャイム。 2.2-3.5s: 主人公の足元に青紫の円形転送紋様が瞬時に点灯する。床から細い光線が何本も噴き上がり、制服のボタン、胸元のリボン、スカートの模様を高速で走る。周囲の埃や光粒子が主人公へ吸い寄せられ、長い髪とカーテンが猛烈な吸引風で中央へなびく。エネルギー音が急上昇する。 3.5-4.2s: 制服と主人公の輪郭が、外側から内側へ向かって無数の濃紺、銀、青紫の光粒子へ一気に分解される。粒子は身体の周囲へ広がらず、胸元の一点へ超高速で圧縮される。制服の生地、髪の輪郭、身体のシルエットが0.7秒以内に光点へ吸い込まれ、主人公が完全に消失する。消失直前まで顔と髪を維持し、身体は不透明な光で覆う。 4.2-4.6s: 圧縮された一点が鋭い青白いフラッシュを放ち、逆向きの円形衝撃波を発生させて消える。机の上の紙、カーテン、埃が衝撃波で激しく吹き飛ぶ。主人公は完全にいなくなり、教室だけが残る。残光が空中に細い輪として一瞬浮かぶ。 4.6-4.9s: 誰もいない教室を約0.3秒だけ明瞭に見せる。完全な静寂。背景をライブステージへ変形させない。教室とステージを混ぜない。ポータルやステージの先行表示も行わない。 [hard cut / instantaneous teleport] 4.9-5.2s: Image 4のライブステージ中央。教室で消えた位置と同じ画面座標に、極小の青白い光点が突然出現する。ステージは一瞬暗転し、光点へすべてのレーザーが集中する。 5.2-6.2s: 光点が巨大な球状エネルギーへ爆発し、銀青の粒子、結晶片、光の羽根が全方向へ高速で放射される。その中心に主人公の輪郭が粒子で描かれる。足、脚、胴体、腕、長い髪の順に光のシルエットが再構築される。教室で消失した粒子と同じ色、同じ軌跡、同じ回転方向を使い、同一人物が転送されたことを明確にする。 6.2-8.5s: 再構築された光のシルエットへ粒子が逆流する。足元からImage 2の黒紺のロングブーツ、青く発光するプリーツスカート、白銀のボディス、胸元と肩の青い結晶装飾を高速かつ順番に形成する。続いて虹色に透ける袖と長い衣装テールが光膜として広がり、背中の大きなリボンが花のように展開する。制服姿を再出現させず、転送中にシンガー衣装へ変換された状態で組み上げる。 8.5-9.8s: 最後の光粒子が髪の横へ集まり、青い結晶の髪飾りとして固定される。残った粒子が右手へ一直線に流れ込み、細長い発光輪郭からImage 2の青黒いマイクを生成する。主人公がマイクを握った瞬間、衣装の縁取りと結晶が一斉に最大発光する。 9.8-10.5s: 変身完了。主人公がステージ床へ力強く着地する。着地と同時に巨大な青紫の光柱、二重の円形衝撃波、結晶片、星粒子、光の翼が爆発的に広がる。カメラが衝撃で短く揺れ、すぐ主人公へ高速接近する。重低音のインパクトと結晶音を完全同期させる。 10.5-12.5s: カメラが主人公の周囲を高速で約180度回り込む。長い濃紺の髪、透明な袖、衣装テール、背中のリボンが遠心力で大きく翻る。主人公はランウェイへ一歩踏み出し、マイクを胸元から高く掲げる。大型スクリーンに青紫の抽象的な音響波形が走る。 12.5-15.0s: Image 4のステージ全体が爆発的に点灯する。無数の青紫レーザーが交差し、観客席のペンライトが一斉に波打ち、床から光の柱と星粒子が噴き上がる。カメラは床すれすれの低い位置から急速に引いて超広角となり、巨大ステージの中央に立つ主人公の全身を見せる。最後に主人公が正面を見つめてマイクを掲げ、背後に巨大な銀青の光の翼が開く。完成した衣装と顔を明瞭に見せて終了する。重要制約:教室からステージへ背景を徐々に変化させない。教室とステージを重ねない。教室にポータル越しのステージを表示しない。「教室で完全消失 → 一瞬の空白 → ステージで突然出現」を厳守する。人物は常に1人。三面図を3人として生成しない。主人公の複製、残像から別人が出る表現、顔の変化、髪の短縮、瞬間的な衣装交換、制服とシンガー衣装の混在、余分な手足、マイクの複製、文字、字幕、ロゴ、透かしを発生させない。音響:教室の静かな環境音から、短く急激なエネルギー上昇音、空気を吸い込む圧縮音へ移行する。消失時に鋭い「シュン」という音と一瞬の完全な無音。ステージ出現時に巨大な重低音、粒子の結晶音、観客の歓声、疾走感のあるエレクトロニック音楽を一斉に開始する。セリフと歌唱はなし。
English Use [SpaceWatermelon] as the starting visual reference. Use [CityWatermelon] as the ending visual reference. Start with a realistic watermelon-shaped probe floating above Earth in outer space, matching the look and mood of [SpaceWatermelon]. 0.0–1.0s: The camera immediately begins a smooth, rapidly accelerating descent toward Earth. The watermelon-shaped probe remains the clear visual anchor. 1.0–2.8s: Earth grows larger very quickly. The curved horizon, blue oceans, continents, and clouds become clearer as the camera dives downward in one continuous seamless shot. 2.8–4.0s: The camera rushes through the atmosphere. Clouds and atmospheric haze streak past at high speed. The view narrows toward a bright coastal high-rise city. 4.0–5.0s: The descent slows slightly near the end and finishes with a composition matching [CityWatermelon]: the same watermelon-shaped probe floating above a coastal futuristic city, with skyscrapers, a marina, coastline, and water visible below. One continuous seamless zoom-in toward Earth. No cuts, no scene changes. Extremely smooth, fast Google Earth-style transition. Maintain the same watermelon appearance throughout. Cinematic, dynamic, realistic CG look. Vertical 9:16, 5 seconds. No background music. Sound effects only: start with a quiet sci-fi space hum, then a rapidly intensifying cinematic whoosh during the descent, strong air-rush and wind sounds while passing through the atmosphere and clouds, ending with a soft futuristic hovering hum above the city. ⸻ 日本語 [SpaceWatermelon] を開始時のビジュアルリファレンスとして使う。 [CityWatermelon] を終了時のビジュアルリファレンスとして使う。 [SpaceWatermelon] の見た目と雰囲気に合わせて、リアルなスイカ型探査機が地球上空の宇宙空間に浮かんでいるところから始める。 0.0〜1.0秒:カメラはすぐに、地球へ向かって滑らかに急加速しながら降下を開始する。スイカ型探査機は、はっきり見える視覚的な中心として保つ。 1.0〜2.8秒:地球が急速に大きくなる。湾曲した地平線、青い海、大陸、雲が次第にはっきり見えてきて、カメラはワンカットのまま一気に降下していく。 2.8〜4.0秒:カメラが大気圏へ突入する。雲や大気のもやが高速で流れ去り、視界は明るい海沿いの超高層都市へ向かって絞られていく。 4.0〜5.0秒:終盤で降下速度が少し落ち、 [CityWatermelon] に合う構図で終わる。同じスイカ型探査機が海沿いの未来都市上空に浮かび、眼下には高層ビル群、マリーナ、海岸線、水辺が見えている。全編ワンカット。カットなし、場面転換なし。非常に滑らかで高速な Google Earth 風ズームイン。スイカ型探査機の外観は全編で一貫させる。映画的でダイナミック、リアル寄りのCG表現。縦9:16、5秒。 BGMなし。効果音のみ。冒頭は静かなSF的な宇宙の低いハム音。降下開始とともに加速するシネマティックな「ビューン」という音。大気圏と雲を通過する場面では、強い風圧と空気が流れる音。最後は都市上空で、やわらかな近未来的ホバリング音で終える。
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