Cinematic 4K high-speed action sequence on the roof of a maglev train tearing through a mountain corridor at three hundred kilometers per hour. A whip-thin runner with a shorn scalp, a barcode brand behind her ear, and a hardshell jacket flaring open wields twin folding blades. She sprints the spine of the car, drops flat under a tunnel mouth, snaps up, cuts a boarding mercenary's harness, kicks him into the slipstream, vaults the gap between cars, skids sideways, blocks, ripostes, hurls one blade, catches a vent to swing under an overpass, then explodes back onto the roof mid-stride. Torn insulation and sparks streaking backward in hard lines, strobing tunnel lights slashing across her, panels peeling loose and vanishing behind, whip-pan tracking camera with speed ramps, 120fps snapping to 24fps on every impact, realistic wind-shear physics, extreme motion blur, ultra-high detail.
A Person with Cybernetic Implants
A close tracking shot of a person with cybernetic implants and glowing eyes reveals a futuristic medical setting. The intense visual effects and rapid cuts create a dramatic, sci-fi atmosphere.
Prompt
A 15 second prompt with close tracking locked shots flashbacks and quick cuts.
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More from Seedance 2.0
Animação fluida e cinematográfica, 3 jovens belas de 25 anos passeiam de gôndola pelos canais de Veneza ao entardecer, luz dourada quente, reflexos na água azul; gondoleiro simpático com traje típico italiano (camisa listrada, chapéu), remando e cantando com paixão; prédios históricos de pedra, pontes antigas, névoa leve, atmosfera romântica e serena; movimentos suaves, câmera deslizante, rotação lenta, cores vibrantes, alta definição, detalhes nítidos, estilo realista, ritmo calmo e fluido.
人物身份以参考图片 @ your_image 为唯一标准。 视频全程使用参考图片中的这位成年女性作为唯一主角,严格保持她的脸型、五官、眼睛、鼻子、嘴唇、妆容、肤色、发型、荷花发饰、身材比例和整体气质一致。所有镜头中始终是同一个人,不变脸、不换脸。 参考视频 @ your_image 不参与人物身份生成。 参考视频只用于复刻舞蹈动作、动作顺序、节奏、身体摆动、走位、镜头运动、景别变化和音乐节拍。完整复刻参考视频中的舞蹈与运镜,并使用参考视频原始音乐,保证动作与音乐卡点同步。 服装不参考视频女主,改为敦煌风汉服换装。视频全程由同一个图片女主完成不同敦煌风造型的切换,只改变服装款式、颜色、披帛、刺绣和配饰细节,不改变人物身份、脸部、发型、发饰和身材比例。 换装可依次变化为:浅青绿色轻纱敦煌汉服、月白金纹飞天舞衣、粉金色敦煌汉服、朱红金色华丽舞衣、青绿色飘逸披帛汉服。服装具有轻薄纱质、精致刺绣、飘逸披帛、敦煌飞天元素,衣料和披帛随舞蹈动作自然飘动。 场景为华丽古代皇宫寝殿,雕花木床、轻纱帷幔、宫灯、古典屏风、木质家具与精致宫廷陈设,柔和自然光与暖色宫灯光结合,敦煌壁画美学,古风写真电影质感,画面唯美、精致、柔和。 最终效果:参考图片中的女主本人,在古代皇宫寝殿中,完整复刻参考视频的舞蹈、节奏、音乐和镜头,同时完成多套敦煌风汉服卡点换装。 9:16竖屏,高质量真人短视频,人物主体稳定清晰,动作流畅,换装自然,长发、披帛、衣料和饰品具有真实自然的动态。 优先级:人物身份一致性 > 舞蹈动作复刻 > 运镜复刻 > 音乐卡点 > 汉服换装。 负面:参考视频女主的脸、变成视频女主、人物身份变化、变脸、换脸、五官漂移、发型改变、发饰消失、身材突变、服装混搭、换装失败、衣服闪烁、肢体畸形、手部崩坏、多手多指、动作错乱、卡点不准、镜头错误、背景漂移、闪烁、跳帧、拖影、模糊、水印、文字。
Cinematic 2.5D animation. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WORLD: Ruined Gothic cathedral boss arena @[Image1] , palette of slate blue stone shadows, warm amber god rays through shattered stained glass, floating ash particles and white rose petals caught in shockwaves, layered depth of field. CHARACTERS: - BOSS: Grand Duchess Maelis @[Image2] , a towering boss with pale porcelain skin, a golden cathedral-lattice crown mask, long braided crimson hair, a multi-jointed brass and obsidian claw prosthetic arm, floating golden thorn halo arch, wearing a frayed crimson velvet gown, holding a 9-foot golden filigree Great-Rapier. - HERO: Raven @[Image3] , a stylish female devil-hunter with platinum-white hair in a low ponytail, wearing a floor-length burgundy leather duster coat, charcoal leather vest, dark slate trousers, wielding a 6-foot ornate silver Greatsword with a skull crossguard. CINEMATIC SHOT DESIGN (8 Filmic Cuts with Expressions): • SHOT 1 (0–2s | Macro Close-up): Extreme close-up on Maelis's pale porcelain lower face and golden cathedral mask. Her lips part into a cold, menacing hiss as a liquid gold tear trails down her cheek in high detail. • SHOT 2 (2–4s | Over-the-Shoulder & Reaction): Over-the-shoulder shot behind Maelis, framing Raven standing at the end of the cathedral aisle. Tight cut to Raven's face as she tilts her head with razor-sharp focus, her icy eyes locking on Maelis with an arrogant, confident smirk. • SHOT 3 (4–6s | Wide Cinematic Clash): Wide low-angle cinematic shot. Maelis lunges forward with her 9-foot golden Great-Rapier in a blur of speed; Raven draws her 6-foot silver Greatsword in a flash, parrying the thrust. A blinding explosion of painterly golden sparks and white light illuminates their faces and clothes. • SHOT 4 (6–7s | Expression Reaction Cut): Rapid macro close-up of Maelis's eyes behind the cathedral mask widening in sudden shock as her golden blade is deflected upward. • SHOT 5 (7–9s | Dynamic Low-Angle Tracking): Low-angle tracking shot as Raven duck-slides underneath Maelis's sweeping brass claw, her burgundy leather duster coat whipping through swirling rose petals with heavy momentum blur. • SHOT 6 (9–12s | The Winning Strike): Tight medium shot as Raven delivers an explosive upward spinning slash with her silver Greatsword. The blade gleams with radiant white light, slicing cleanly across Maelis's chest and shattering Maelis's golden cathedral mask into a cloud of sparkling gold dust. • SHOT 7 (12–13s | Defeat Reaction): Quick emotional close-up of Maelis staggering back into shadows, her shattered mask revealing her pale, defeated eyes as her body begins dissolving into glowing embers. • SHOT 8 (13–15s | Heroic Cinematic Landing): Match-cut to a low-angle hero framing of Raven standing victorious. She rests her silver Greatsword over her shoulder, flicks a strand of platinum hair from her cheek, and looks straight down the lens with a satisfied, confident smirk as golden dust drifts around her. Weighty natural character animation, leather coats and velvet gowns reacting to momentum, filmic 24fps shutter, shallow depth of field. NOT flat 2D cartoon, no bold outlines, no cel shading, not glossy CGI, not Unreal Engine, no photorealism.
A dynamic, cinematic action sequence inside a luxury jewelry boutique at night. A confident young woman with long dark hair, olive skin, and sharp green eyes is the hero. She wears an elegant emerald silk evening gown and gold earrings. Three masked thieves in black tactical gear attempt a robbery, and she single-handedly defeats them with fast, precise martial arts choreography. She vaults over glass display cases, shattering them in dramatic slow motion as diamonds, pearls, and glass shards scatter and sparkle through the air like rain, catching warm spotlight beams. She slides across a marble counter, throws one attacker into a shelf of watches, and disarms the last with a spinning kick. At the end, she stands calm amid the glittering wreckage, picks up a single diamond ring, examines it in the light, and looks directly into the camera with a faint smile. Dynamic handheld camera, whip pans, slow-motion inserts, moody warm lighting with deep shadows, realistic physics, high production value, cinematic style, 4K.
Cinematic anime short film clip, 15 seconds. Post-apocalyptic abandoned street, dark overcast sky, burnt out cars and rubble everywhere, broken buildings, debris on the ground, dim moody lighting, dust and ash in the air. CHARACTER: Use uploaded character sheet as strict visual reference. Tall intimidating male, slicked back dark hair with grey, thick grey stubble beard, sharp intense eyes, wide confident smirk. Fitted black biker leather jacket, dark burgundy red scarf loosely around neck, dark charcoal trousers, black leather boots with strap detail, black leather gloves. Barbed wire baseball bat held in one hand throughout — wooden handle, barbed wire wrapped tightly around hitting end. ZOMBIES: Multiple undead figures, tattered clothes, pale skin, slow moving, closing in from every direction throughout. AUDIO: High energy aggressive rock beat loud from frame one never stopping, every single bat impact synced to the beat, zombie sounds audible underneath always, bat swinging sound on every hit, never fading never dropping throughout every single frame. 0:00–0:01 — Already mid-swing from frame one, no buildup. Post-apocalyptic street, zombies closing in from every direction, bat already in motion. Wide shot showing him surrounded. Music hitting hard from frame one. 0:01–0:03 — First zombie — full power swing, barbed wire bat connects hard, zombie drops instantly. He doesn’t flinch, doesn’t react, just grins. Rapid cuts — close on the bat connecting, close on his wide grinning face, low angle looking up at him against the dark sky, side profile showing the full swing. 0:03–0:05 — Two zombies from both sides simultaneously. He spins in one fluid motion, single swing takes both out clean, bat momentum carrying all the way through. Side profile showing the full spin, close on the bat at impact, wide shot showing both dropping, close on his casual unbothered expression. 0:05–0:07 — He walks forward through the street completely casual, bat resting on his shoulder, zombies grabbing at him from both sides as he walks. He dispatches each one without breaking stride, without changing expression. Close on his smirking face, tracking shot following him forward, close on each casual hit, low angle looking up. 0:07–0:09 — Bigger group ahead blocking the street. He winds up, massive overhead swing with full power, devastating impact sending the first zombie down hard. Camera close on the bat coming down, low angle looking up at him mid-swing against the dark overcast sky, wide shot showing the group, close on his intense focused face. 0:09–0:11 — He spins the bat casually in his hand between kills, grins to himself, keeps moving forward. Close on the bat spinning in his gloved hand, close on his wide grin, wide shot showing zombies still everywhere around him, overhead looking down at him surrounded. 0:11–0:13 — Final cluster of zombies rushing him from multiple directions. He goes through them rapidly and efficiently — swing, swing, swing — each one dropping cleanly one after another. Camera cutting on every single hit — close on each impact, side profile showing the full swings, low angle, front shot, overhead — never stopping. 0:13–0:15 — Last zombie drops to the ground. He stands alone in the middle of the cleared street, debris and ash settling around him. Slowly rests the bat on his shoulder. Looks around at the cleared street with a wide satisfied smirk. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, dark post-apocalyptic overcast lighting, moody dim street, dust and ash in the air, digital painting feel, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, film grain, premium anime quality, high energy aggressive rock beat and bat impact sounds dominant and aggressive throughout every single frame, camera angles switching rapidly on every single hit never staying on one angle more than one second.
Create a premium cinematic product commercial using the uploaded image as the exact visual reference. Show the same stainless-steel cooking pot with its transparent glass lid, elegant golden handles, and golden lid knob placed on a clean modern kitchen countertop. Keep the pot’s original shape, design, colors, golden details, and branding exactly consistent with the reference image. Start with a slow cinematic camera push-in toward the pot, with soft studio lighting reflecting beautifully across the polished stainless-steel surface. Slowly move the camera from left to right to highlight the golden side handles and reflective body. Add a gentle close-up of the glass lid and golden knob, followed by a smooth 360-degree product rotation. The modern kitchen background remains softly blurred with realistic depth of field. Use realistic reflections, subtle highlights, premium commercial lighting, smooth camera motion, photorealistic textures, elegant luxury kitchen atmosphere, 4K/8K quality, sharp product details, professional cookware advertisement style. Keep the original logo/text visible and unchanged. No extra objects, no distortion, no changes to the product design. Vertical 9:16 format, 8–10 seconds.
A high-end 3D product commercial video shot in 8K, vertical 9:16 aspect ratio, macro close-up shot. A sparkling, glittery pink lipstick in a shiny rose gold metallic tube stands upright on a highly reflective glass mirror surface. Surrounding the base are fresh red whole and sliced strawberries with green leaves and clear ice cubes. Soft pink studio lighting creates bright glossy reflections. Floating water droplets, glowing magical sparkle particles, and light trails swirl around the lipstick bullet in slow motion. Dynamic depth of field, ultra-realistic texture, luxury cosmetic aesthetic.
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