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Sci-Fi Battle Scene

A 3D animated cinematic scene captures a sci-fi battle sequence in a futuristic arena. It features a compact multi-legged tank with luminous seams and a Frogman character engaging in a dynamic confrontation. The scene emphasizes action and visual effects with targeting HUD graphics, muzzle flashes, and volumetric lighting.

Prompt

Create the first 15 seconds of a cinematic science-fiction battle. REFERENCES Frogman: @画像1 Compact multi-legged tank: @画像2 Preserve Frogman’s lime-green frog head, huge yellow-and-black eyes, slim long-limbed body, red headphones around his neck, glossy black hooded jacket, yellow shirt, black shorts, red wristbands, and red high-top sneakers. Preserve the tank’s rounded yellow armor, exposed black joints, articulated legs, rotating turret, long main cannon, and machine-gun-equipped front sub-arms. Keep it compact: its upper hull reaches Frogman’s waist, and its turret top reaches approximately his head when both stand on the same floor. A small hatch, two palms wide, is located on the upper rear BODY immediately below and behind the turret. Keep this location consistent. SETTING AND STYLE A circular near-future arena with dark reflective flooring, solid perimeter walls, white overhead lights, and subtle cyan and magenta architectural accents. Fine luminous seams trace the tank’s armor. Use brief translucent targeting HUD graphics, vivid muzzle flashes, sparks, debris, and volumetric light. Frogman begins between the tank and the perimeter wall, facing the tank. Leave several body lengths of open space between the tank and the wall. Maintain clear screen direction and spatial continuity. 0–5 SECONDS — RETREAT UNDER FIRE Open close beside a firing sub-arm machine gun. Track rapidly along the chasing bullet impacts to reveal Frogman performing consecutive back handsprings AWAY FROM the tank toward the wall. Travel beside him at knee height. Each handspring increases his distance from the tank. His red sneakers sweep near the lens while sparks streak across the foreground. Move into a three-quarter view that reveals the wall approaching behind him. The tank remains farther inside the arena. 5–8 SECONDS — HATCH AND TARGET LOCK Glide closely around the tank’s rear hull, briefly revealing the small hatch together with the turret base. Match the turret’s rotation to a low traveling shot along the main barrel. Briefly show the tank’s targeting perspective: fine translucent brackets converge on Frogman and a circular reticle locks. Return to the cannon as it fires one shell with a brilliant flash, a pressure ripple, and heavy recoil. 8–13 SECONDS — WALL-ASSISTED BACKFLIP Frogman plants one foot against the wall, compresses his supporting leg, and drives powerfully upward and back toward the tank. Show a clean, connected sequence of wall contact, push-off, flight, and landing. He lengthens his body after takeoff and performs one broad, graceful backward somersault. The camera cranes upward and outward beside him, keeping his entire silhouette and generous open space around the arc. Briefly slow time at the apex as the shell passes beneath him, leaving a wake in the airborne dust. His eyes find the previously established body hatch. Shift focus along his eyeline toward it, then resume normal speed. Sweep down with his descending trajectory into a crouched landing on the rear hull beside the hatch. 13–15 SECONDS — GRIP AND FIRST RESISTANCE Frogman straddles the hatch, plants both feet wide on the armor, and grips its edge with both hands. The tank senses him, braces its front legs, and starts extending its rear legs to pitch the hull forward. Frogman drops his hips and loads his arms against the resistance. Move into a low rear three-quarter view showing Frogman’s full braced posture, the closed hatch, and the tank’s working legs. End during this active struggle, with both hands still gripping the closed hatch. This exact posture and camera position will lead directly into the next clip. SOUND No BGM. Machine-gun bursts, impacts, targeting tones, turret motors, one cannon blast, rushing air, wall contact, shoes landing on armor, loaded mechanical joints, and the first creak of the hatch.

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