Use Image 1 as the only reference for Alin: adult woman, exact face, pale blonde straight long hair with blunt bangs, white pleated camisole top, blue jeans, brown engraved metal-buckle belt, dark brown knee-high boots, original body proportions and clothing structure unchanged. Add light battlefield dust, sweat sheen, fabric scuffs. Do not inherit short black hair or black leather armor. Use Image 2 only as zombie reference for the nearest infected: mix of a tall thin hoodie male, short heavy worker male, tall office woman, middle-aged apron woman, hunched old man, all scattered naturally into the horde. No copied faces, no repeated poses, no uniform marching. Different heights, outfits, gaits, densities. Some drag feet, some stumble-run, some detour around blocked bodies. Far layers fade into sand and dust. Use Image 3 only as the heavy cannon reference for closed form and fully deployed final form. Keep the black iron boxy main body, side circular mechanical cover, top optical unit, bottom rectangular support module, sliding rails, multi-barrel cluster, fixed muzzle layout with 8 large outer barrels and 4 smaller central holes. Mid transformation must use real hinges and telescoping rails. No floating parts, no magical morphing, no skipped steps. Scene: Alin stands alone in a dusty wasteland industrial ruin. Broken industrial towers surround the battlefield. The central tower is the firing-axis anchor. A burned, deformed abandoned sedan sits to the right of the attack axis in front of the central tower; this same car must be launched near the end and fly toward camera. Alin holds the heavy cannon with both hands: right hand on rear control grip, left hand supporting the lower front fixed body, hand safely away from moving rails. Do not change hand placement. 0.0-1.5s Large rear three-quarter wide shot. Alin stands in the left lower frame, cannon still closed in box form, aimed toward the central tower. A wide open sandy gap separates her from the nearest zombies. Dense horde advances from the tower direction through dust, ruins, and wrecks. Camera slowly pushes forward and slightly down. She plants one foot forward and raises the cannon into a stable firing stance. Hair and shirt hem move in the wind. 1.5-4.5s Front-side medium shot, one continuous uncut mechanical deployment. 1.5-2.0: Alin presses the control button with her right thumb, lowers her chin, sights along the cannon. Upper front cover lifts slightly, left and right covers hinge outward to reveal internal rails. Top optical unit stays fixed. Side circular cover stays intact and closed. 2.0-3.6: The muzzle frame slides forward along the weapon axis, pulling nested barrel sections out in stages. Primary rail extends first, then inner rail, then upper and lower link beams. Every section slides from a real parent sleeve with visible connections. Muzzle layout never rotates and never changes barrel count. Bottom extension beam advances with it. Bottom module stays under the main body, only small side cooling fins open slightly. Blue indicator lights turn on progressively as each connection reaches position. 3.6-4.5: The cannon reaches Image 3 deployed length and proportion. Rail ends brake, locks clamp in sequence, covers return and settle around the root while long exposed barrels and blue slots remain visible. Final heavy lock sound. Short sharp recoil-like settling vibration. Alin lowers her shoulders, bends deeper, leans slightly forward, keeps both hands fixed, and absorbs the weight shift. 4.5-6.0s Muzzle close shot then low-angle full-body charge-up. Keep muzzle layout readable: 8 large outer barrels, 4 small center holes. Blue-white internal charge travels from rear slots to the front. The 4 center holes light first, then the 8 outer barrels brighten together. A constrained bright core forms inside. Then low-angle full body: feet planted, knees bent, cannon tight to the body
A Cyberpunk Game Trailer
A cinematic slice-of-life video shows a man driving a car on a rainy night, with the cityscape's neon lights reflecting on the wet windows. This game trailer captures a cyberpunk mood with its dark, atmospheric setting and vibrant yet blurred lights.
Prompt
Come up with a trailer with each single shot of the grid as a standalone shot.
How to Use This Prompt
Copy the prompt
Grab the cleaned-up prompt in your language, or send it straight to the editor with one click.
Pick your model
We pre-select the model that produced this result, but you can swap it for any model Vorla supports.
Generate and refine
Run it as-is to reproduce the look, then edit the wording to make the result your own.
More from Seedance 2.0
Use @Image1 as the character and ball reference, @Image2 as the court reference, and @Image3 as the choreography reference. Create a 10-second street basketball handles video with 16 counts, following the 16 moves from @Image3 in exact order. Every single move must look visually distinct from the previous one — different body position, different ball position, different footwork each time. Character: young athletic male matching @Image1 exactly — short coiled locs, facial patch on cheek, cross earring and ear cuff, toothpick in mouth, neck and arm tattoos (lion tattoo on forearm), wearing the black ‘DEVILS’ basketball jersey with red/white trim and number 23, black shorts with matching trim, white crew socks, and black-and-red high-top sneakers. Keep his identity, tattoos, jewelry, and outfit fully consistent throughout. Render in a semi-realistic cel-shaded illustrated animation style — clean flat-to-soft shading, defined linework, no photorealistic skin or fabric texture, matching the art style of @Image1. Do not render this as live-action or photoreal. The player must remain fully visible in full body at all times, from head to toe, with no cropped framing. Keep him centered in frame, mostly facing the camera, staying near the middle of the court from @Image2 (outdoor blacktop, chain-link fencing, graffiti-covered walls, worn backboard and rim). The camera should follow him smoothly while always keeping his entire body and the ball visible. Timeline / 16 counts / 10 seconds: 0.0–1.2s — 1 standing dribble right hand / 2 crossover left to right with low body 1.2–2.4s — 3 ball rolling between both legs / 4 ball swinging behind the back 2.4–3.6s — 5 frozen hesitation with ball held still at hip / 6 rapid double crossover with wide stance 3.6–4.8s — 7 full 360 body spin with ball / 8 ball pushed outside then pulled back in 4.8–6.0s — 9 long lateral euro step lunge / 10 explosive stop with ball low 6.0–7.2s — 11 stepping back with ball retreating / 12 figure eight weave around both legs 7.2–8.4s — 13 explosive burst forward low dribble / 14 high speed dribble sprint position 8.4–10.0s — 15 full speed drive toward basket / 16 final pose with ball raised high above head one handed Each move must transition cleanly into the next with no repetition. The routine should feel like one continuous elite handles combo, fast, fluid, and connected. Every move has a distinct shape and silhouette. Illustrated-style motion with natural ball physics and realistic body mechanics for the animation style, smooth transitions between every move. Camera: wide or medium-wide full-body framing, gentle handheld tracking, minimal reframing, no close-ups that crop the body, no extreme angles, always keep the full character and ball visible throughout the entire 10 seconds. Music: energetic NYC street hip-hop beat, heavy bass, sharp snare.
15-second cinematic sci-fi action sequence, 16:9, ultra-realistic, impossible scale, vibrant colors, realistic physics, no visible face, no text, no dialogue. A fighter flies inside a giant rotating ring world. A second ring world emerges from the clouds above. The pilot realizes both structures occupy the same space. They are slowly rotating into each other. Entire cities begin colliding. Mountains shear away. Gigantic bridges crumble. The fighter races through the growing impact zone. Two continental landmasses converge ahead. The gap shrinks every second. The pilot dives through moments before the collision. Cut.
An early-2000s multi-camera network sitcom, shot on 35mm film with a four-camera Panavision setup before a live studio audience, Kodak Vision2 500T stock, telecined to NTSC videotape for broadcast. Fine 35mm grain, gentle halation blooming around the practical lamps, slight interlaced video softness, flat high-key television lighting with no shadows, warm saturated early-2000s colour timing, 4:3 frame. SET: A three-wall apartment living room. Beige couch with a chenille throw, warm practical table lamps, a lava lamp, a beaded curtain over the kitchen doorway, a DVD tower, an inflatable chair in the corner, a cluttered desk with a chunky beige CRT monitor and a boxy tower, burned CDs in paper sleeves, front door stage right. SUBJECTS — identical in every shot: • Ginger tabby in an oversized grey zip-up hoodie over a striped orange rugby shirt and a puka shell necklace, sitting upright on a desk chair. • Grey longhair cat standing upright in a burgundy velour tracksuit with white piping, chunky silver flip phone clipped to the waistband, holding a chipped mug. Camera locked off, no camera movement, both cats angled slightly toward camera, camera never crosses into the fourth wall. SHOT ONE — 0–6s: Locked-off wide two shot. The ginger tabby taps the keyboard with his front paws, face lit by the CRT. The front door swings open and the grey longhair walks in holding the mug. The studio audience applauds. He looks at the desk and asks: “What are you doing?” HARD CUT. SHOT TWO — 6–11s: Medium close-up of the ginger tabby. Without looking away from the screen, he keeps tapping and says: “I'm teaching the computer to make funny dancing humans.” Studio audience laughs. HARD CUT. SHOT THREE — 11–16s: Medium close-up of the grey longhair. He lowers the mug, pauses, then says completely flat: “We have a human.” Another beat. “He's in the kitchen.” Studio audience laughs. HARD CUT. SHOT FOUR — 16–20s: Close-up of the ginger tabby. He stops typing, slowly turns toward the beaded curtain and calls out: “Mark.” Off-screen, a man immediately starts dancing, feet thumping on the floorboards and the beaded curtain swaying. The cat keeps staring off-screen as the audience laughs and applauds. Hold. Audio: Paw taps on keyboard, CRT whine, mug on wood, opening door, entrance applause, studio laughter after each punchline, beads clacking and off-screen footsteps at the end. No music or score. Constraints: Keep both cats identical throughout. Real cats in real clothes sitting upright. No human characters visible on screen, no camera movement, no extra cuts, no modern flat-screen monitors, no smartphones, no flat digital-video look.
A 15-second ultra-photorealistic cinematic survival and mountaineering sequence of a determined young adult man climbing K2. LOCKED CHARACTER IDENTITY @[3314d3bf-e95f-443d-b5f3-4bdfaf4c7ddd] : Use the exact facial identity, glasses, curly dark hair, age, and body proportions of the young man from the uploaded duck-costume reference. He wears the same bright yellow plush duck onesie with cream belly patch, orange webbed duck feet, and duck-head hood. The costume is soaked, frozen, and covered in snow and ice. He is exhausted, breathing heavily and visibly (white breath clouds), but extremely determined. Face, hair, glasses, body, and costume stay identical in every frame. LOCKED FINIAL IDENTITY @[6cc6a8c8-8cb6-4578-b1a6-43c1d273968d] : The ice axe is the exact bronze bird-headed staff from the uploaded Finial reference images. Lock its identity completely: same aged bronze color, same engraved wing/body patterns, same rounded bird head and beak, same single claw gripping the black shaft, same long pointed tail used as the piercing pick. Do not redesign, stylize, or replace it. In every shot the long tail is the only part driven into the ice, exactly like the ice-piercing reference. Use the tail of the ice pickaxe when piercing the ice like this @[9975160c-8dae-49d0-b6e1-a9f333cfe088] . Finial (ice pickaxe) reference: @[6cc6a8c8-8cb6-4578-b1a6-43c1d273968d] maintain in whole using this tool as ice pickaxe. Alex and Finial (ice pickaxe): @[7731ded2-4c11-4d0e-aae7-10521bf147d6] ENVIRONMENT: Upper slopes of K2 at extreme altitude. Massive vertical ice walls, knife-edge ridges, deep snow, hurricane-force winds, thick blowing snow, volumetric clouds, and a vast view of surrounding Karakoram peaks. Brutally cold, dangerous, and physically real. SEQUENCE:0–3 seconds: Dramatic aerial drone shot of the enormous K2 pyramid and the tiny yellow-suited climber on a steep icy ridge. Fierce wind blasts snow. Rapid cut to extreme close-up of the locked Finial’s long bronze tail punching into blue ice. 3–6 seconds: Extremely steep section. The tail slips. He loses balance and slides several meters. He slams the exact same bronze tail back into the ice and arrests himself just before a massive cliff. Close-up of his locked face: heavy visible breathing, snow on glasses and yellow hood, eyes locked with determination. 6–9 seconds: He pulls back onto the ridge and continues. Dynamic close-ups of hands gripping the locked Finial, orange duck feet crushing snow, the bronze tail biting ice, wind slamming him. Camera orbits him, revealing a terrifying drop thousands of meters below. 9–12 seconds: Final steep ice wall. Last burst of strength; he drives the locked Finial tail into the ice again and again through heavy snow. Clouds part. Golden sunlight breaks above the mountain. 12–15 seconds: He hauls himself over the summit ridge. Collapses briefly, breathing heavily, then stands. Camera rapidly pulls back and up into a breathtaking aerial of the mountain range. He stands alone on the summit as golden light hits the peaks, the exact locked Finial planted in the snow with its tail. CAMERA & STYLE: Fast cinematic cuts, aerial drone shots, extreme close-ups, low-angle climbing shots, handheld survival footage, dynamic orbit, realistic motion blur, natural depth of field, volumetric blowing snow, physically accurate ice/metal/fabric textures, subtle film grain, premium Hollywood 4K HDR. PHYSICS & TONE: Exhausting and dangerous. Realistic body weight, heavy bronze staff, ice grip, wind resistance. Visible heavy breathing throughout. Intense, dangerous, inspiring, emotional, triumphant. STRICT CONTINUITY: Same locked face and same locked Finial in every single frame. NO: cartoon, anime, plastic CGI, video-game look, redesigned staff, extra limbs, face morphing, outfit change, superhuman movement, or impossible physics.
A graceful young Korean woman with soft short wavy brown hair, delicate features, gentle smiling eyes and a warm serene expression, wearing a light straw hat with frayed edges and a sleeveless white floral summer dress with subtle small patterns that flows lightly around her body, holding a juicy red watermelon slice near her face in soft golden sunlight by a wooden window, then walking carefully across smooth river stones in white flat shoes while carrying a woven basket filled with watermelon pieces, crouching by the clear shallow stream to gently place and cool a whole striped watermelon in the water with both hands while smiling, standing on a wooden balcony railing adjusting her straw hat with a soft smile, walking along a sunlit riverside path among tall bright yellow sunflowers while turning to look at them and then smiling at the camera, and finally standing on a traditional wooden porch with a hanging glass wind chime, holding a glass milk bottle, adjusting her hat and hair, looking up peacefully then turning to face the camera with a gentle radiant smile, all in a soft cinematic summer countryside atmosphere with warm natural light, green leaves, flowing water, and peaceful nostalgic mood.
All Video Categories
Grok Imagine
Woman Riding Off-Road Motorcycle
Find Your Next AI Prompt
One search covers every model and both mediums, and copying what you find costs nothing.

















