Create a 10-second ultra-photorealistic agricultural commercial, 16:9, following the storyboard. Shots 1–21: giant male hands in matte-black gloves manually assemble a tiny 35–45 cm realistic green combine harvester and separate header on a dark graphite workbench. The miniature must look like real heavy machinery, never a toy. Fast cinematic macro cuts: 0.0–0.7 install steel cutter segment with tweezers, CLICK; 0.7–1.4 assemble diesel engine and lower it into chassis; 1.4–2.1 tighten engine, install pulley and belt, finger tests rotation; 2.1–2.8 install threshing drum and grain-cleaning sieves; 2.8–3.5 install grain auger and tank, test auger rotation; 3.5–4.2 mount realistic agricultural wheels and spin one; 4.2–4.9 install glass cabin, seat, steering wheel and controls; 4.9–5.6 move combine aside and assemble header cutter bar; 5.6–6.35 install header auger and reel, test both by hand; 6.35–6.75 physically connect header to combine with locking pin, CLANK; 6.75–7.35 completed miniature green combine with yellow wheel accents, hand polishes body panel; 7.35–8.2 hand pushes miniature forward, wheels and reel rotate, camera rushes into rotating reel, metal bar crosses lens → MATCH CUT; 8.2–10.0 same reel becomes a REAL full-size green combine harvesting a huge golden wheat field. Low dynamic tracking shot: diesel engine running, reel rotating, cutter bar physically cutting wheat, crop entering header, dust and vibration; finish wide rear-side hero shot of combine moving through the field at warm sunset. Extreme macro, POV, overhead and low tabletop angles, fast hard cuts, realistic metal, rubber, glass and mechanics. Every part installed physically by hands: INSERT → ALIGN → CLICK → TEST. No magic, self-assembly, toy plastic, cartoon style, text or UI.
Frog Humanoid vs. Spider Mech Battle
A dynamic 15-second cinematic animation captures a fast-paced battle between a frog-headed humanoid and a spider-like combat mech in a circular arena. The scene is filled with motion trails, muzzle flashes, and sparks, highlighting the intense aerial combat and ground slides between the two characters.
Prompt
Character A: the first uploaded reference image — a slim lime-green frog-headed humanoid with huge yellow-black eyes, red headphones, a glossy black hooded jacket, yellow shirt, black shorts, red wristbands, long webbed fingers, and red high-top sneakers. Character B: the second uploaded reference image — a bulky yellow multi-legged spider-like combat mech with rounded armor, exposed black joints, a rotating turret, one long cannon, and one rotary gun. Create a cinematic 15-second final-round battle in a circular arena with a dark floor and white lighting. A rushes in with low slides, springing jumps, spinning kicks, and long-limbed strikes while B charges on articulated legs, pivots its turret, and fires cannon and rotary-gun bursts. A vaults over a leg and kicks the turret upward, launching the fight into the air. B counters with a rotating armored-body strike; A twists away, hangs almost weightless, then reaccelerates into a descending heel kick and floor slide beneath B. Give both equal spotlight. Link acceleration, split-second suspension, and reacceleration into elegant aerial combos. Add green, red, and yellow motion trails, shockwaves, muzzle flashes, sparks, and debris. Camera: ground-level pursuit, fast aerial orbit, sharp combo cuts, bold impact close-ups. Driving rock BGM, mechanical impacts, gunfire, and explosive SFX. In the final 2–3 seconds, stage one decisive clash. Do not predetermine the winner; clearly show either A or B winning, the loser down in frame, and the winner performing a victory action using their own body or equipment as the low camera circles through light and sparks.
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